格臨函數 的英文怎麼說

中文拼音 [līnhánshǔ]
格臨函數 英文
green's function
  • : 格象聲詞rattle; gurgle
  • : Ⅰ動1 (靠近; 對著) be close to; face; overlook 2 (來到; 到達) be present; arrive 3 (將要; 快...
  • : 名詞1. [書面語] (匣; 封套) case; envelope 2. (信件) letter 3. (姓氏) a surname
  • : 數副詞(屢次) frequently; repeatedly
  • 函數 : [數學] function函數計算機 function computer; 函數計算器 function calculator; 函數運算 functional operation
  1. In the terms of interpolation, the image reconstructed from nearest interpolation or linear interpolation has good edge but serious noise ; reconstruction from 4 * 4cubic interpolation or three b - spline or three - order lagrange interpolations has better local character. 2 x 2cubic interpolations which has both better edge and local character is the ideal interpolation, the following is the basic principle during reconstruction : ( 1 ) the more width of interpolation, the more number of summation and the more order of interpolation polynomial, the higher of density resolution ; ( 2 ) the more of interpolation polynomial and width of interpolation, the more of reconstruction time simultaneously, aimed at eliminating the effects of noise contained in projection data, in this paper, author analysis cause and effects of common artifacts. importantly, discusses convolution back - projection reconstruction algorithm with a shift axis of rotation has been derived for correcting images that acquired with a divergence axis of rotation using the fan beam geometry with an angle - equaled detector

    在ct圖像重建時,選擇有限帶寬窗有較好的空間解析度,三角形窗有較好的密度解析度,選擇餘弦窗則使得空間解析度與密度解析度的折衷;從窗的頻譜角度來講,可以用於圖像重建的一個良好的卷積窗應該具備以下條件: ( ? )小的3db帶寬b ,即最小的主瓣寬度; ( ? )最小的旁瓣最大峰值a ; ( ? )最大的旁瓣峰值衰減速度d ;就內插而言,近點內插與線性內插重建圖像噪聲大,但有較好的邊緣與細節; 4 4三次內插、三次b -樣條與四次拉朗日多項式內插圖像平滑,局部特性較好。
  2. Secondllv in the 1 d random traffic flow model. the relation function between the correlation and the creation. disappearance. brake probabilities of the vehicles is presented. according to the statistical mechanical approach to the spatial correlation functions. the theoretical results agree with that of the computer simulation. thirdh. based on the bml model. a main - road traffic flow model with two speeds on two dimensions is designed. this model simulate the traffic situation of one main road and several branches in the cit traffic lights placed on the crossing. vehicles breaking ~ vhile running and turning to other direction while jamming. we investigate the ~ ' e1ocitv and flo ~ ~ of the model when the initial densitvthe brake and turning probabilities. the green to signal rati3. thc number of the branches and the period of the signal are changed. then the reasons causing all the kinds of phenomena are analvzed. finallv. we simulate the bml model using the method of lattice boltzmann which ~ vas brought out by liu mu - renand obtain the velocity - density graph similar to the previous result. the upper critical densiw above which there are oniv jamming configurations. and the lo ~ ver critical density below which there are only moving configurations are the same as before. the boltzmann function which is on the lattices shows the moving and jaxmning transition obviouslv. thus it proves the possibilit of this method on the traffic research

    接著,建立了和研究了二維二速的主幹道模型,該模型模擬了城市交通中一條主幹道,多條支道的交通情況,在幹道與支道的交叉路口設置紅綠燈,車輛在運行中可以有對突發事件發生反應的剎車,在發生堵塞時,路口的車輛可考慮通過轉向來緩解交通等各種實際情況的發生,給出了車輛演化的演化方程,並通過計算機模擬,研究模型在改變車輛的初始密度、剎車概率、轉向概率、支道、紅綠燈信號的綠信比、紅綠燈信號周期等各種情況下支、主幹道車輛的速度、流量的變化,並分析在各種情況下交通狀況的成因,提出改善交通的有效措施。最後,在劉慕仁提出的用子boltzmann方法研究一維決定論交通流的思路下,將此法推廣到對二維bml模型的模擬上,得到了與用以往方法的研究結果相類似的速度-密度圖線,且車輛從運動相到堵塞相轉變的上下界密度是一致的,同時分別給出車輛在處于暢通相和堵塞相時, boltzmann子上的分佈情況,進一步驗證了此法的可行性。
  3. Based on the retrospect and review of existent literature, spatial monopolization and rival strategy are accepted but the angle discussing the effect that product differentiation works on cooperation will be changed from producer. by re - constructing function of consumer utility and introducing in consumer preference, the degree of product differentiation may be denoted by the degree of consumer preference. the influence that product differentiation works on critical discount factor d can be obtained by introducing in one - shot price game and repeated game, from which we can learn the influence that product differentiation works on cooperation

    圍繞bertrand悖論的所展開的爭論,為進一步展開對這一問題的分析提供了豐富的工具和背景知識,在對已有的理論文獻加以回顧引述的基礎上,保留原有的空間壟斷概念和競爭策略的同時,改變單純從生產者角度來論述產品差異度對企業合作的影響,重新構造消費者效用,引入消費者偏好,以消費者的偏好的大小來表示產品之間的差異度,通過單時期和無限期博弈模型來論證產品差異度(消費者偏好程度之比)對界折現因子的影響,進而論證其對企業間進行合作所產生影響;效用的引入使得價和運輸成本不再是決定消費者購買的唯一因素,消費者對產品的選擇不完全取決于消費者的位置,這會導致企業間定價和市場份額的非對稱性變化。
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