幀速率 的英文怎麼說

中文拼音 [zhèng]
幀速率 英文
frame rate
  • : 量詞(幅, 用於字畫)
  • : Ⅰ形容詞(迅速; 快) fast; rapid; quick; speedy Ⅱ名詞1 (速度) speed; velocity 2 (姓氏) a surna...
  • : 率名詞(比值) rate; ratio; proportion
  • 速率 : speed; rate; tempo
  1. The frame rate is then 60 hz.

    這時,幀速率為60赫。
  2. The bridge can continue push the dvb - c transport stream coming from the receive card to the universal media player to display online. in order to be compatible with the data rate in the bridge, the parser must have these functions : identifying the format of each elementary stream ( es ) ; repacketing the es frames or packets into small samples ; timestamping each sample for decoding and delivery by the arithmetic of getting the pts of an audio frame

    音視頻解析器的設計兼容了橋接器對數據推送的,在該解析器中通過「解析音視頻基本流」演算法來識別出每一個流的格式、每一數據,並對這些數據重新打包成一個個數據sample ,再通過「音頻pts的獲取」演算法給這些sample打上正確的「 directshow 」時間戳,最後在相應的輸出pin上進行發送。
  3. The view menu also contains a pause blit command that will disable the bitblt to the screen that enables better frame rate distinctions in the blur implementations

    「視圖」菜單還包含一個「 pause blit 」命令,該命令對屏幕禁用bitblt ,從而在模糊實現中支持更佳的幀速率分辨。
  4. Then it studies the implementation, architecture and characteristic of embedded guis based on framebuffer, designs testing programs to test several embedded gui system ' s performances ( stability, efficiency ), and finally chooses qt / embedded as the development platform of the bsas. chapter 3 firstly briefly describes the embedded system hardware architecture, and then enumerates functions of system software

    在分析了若干種基於緩沖( framebuffer )的嵌入式gui的實現、體系結構和特點的基礎上,設計了測試程序對比它們在穩定性、繪圖等方面的性能,最終選擇qt embedded作為嵌入式系統軟體開發平臺。
  5. Displays performance indicators. triangles, frames per second and transfer rate in bytes per second are displayed in white text in the upper - right corner of the guild wars window

    顯示性能指示器。幀速率和傳輸將以白色顯示在激戰窗口的右上角。
  6. Based on the realization of the encoder / decoders, this scheme aims at the highest rate downstream frame, and has realized the parallel fec circuit and scrambler complying with the protocols and maken a simulation. the fprme decoder is advanced in the world. the parallel fec circuit completely conforms to the itu - t protocols, and has important practical value

    在rs ( 255 , 239 )硬體編碼器/解碼器實現的基礎上,本文按照gpon協議要求,針對gpon中最高2 . 488gbps的下行,通過設計復雜的操作時序,實現了符合協議規定的32位并行fec編解碼和解擾碼電路,並作了模擬。
  7. A method for overcoming the incompatibility of film and video frame rates when converting or transferring film ( shot at 24 frames per second ) to video ( shot at 30 frames per second )

    在將電影(每秒24)轉換或傳輸為電視(每秒30)時,一種克服電影和電視幀速率不兼容的方法。
  8. The experimental results manifest that the psnr of both the full reconstructed video sequences and the ones of frame rates changed are improved compared to the system base on haar wavelet. moreover, the decoding time of db2 filters is shorter than the haar one, the shorter the decoding time, the better the real - time displaying in the client side

    實驗結果表明,本系統與基於haar小波的可伸縮性視頻編解碼系統相比,完全重建的視頻圖像質量和幀速率改變后的重建視頻圖像質量都有了明顯的提高,並且解碼時間也有所縮短,具備了更好的實時性。
  9. The observing ground satellites of modem time have higher resolving power, so that they require ground station system with more performance accordingly. as the key device of ground station system, high - speed frame - synchronizer needs to have higher performance also. high - speed frame - synchronizer not only is required higher speed but also requires to be used for more kind of satellites

    現代軍事和民用對地觀察衛星的分辨力越來越高,因此對地面站系統的性能的要求也越來越高,而對作為衛星地面站的核心關鍵之一的同步格式化器的要求當然也是越來越高,不僅對的要求提高了很多,還要求其能應用於多種衛星。
  10. Compared with the other digital cordless telecommunication technique phs and pacs, dect has the character of high code velocity and flexible frame structure

    它與另外兩種同時期的無繩通信技術phs和pacs相比,具有碼高、結構靈活的顯著優點。
  11. A simulation and modeling mechanism is studied and proposed for multirate transmission protocol. based on the wlan that adopts ofdm transmission technique, we first assumed that the small - scall fading and multipath in ofdm sub - channel is rayleigh, and large - scale path loss could be described by bi - linearity model, and then we analyzed the rationality

    基於採用ofdm傳輸技術的wlan ,我們假設ofdm子通道的小尺度衰落服從rayleigh分佈,路徑損耗可以用雙線性模型描述,並對假設的合理性進行了分析,將決定切換的誤等物理層性能參數和媒質控制協議有機地結合在一起,對多傳輸建模進行了有意的探索。
  12. Finally proceed a series of tests by adopting different surface types to memory and display images, and then analyze the test data of cpu cost and frame display rate, also compare the quality of display, finally draw a conclusion : the method of images display based on directdraw has higher efficiency than on gdi, especially overlay project

    測試採用directdraw不同的表面類型來存儲圖像數據並完成顯示,通過對cpu佔用和顯示幀速率數據的分析,以及顯示質量的比較,最後得出基於directdraw技術的快視系統其顯示效高於基於gdi的快視系統,對系統資源的佔用降低, cpu佔用在預期范圍之內。
  13. Adaptive modulation can also control quality of service according to transmitted information type and greatly increase capacity of system. the data frames in adaptive modulation communication system must be redesigned. because the sender must tell the receiver the current modulation mode by some bits in the data frame and the receiver must gain the current channel condition from the data frame in order to control its modulation mode and symbol rate

    因為發送方須通過數據中的某些比特來通知接收方當前的調制方式和符號;同樣,接收方也須從數據中某個域的比特流來獲得當前的通道條件信息,從而去控制其調制方式及符號
  14. G723 aerithemetic is a compressing arithemetic that proposed by itu - t and applied in speech and other audio frequency signals of low velocity multimedia services, such as : h. 323, h. 324 system. this arithemetic provides inspection to silence speech frames and fills in comfortable noise when it is silence. if optimize system and increase the complexity limitedly, we can get higher quality of speech. g723. 1 is also available in music or other voice signals, but the managing effect is not as good as speech ' s

    G . 723演算法是itu - t建議的應用於低多媒體服務中語音或其它音頻信號的壓縮演算法,例如: h . 323 , h . 324系統。這種聲碼器具備兩種比特: 5 . 3kbps , 6 . 3kps 。在邊界處可以在兩種之間進行切換。
  15. The speech coder has two kinds of bit rate, which are 5. 3kbps and 6. 3kbps, so that it can switches at frame boundaries

    這種聲碼器具備兩種比特: 5 . 3kbps 、 6 . 3kbps 。在邊界處可以在兩種間進行切換。
  16. In this disseytation, we present a new algorithm of view - dependent multiresolution terrain simplification based on adaptive quadtrees. especially, we discuss these main problems in multiresolotion terrain rendering such as levels of detail mesh generation, vedex evaluating and er

    最後,將該演算法應用於dem地形模型簡化中,簡化前的地形繪制幀速率為4fps ,簡化后的地形繪制幀速率為70fps左右,在繪制圖象質量沒有明顯退化的前提下,能滿足視覺和實時劃覽的需要。
  17. As for the compromise in the presentation quality, instead of video with full frame, full fidelity and full motion, one may reduce the image size, use less bits to represent colors, or reduce the frame rate

    作為對表達質量的折衷,取代視頻的全、全保真度和全運動,一個辦法是減小圖像大小,用較少的比特表示色彩,或者減小幀速率
  18. The correct implementation ( iterative parallax mapping ) has a medium cost and can easily cut your framerate in half

    而修正過的實現方式(交叉視差貼圖)則有不小的性能損失,能輕易地把你的幀速率降掉一半。
  19. Finally mention a new way to control the display velocity and how to adjust scene complexity by this new method

    其次通過對場景復雜度進行控制的方法,實現了對植物場景復雜度和輸出幀速率的有效控制。
  20. Video playback quality improved. some image frames might have not been shown in correct sequence

    與部分使用高幀速率的網關和路由的交互增強,圖像質量提升。
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