曲折移動 的英文怎麼說

中文拼音 [zhédòng]
曲折移動 英文
meandering movement
  • : 曲名詞1 (一種韻文形式) qu a type of verse for singing which emerged in the southern song and ji...
  • : 折動詞[口語]1. (翻轉) roll over; turn over 2. (倒過來倒過去) pour back and forth between two containers
  • : Ⅰ動詞1. (移動) move; remove; shift 2. (改變; 變動) change; alter Ⅱ名詞(姓氏) a surname
  • 曲折 : 1 (彎曲) circuitos; intricate; ups and downs; tortuous; winding; zigzag 2 (復雜的、不順當的情...
  • 移動 : 1 (改換原來的位置) shift; move 2 [力學] translation motion; removal; shifting; dislocation; dis...
  1. According to these accomplishments, several techniques are expounded emphatically in this paper, including 3d refraction statics, coherent noise suppression by prestack wave field separating ( prestack fx noise attenuation ), 3d prestack multiple domain random noise attenuation, multiples attenuation, nmo of unsymmetrical hyperbola, dynamic replacement of wave equation, surface - inconsistent residual static, super bin stacking, poststack depth migration and prestack depth migration. all the techniques have been applied in seismic processing of 2d, 3d and wide - line profiling and obtained good results

    本文根據項目組研究成果,重點閘述了三維射波靜校正技術,疊前波場分離相干噪音壓制方法(疊前fx去噪) ,疊前三維多域隨機噪音衰減技術,多次波衰減技術,非對稱雙校正技術,波方程態替換技術,非地表一致性的剩餘時差靜校正技術,超面元迭加處理技術,疊后深度偏處理,疊前深度偏處理等。
  2. The next key to control movement around the need control box in a tortuous route to enter the final red base next arrival clearance

    上下左右鍵控制,需要操縱方塊在的路線中進入最終的紅色基地到達下一關。
  3. This system included three parts : the first part was the establishment of 3d model buildings and conversion of the format for them, and then carried these 3d model randomly used java3d ; the second part was to research the scene simulation technology and provide a multifunction method to establish random hill 、 water and lawn, the characters of these natural scene could be controlled by some parameters ; the third part set up database management system, that system could 3d data of the random scene, so it could provide convenient and maintenant for the whole system

    該系統包括以下幾個關鍵部分:第一部分是三維建築模型的建立及格式轉化,然後把轉化的格式進行存儲,最後利用java3d技術對這些三維模型進行隨機的調用;第二部分是研究當今視景模擬技術及其主要方法,提出多功能演算法,利用java3d技術,生成隨機的山、水、草地等,同時,還提供了互式功能,用戶可以利用可控參數對這些自然場景度和寬度進行控制,此外,用戶還可以對場景進行瀏覽,實現視點的、旋轉,以及碰撞后視點的調整。
分享友人