介面繼承 的英文怎麼說

中文拼音 [jièmiànchéng]
介面繼承 英文
interface inheritance
  • : Ⅰ名詞1 (頭的前部; 臉) face 2 (物體的表面) surface; top 3 (外露的一層或正面) outside; the ri...
  • : Ⅰ動詞(繼續; 接續; 接著) continue; succeed; follow Ⅱ副詞(繼而) then; afterwards
  • : Ⅰ動詞1 (托著; 接著) bear; hold; carry 2 (承擔) undertake; contract (to do a job) 3 (客套話...
  • 介面 : joggle; nozzle; mouthpiece; [計算機] interface
  • 繼承 : 1. (依法承接財產或權利) inherit; succeed (to) 2. (繼續前人未竟的事業) carry on; carry forward
  1. Involuntarily, questions of these engineering datas " management appear, datas " persistance only depending relational model and rdbms is greatly insufficient, so this paper carefully studies object - relational mapping based on rdbms based on the analyse of home & overseas actualities, correlative theories and realizing methods of object - relational mapping, we find opl based on rdbms is the most suitable for object relatinoal mapping of clera. based on the engineering application analyse of opl in clera, function requirements, database modes, interface criterions and functions, running modes of opl have being detailedly described. with the framework of microsoft dna, a kind of realizing method of opl based on com / dcom / activex component technology has being brought forward, and this paper describes realizing keys from base tables " definition, object id and class hx class and inheritance of class, object storage, parallel control and affair, object query, object nesting, relations between objects, support of complex data types, right control of object and buffer management of object

    本文在分析對象?關系映射技術的國內外現狀、相關理論及實現方法的基礎上,研究發現基於rdbms的opl是目前最適合clera的對象?關系映射方法;在clera的opl應用分析的基礎上,詳細描述了opl的功能要求、數據庫模式、規范與功能、運行方式等內容;結合microsoftdna開發框架,提出了一種基於com dcom activex組件技術的opl實現思路,並從基本表定義、對象標識與類標識、類與類、對象存儲、並發控制與事務、對象查詢、對象嵌套、對象間聯系、復雜數據類型的支持、對象級權限控制及對象緩沖管理等幾方概述了實現要點。
  2. Firstly, the crop - environment system was abstracted as many subsystems and physiological processes with object - oriented paradigm while many classes were established to simulate the behaviors of these subsystems and physiological processes. in vrgm, the document - view architecture in visual c + + was extended as model - document - view architecture for agricultural integrated system. in the model - document - view architecture, document gets the final simulation results by manipulating the models classes and acts as a communicating intermediacy between model and view

    首先利用向對象的編程設計方法,將作物一環境系統抽象為多個子系統和多個生理過程,分別設計多個類模擬這些子系統和生理過程的功能,由於向對象方法的封裝性、性和多態性,類與類之間既相互獨立,又通過類間彼此相互關聯,使系統易於維護、擴充和重新開發利用。
  3. Interface s inheritance hierarchy

    層次。
  4. 4. data interface technology research com is programming language - independent, inheritable and transparent for process and can be reused in binary level

    數據技術研究com是一種二進制級別的代碼重用技術,具有語言無關性,可重用性,性和透明性等特點。
  5. In part of theory, the paper analyses the present situation of its, presents its theoretical base, constructs a teaching mode of dual - initiative, gives its structure, discuss its writing environment, provides a reference of integrating object - oriented database and ai ; in part of design, the paper combines method of fields knowledge representation, presents teaching strategy reasoning machine based on weight - generation production rule ; according to cognitive learning theory, designs a cognitive model of student which adopts approach method and historical inheritance of study, designs a model which can navigate in learning process and in hyper - text based on student ' s model and knowledge presentation, discusses the design of explanation mechanism and man - machine interface

    在理論部分,本文分析了its的現狀,提出了its的理論基礎,建構了一個雙主的教學模式,並給出了its的結構,討論了智能教學系統的寫作環境的選擇,為本文的向對象數據庫和人工智慧的結合提供了依據;在設計部分,本文結合領域知識表示方法,給出了一個向對象的認知的超文本的知識表示方法,提出了基於加權產生式規則的教學策略推理機;依據認知學習理論,設計了一個採用逐步逼近法的有學習歷史的認知學生模型,並根據學生模型和知識表示設計一個學習過程自動導航和超文本導航的教學模型;討論了智能系統解釋機制和人機的設計。
  6. It represents a reuse not of interface but of implementation, and having private inheritance be the default is, i believe, mistaken

    它表示的不是重用,而是實現重用,我相信,讓私有成為默認形式是錯誤的。
  7. Could implement interfaces, extend classes, and extend other tasks

    可以實現類和的其它任務。
  8. Classes and structs can inherit from more than one interface

    類和結構可從多個介面繼承
  9. There are several other reasons why you might want to use interfaces instead of class inheritance

    以下是為何使用介面繼承而不用類的一些其他原因:
  10. Interfaces and class inheritance each have advantages and disadvantages, and you may end up using a combination of both in your projects

    介面繼承和類各有優缺點,您最終可能會在項目中將二者結合使用。
  11. Causes the current class or interface to inherit the attributes, variables, properties, procedures, and events from another class or set of interfaces. inherits basetypenames

    使當前類或介面繼承另一個類或一組的屬性( attribute ) 、變量、屬性( property ) 、過程和事件。
  12. An interface can itself inherit from multiple interfaces

    自身可從多個介面繼承
  13. Interface, you should implement the following constructor

    介面繼承時,應實現下列構造函數:
  14. Interface, you should implement the following constructors

    介面繼承時,應實現下列構造函數:
  15. An interface can inherit from one or more base interfaces

    一個可從一個或多個基介面繼承
  16. A list control that inherits from the

    介面繼承的列表控制項必須實現
  17. Explicitly implement synchronization members inherited from the nongeneric

    介面繼承的同步成員。
  18. Generic interface implemented by generic enumerators inherits the nongeneric

    泛型介面繼承非泛型
  19. An example of interface inheritance in the. net framework is the

    . net framework中的介面繼承示例是
  20. An interface cannot inherit from an interface nested within it

    不能從其內部嵌套的介面繼承
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