曲折反射 的英文怎麼說

中文拼音 [zhéfǎnshè]
曲折反射 英文
zigzag reflection
  • : 曲名詞1 (一種韻文形式) qu a type of verse for singing which emerged in the southern song and ji...
  • : 折動詞[口語]1. (翻轉) roll over; turn over 2. (倒過來倒過去) pour back and forth between two containers
  • : Ⅰ名詞1 (方向相背) reverse side 2 (造反) rebellion 3 (指反革命、反動派) counterrevolutionari...
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 曲折 : 1 (彎曲) circuitos; intricate; ups and downs; tortuous; winding; zigzag 2 (復雜的、不順當的情...
  1. In chapter 5, based on the measured refractive index distribution curve, according as the theoretical model of light transmission in the grin medium, using quadrivalent runger - kutta method to carry out the light tracking, we studied retro - reflection of grin polymer micro - sphere and its application and concluded the best conditions to get good results. in chapter 6 we analyzed the two ways to improve the retro - reflection effect of grin polymer micro - sphere using the light tracking and discuss the pleasant results we got

    第五章從上一章測量所得率分佈線出發,根據梯度介質球內光線傳輸的理論模型,用光線追跡的方法分析了327 #微球透鏡的光性能,並對最佳性能條件進行了總結分析,發現效果提高並不明顯,進而在第六章中提出了提高grin聚合物微球回歸性能的兩個基本途徑,並用光線追跡方法進行了詳細的分析,最終得到了良好的效果,並對結果進行了一定的分析解釋。
  2. ( 2 ) the causation that the caustic phenomena of electromagnetic wave propagation in two - dimension concave reflectors occurs and the types of singularities in caustic fields are investigated, and the conclusion that there are two types of singularities ( fold and cusp ) in caustic fields in two - dimension concave reflectors is obtained ; by symplectic geometrical method, formulations of computing wave fields in and far away from caustic fields in two - dimension concave reflectors are deduced, and the results are plotted in pictures. ( 3 ) the cause of the caustic phenomena of electromagnetic wave propagation in three - dimension concave reflectors and the types of singularities in caustic fields is discussed, and the conclusion that there are three main types of singularities ( fold, cusp and swallowtail ) in caustic fields in three - dimension concave reflectors is obtained ; by symplectic geometrical method, the formulae of computing wave fields in and far away from caustic fields in three - dimension concave reflectors are deduced. particularly, the wave fields in ellipsoid concave reflector are computed, and the results displayed in special sections are given

    論文主要包括三個方面: ( 1 )分析了凹面的焦散現象,給出了不同凹面的焦散圖; ( 2 )分析了二維凹面波動場焦散現象產生的原因及焦散區奇性的種類,得出了二維凹面波動場焦散區奇性主要有疊( fold )和尖點( cusp )兩種的結論,利用辛幾何方法構造了圓錐波動場非焦散區和焦散區的通用計算公式,並給出了圓柱面、橢圓柱面及雙柱面的計算結果; ( 3 )分析了三維凹面波動場焦散現象產生的原因及焦散區奇性的種類,得出了三維凹面波動場焦散區奇性主要有疊( fom 、尖點kusp和燕尾k )三種的結論,提出了利用辛幾何方法計算三維凹面波動場非焦散區和焦散區的計算方法,並給出了三軸不等橢球體凹面波動場的計算結果剖面圖。
  3. Gpus graphics processing units are used to compute virtual vertices quickly and further accelerate the computing and rendering processes. as a result, realistic effects of reflections and refractions on implicit surfaces are rendered in real time

    本文主要結合隱式面的特點,總結了方程定義隱式虛頂點的計算方法,並特別針對旋轉面,提出了簡單實用的虛頂點計算方法。
  4. Secondly, the third order nonlinear optical properties of these compounds are studied under the excitation of ps pulsed laser with the wavelength of 1064nm using z - scan technique, nonlinear refractive indices and nonlinear absorption coefficients are calculated according to the z - scan experiment curves of the compounds. all the three compounds have self defocusing characters and two photon absorptions. lastly, nonlinear refraction and absorption properties of these compounds are studied by z - scan technique under the excitation of ps pulsed laser with the wavelength of 532nm the self defocusing and reverse saturation absorption are found in these compounds

    根據實驗線計算了它們在1064nm下的三階非線性率和非線性吸收系數,三種化合物都具有自聚焦特性,並且在該波長下,三種化合物均具有雙光子吸收,最後,以皮秒脈沖的532nm為激發波長,採用z掃描方法,研究了三種金屬有機化合物的非線性和非線性吸收性質,在該波長下三種化合物仍然表現為自聚焦特性,且其吸收為飽和吸收。
  5. The method is used to construct virtual objects from real objects quickly, and then render the virtual objects as if they were real objects except for one more step of merging their images with the real objects images

    虛物體的概念最早被用來繪制平面和近似的薄板效果。 1998年, ofek將虛物體的概念擴展到繪制效果,但是他的方法同樣只能得到近似結果。
  6. Reflection and refraction on implicit surfaces

    隱式面的繪制
  7. Real - time ray tracing for planar scenes with non - linear refractions and reflections. chinese journal of computers, 2002, 25 : 923 - 929. 19 hanrahan p, mitchell d. illumination from curved reflectors

    最後的多次實驗結果也證明,本文提出的新方法能夠在最新的圖形處理硬體上繪制快速準確的隱式效果。
  8. 17 hakura z, snyder j. realistic reflections and refractions on graphics hardware with hybrid rendering and layered environment maps. in the 12th eurographics workshop on rendering, london, 2001, pp. 289 - 300

    綜合上述方法,本文提出的新方法可以在一遍圖形硬體流水中就實現隱式效果的計算和繪制。
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