影像追蹤法 的英文怎麼說

中文拼音 [yǐngxiàngzhuīzōng]
影像追蹤法 英文
dual-purkinje-image
  • : Ⅰ名詞1 (物體擋住光線后映出的形象) shadow 2 (鏡中、水面等反映出來的物體形象) reflection; image...
  • : Ⅰ名詞1 (比照人物製成的形象) likeness (of sb ); portrait; picture 2 [物理學] image Ⅱ動詞1 (在...
  • : Ⅰ動詞1 (追趕) chase after; run after; pursue; catch up with 2 (追究) trace; look into; get to...
  • : 名詞(腳印; 蹤跡) footprint; track; trace; trail
  • : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
  • 追蹤 : have in the wind; follow the trail of; track; trace; pursue
  1. The heart of this algorithm is to track at least four fiducial points from frame to frame that construct the affine frame, and thus the occlusion contours between virtual and real objects can be reconstructed and reprojected

    演算的核心是在每一幀圖至少四個基準點,構成仿射基,進而對虛擬物體與真實物體之間的遮擋輪廓進行重建和重投
  2. Later on, after elaborating the disadvantages of the old methods in detecting and recognizing moving objects, a series of corresponding approaches are proposed, such as grid scan, local tracking bug and dynamic window in object tracing to reduce the huge data needed to be processed, maximum and minimum for selecting a proper segmentation threshold and improved conversion from rgb model to hsv and so on to decrease the influence of inhomogeneous lighting and the color noise, a bilinear interpolation in each quadrant to eliminate the bad effect on the recognition precise because of the distortions of the camera. after that, much emphasis is given on application study in pattern recognition with a feed - forward neural network. both the basic bp algorithm and improved bp algorithm in the study process are described in detail, and the later is used to quicken convergence speed and improve validity of the network

    然後,分析和闡明了傳統的運動目標檢測方的不足,並在此基礎上結合研究中的實際實驗環境,提出了一系列解決方,包括針對降低龐大數據量而提出的網格掃描、局部「跟蟲」和動態窗口掃描等目標檢測方,針對實驗環境中光照不均和顏色干擾提出基於人機交互的最大最小值閾值選取方和引入改進的rgb模型到hsv模型的轉換方,為消除圖畸變對識別精度的惡劣響而採用的通過控制點進行雙線性插值進行畸變校正的方;緊接著,概述了神經網路的發展歷史和幾種常用神經網路模型的特點,重點研究了前饋型神經網路在模式識別中的應用問題,詳細闡述了基本的bp演算和學習過程中bp演算的改進,從而使網路收斂速度更快,解決問題更有效,並在此基礎上,設計了一個基於bp神經網路的運動目標識別系統,給出了實驗結果。
  3. As ray tracing goes “ real time, ” fast - moving computer imagery should become both dramatically more realistic and easier to create

    一旦光跡達到即時的速度,快速變換的電腦看起來應該會真實許多,也會更容易製作。
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