幀緩沖 的英文怎麼說

中文拼音 [zhènghuǎnchōng]
幀緩沖 英文
buffering, frame
  • : 量詞(幅, 用於字畫)
  • : Ⅰ形容詞1 (遲; 慢) slow; unhurried 2 (緩和; 不緊張) not tense; relaxed Ⅱ動詞1 (延緩; 推遲) d...
  1. The subject has mainly finished designing and debugging software and hardware of a / d decode module, fpga video processing module, video data frame deposit module, base clock produce module, d / a encode module, i2c bus control module, etc. a / d decode module gathers analog tv signals and realize video decode ; fpga video processing module deals with the data after decoding and produces systematic logic control signal ; video data frame deposit module offers the buffering area to a large n umber of high - speed video data ; base clock produce module through input basic video signal offers system accurate relevant synchronous signal ; under control of video processing module d / a decode module convert digital video data into compound tv signal which can be shown in tv directly ; i2c bus control module is used to initialize the chip of system by simulating i * c bus timing

    本課題主要完成了a d解碼模塊、 fpga視頻處理模塊、視頻數據存模塊、基準時鐘產生模塊、 d a編碼模塊、 i ~ 2c總線控制模塊等部分軟、硬體設計及調試。其中a d解碼模塊採集模擬電視信號實現視頻解碼; fpga視頻處理模塊對解碼后的數據進行去噪處理的同時還負責系統的邏輯控制;視頻數據存模塊為大量高速的視頻數據提供區;基準時鐘產生模塊通過輸入基準視頻信號為系統提供精確的相關同步信號; d a編碼模塊在視頻處理模塊的控制下把數字視頻數據轉換成復合電視信號供顯示用: i ~ 2c總線控制模塊模擬i ~ 2c總線時序實現對系統中編、解碼晶元的初始化。
  2. Then it studies the implementation, architecture and characteristic of embedded guis based on framebuffer, designs testing programs to test several embedded gui system ' s performances ( stability, efficiency ), and finally chooses qt / embedded as the development platform of the bsas. chapter 3 firstly briefly describes the embedded system hardware architecture, and then enumerates functions of system software

    在分析了若干種基於幀緩沖( framebuffer )的嵌入式gui的實現、體系結構和特點的基礎上,設計了測試程序對比它們在穩定性、繪圖速率等方面的性能,最終選擇qt embedded作為嵌入式系統軟體開發平臺。
  3. The framebuffer driver normally has three layers

    幀緩沖區驅動程序通常有三層。
  4. Use of framebuffer architecture speeds performance

    幀緩沖區體系結構的使用提高了性能。
  5. Framebuffer support speeds both drawing and overall performance

    幀緩沖區支持提高了繪圖的速度和整體性能。
  6. Microwindows also supports framebuffer, which makes it pretty fast

    Microwindows還支持使它速度更快的幀緩沖區。
  7. It eliminates the need for agent blocks to have specific knowledge of ram array behind it. it takes care of protocols and latencies in an effort to simplify memory access by the agent blocks. agent blocks " see " a single linear frame buffer, all paging and bank swapping is handled by the and is transparent to the agent blocks

    在嵌入式系統晶元中高速存儲器介面控制電路是系統必不可少的重要組成部分,由於有了存儲器介面的存在,使得系統內部客戶模塊不必專門了解存儲器本身的復雜特性,而只需關心傳輸協議和一些定義的遲滯參數,在客戶看來存儲器僅僅是一個線性的幀緩沖器,所有的換頁、區段切換都交由介面電路來處理,從而大大簡化了客戶對存儲器操作的復雜度。
  8. This painting involves fetching data from the frame buffer and converting that digital pixel data into a stream of analog signals that the monitor can understand

    這個過程包括從幀緩沖中取數據然後將數據數字信號轉換成模擬信號,傳送給顯示器。
  9. Using 4d coordinate to express the convert matrix of perspective, it is predigested to calculate z coordinate through changing to one. the coordinates of pixels in screen correspond with the z coordinate of object surface are modified by adding the numbers of buffer. the method of 3d perspective using directx buffer is improved

    使用四維坐標來表示物體的透視變換矩陣,通過對該矩陣進行歸一化處理,簡化了z坐標的計算;通過增加幀緩沖區的數量,修正了物體表面z坐標在屏幕上對應點的坐標值,對利用directx的區進行物體三維透視的方法進行了改進,提高了透視精度。
  10. Moreover, video control program to implement internal function of fpga is designed including video capture time sequence control, ping - pang frame buffer read and write time sequence control and lcd display time sequence control, and program ' s simulation and analysis is also provided. at last, this paper presents a portable iv ' s video processing system, and proposes three buffer strategy to control capture buffer. and a moving object detection algorithm of combing an adaptive background subtraction technique with a three - frame differencing is adopted

    設計了基於fpga系統結構的車載視頻顯示電路板;利用單片機io口模擬i2c時序,實現了視頻解碼晶元控制;利用fpga實現視頻控制,研究了採集通道時序控制、雙存ram讀寫時序控制及lcd顯示時序控制的方法,並進行了軟體模擬和分析;設計了車載視頻檢測系統方案,給出了管理採集區的三幀緩沖策略,採用綜合三差分和自適應背景相減的演算法實現運動檢測,連通體檢測去除虛目標,模擬實驗證明其有效性,同時分析了該演算法在dsp視頻檢測系統中的簡單實現方法。
  11. Fbc frame buffer cache

    幀緩沖
  12. Video memory error. the bios cannot write to the frame buffer memory on the video card

    圖像內存錯誤。 bios不能夠寫顯卡幀緩沖內存。
  13. Front frame buffer

    前臺幀緩沖
  14. The hardware design is expounded in chapter 3, which include four parts. then we focus on how to merge them together in chapter 4, that is, porting linux to mc9328mx1, this includes several parts, the first part is flashloader which can be used to download programs ; and then, give out develop model of start - up guide code ( bootloader ) which runs before linux kernel and linux kernel ' s start - up analysis, also porting them to arm9 mx1 ; thirdly, we realizes the porting of lcd framebuffer driver based on deeply grasped linux device driver model ; fourthly, the rootfs ( file system ) ? ? cramfs is designed. then we give an example that based on the embedded linux in chapter 5, what we call automobile navigation, and discuss how to develop with our arm linux to meet the need of application, too

    第一章回顧gps導航系統的發展狀況,指出課題研究背景及主要工作;第二章闡述嵌入式系統的概念、組成、開發流程及調試方法,構建車載導航系統開發平臺;第三章介紹導航系統的硬體設計,包括主控模塊、組合導航模塊、防盜通訊模塊和人機交互模塊四大部分;第四章詳細描述移植linux到mx1開發板的過程,包括:交叉編譯環境的建立、下載程序( flashloader )的實現、啟動引導加載代碼bootloader設計與移植、 linux內核的啟動分析及移植到硬體平臺的整個過程、 linux驅動模型的深入的分析及lcd幀緩沖顯示設備驅動的移植、根文件系統的構建等;第五章以嵌入式linux操作系統在車載導航中的應用為實例,介紹嵌入式系統軟體的設計與實現,通過論述gps車載導航系統中定位模塊的開發過程,探討了基於arm & linux平臺的應用開發。
  15. In order to deal with those problems above, a video surveillance scheme based on dsps was presented, which used high performance dsps to replace pc as central control unit. not only did we realize the hardware circuits of the system, but also we developed it ' s software. furthermore, three essential methods, for instance the data transfer method by extend direct memory access ( edma ), buffer management method by three buffer strategy and optimized data acquire method had been discussed

    為了彌補這些不足,論文採用高性能的dsps取代傳統的pc作為核心處理器,設計了一種基於dsps的交通視頻監控系統的圖像處理平臺,詳細的對其硬體實現和軟體調試進行了論述;在這個基礎上分析了視頻圖像採集和處理的流程,討論了一種利用edma的實時后臺傳輸數字視頻方法和三幀緩沖的存儲器管理方法,為系統的實時性提供了保障。
  16. Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel column problem in the left side of the screen sometimes

    調整1個像素的幀緩沖器的偏移量,以修正某些時候屏幕左側出現的一個像素卷列錯誤。
  17. The final color passed to the fog blender and frame buffer is taken from

    要傳遞給霧化混合器和幀緩沖區的最終顏色取自
  18. If the test passes, the pixel is processed by the frame buffer. otherwise, all frame - buffer processing is skipped for the pixel

    如果測試通過,則像素由幀緩沖區處理;否則,跳過像素的所有幀緩沖區處理。
  19. It has built - in support for kernel framebuffer, and a very small footprint - which is very helpful for devices with less memory

    它具有對內核幀緩沖區的內置支持,並佔用非常少的資源這非常有助於內存相對較少的設備。
  20. The framebuffer is the memory on the video card, which needs to be memory - mapped onto the user space so that pictures and text can be written on this memory segment : this information will then be reflected on the screen

    幀緩沖區是顯卡上的內存,需要將它內存映射到用戶空間以便可以將圖形和文本能寫到這個內存段上:然後這個信息將反映到屏幕上。
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