來復線角 的英文怎麼說

中文拼音 [lāixiànjiǎo]
來復線角 英文
angle of rifling
  • : 來動詞1 (從別的地方到說話人所在的地方) come; arrive 2 (發生; 來到) crop up; take place; come ...
  • : Ⅰ形容詞1 (重復) repeated; double; duplicate 2 (繁復) complex; compound Ⅱ動詞1 (轉過去或轉過...
  • : 名詞1 (用絲、棉、金屬等製成的細長的東西) thread; string; wire 2 [數學] (一個點任意移動所構成的...
  • : 角Ⅰ名詞1 (牛、羊、 鹿等頭上長出的堅硬的東西) horn 2 (古時軍中吹的樂器) bugle; horn 3 (形狀像...
  1. It contributes to the deeper comprehesion of these probability distributions, affords more detailed theoretical basis for further studying and simulating satellite mobile channels, ? theoretical analyses and discussions of the models which are often used in the study of the propagating characteristics of satallite mobile channels are given ; meantime, some discussions on the work of model simulations are also given, ? incorrect derivation of the equality between c. loo model and corazza model in some other papers is pointed out. via the conception of received power, we derivate that in the rural environments these two models really have the equal relationship by the way of theoretical derivation and simulatant fittings. therefore, it is able to use corazza model in studying the characteristics of satellite mobile channels in the rural environments and able to avoid the iterant work of modeling, in order to enhance the efficiency and accuracy of research work, ? detailed processes of simulating lutz model by using matlab6. 0 _ simulink4. 0 and the results of comparisions are given

    本文包含有以下的主要內容: ?對衛星移動通信通道傳播特性研究中常用的三個概率分佈給出了詳細的推導過程;以便對這幾個在衛星移動通信通道傳播特性的研究中常用的概率分佈函數有更深的理解,對進一步研究衛星移動通信通道傳播特性和對通道的建模提供了更為詳盡的理論基礎; ?對衛星移動通信通道傳播特性的研究中常用的通道模型進行了理論上的分析和討論,並對衛星移動通信通道建模的研究工作提出了一定的看法; ?指出了以前的文獻中關于c . loo模型和corazza模型的等同性的證明錯誤;並從接收信號功率的度出發,通過理論推導及模擬曲擬合重新證明了在鄉村環境下,這兩個模型的確是具有等同性的;從而在對鄉村環境下的衛星移動通信通道傳播特性進行研究時,可以只採用corazza模型對實際的通道進行建模,這樣可以避免重的建模工作並提高研究工作的效率和準確性; ?給出了lutz模型在matlab6 . 0 _ simulink4 . 0環境下的軟體模擬實現的詳細過程和整體模擬測試的對比結果,保證了該模型在硬體實現時的可靠性和可行性,從而可以將它們應用於指導模型的硬體模擬實現並可以降低硬體實現時的風險。
  2. The basis of current architectural programming theory localized on the elements of linear science with mathematics represented by statistics and the thinking manner is based on the complex reductionist and old system theory from the point of singleness and linearity. the plan and scheme derive from such a theory will deviate the rules of architectural activities and the requirements which architectural design should conform to rationality

    目前建築策劃理論基礎局限於近代數學以統計學為代表的性科學基礎上,思維方式是從單一的、性的度對雜的建築作還原論和舊的系統論的思考,在此基礎上進行設計任務書的制定、策劃建築的未即不符合建築活動的規律,也不符合建築策劃以「合理性」為判斷基準的要求。
  3. In short, the analysis of arc - tip fracture shows that : the initiation of void - mode fracture can be judged by vgc criterion, or by j ". according to sx criterion ; fracture direction of void - mode fracture can be determined by ctod and peak value line of stress triaxiality. the mesomechanics mechanism of shear - mode fracture need further study, and analysis found direction of plastic belt is consistent with the direction of shear - mode fracture

    綜上所述,本文通過對圓弧尖端裂紋的分析表明:對于韌窩型斷裂的起裂,可以依據-合型斷裂的sx準則按照i ~ 1預測起裂載荷,也可用v _ ( gc )判據預測起裂載荷,二者結果相近;對于韌窩型斷裂的斷裂,用ctod矢量方向和三軸度脊方向判斷均和試驗結果基本。
  4. Engineering drawing has always been labeled as a practical subject. a combination of geometrical, building. mechanical and electrical drawing, it relates between theory and the picture of reality. engineering drawing will provide an accurate and complete ptcture for every object tn terms of shapes and sizes. usually, it is taught using the face - to - face teaching mode even in an odl environment. due to its nature, some students may find difficulty in imagining and interpreting the drawings. however, the availability of sophisticated technology provides the opportunity for the learning of engineering drawing to be enhanced via online. a web - based system for teaching and learning engineering drawing was developed based on a constructivism model. the web - based system is tailored for several topics of engineering drawing such as orthographic projection, sectional view, isometric and oblique drawing at the secondary level. the learning strategy consists of multiple phases beginning with introduction, concept learning, engineering drawing method, application and exercises. during introduction, students will be exposed to an overview of the topic followed by learning of specific concepts. the system provides a learning environment that allows engineering students to view objects from different angles, such as third angle projection and first angle projection as well as views of plans, side and front elevations. after learning about the concepts, students wilt be guided through the various steps in drawing methods for each topic via animations and simulations. learners are able to view any section repeatedly. examples of real application of engineering drawings were also given using graphic, animations and video. to evaluate students understanding, exercises were given at the end of each session

    工程制圖一直被認為是一門實踐性學科,其整合了幾何學、建築、力學、電子制圖等,從而將理論與現實圖像聯系起,工程制圖能為每個不同形狀、尺寸的物體提供精確的、完整的圖像.通常,即使在開放與遠程教育環境中,工程制圖的教學也是通過面對面的教學模式進行的.由於其特殊性,一些學習者可能難以想象並解釋這些圖像.然而,尖端的技術使得可以通過在的方式加強工程制圖的學習.研究者基於建構主義模式開發了一個面向工程制圖教學和學習的網路系統.該系統適用於幾種工程制圖,例如展開圖、刻面圖、等圖和斜圖.學習過程包括導論、概念學習、工程制圖方法,以及應用與練習等階段.在導論階段,系統為學習者提供了專題簡介,然後是概念學習階段.系統所提供的學習環境允許工程專業的學生從三維透視、一維透視、平面圖、側立面、正立面等不同觀察物體.經過概念學習階段后,系統將引導學生通過動畫和模擬學習每個專題中制圖方法的不同步驟,學習者也能重觀察任何剖面.另外,還通過圖像、動畫和視頻等方式展示真實的工程制圖應用案例.最後,為了評價學生的理解能力,在每部分內容後面都附有相關的練習
  5. All algorithms that introduced hi my paper focus on the hollow hull of object, and the calculations are a series of intersection of face and line that have no ply. and by employing the topology information that come with the points since their generation, we can get the surface polygonal mesh without triangulation and reduce the time used in reconstruction of visual hulls and help to realize real - time rendering

    本文提出可見殼的生成演算法都是建立在無厚度的平面直求交計算上,完全避免了對物體內部的冗餘區域的計算,同時利用物體表面點集與生俱拓撲信息,恢物體表面的多邊形網格,在一定精度范圍內可以避免對散亂點集進行三剖分,減少可見殼的生成時間並有助於實時繪制的實現。
  6. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極原理把三維計算投影到二維平面以降低求交計算的雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光跟蹤的演算法,該演算法中所有通過輪廓頂點的光和對應其它圖像輪廓的光錐進行求交計算,最後得到每次求交計算得到段的交集,該段的頂點就認為是物體表面點,從而得到物體表面的點雲。
  7. In any role - switching scenario, once the new principal database comes online, the client applications can recover quickly by reconnecting to the database

    在任一種色切換情況下,一旦新的主體數據庫在,客戶端應用程序便會通過重新連接到數據庫快速恢
  8. Robot - on - robot combat becomes repetitive and dull after a short while camera causes more problems than it fixes both campaigns combined still make for a short game side missions aren ' t worth doing

    缺點:機器人對機器人的戰斗顯得過于重,試玩一小段后就覺得無趣了;視不固定反而產生了許多問題;兩場大型戰役加起的流程還是很短;直任務不值得一玩。
  9. In part one, after japan ' s twice oil crises, it draws its own energy strategy and described the rupture of petroleum pipeline between china and russia. it analyses the background of the cooperation between japan and russia ; in part two, in recent years, there being scrambles for petroleum pipeline among china ? japan and russia, the author sets force its own position and benefits on this question of each side and points out the reflection of the complicated international tense situation and the commercial benefits ; on part three, the author points that japan ' s energy diplomatic strategy and northeast asia strategy. on part four, analyzing the advantages and disadvantages, the author sets force the effect and prospects of the japan and russia ' s energy cooperation to northeast asia

    第一部分在簡要介紹日本兩次石油危機之後的戰略形成及在日、中、俄圍繞能源合作問題中,由於日本半路殺出,導致中俄輸油管初步協議破壞,這是日本與俄羅斯進一步加強能源合作的原因;第二部分對近年日?中?俄油氣管道之爭,深入闡述並分析各自所持立場,並指出這種大國之間的較量充分反映了當今國際社會雜的地緣政治關系和商業利益格局;第三部分從能源和地緣戰略度進一步指出日本對俄羅斯能源外交戰略及對東北亞戰略的關系;第四部分從分析東北亞區域能源合作有利和不利因素出發,闡述日俄能源合作對東北亞地區的影響及前景展望。
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