棋盤式的 的英文怎麼說

中文拼音 [pánshìde]
棋盤式的 英文
quincuncial
  • : 名詞(文娛項目的一類) chess or any board game
  • : Ⅰ名詞1 (盤子) tray; plate; dish 2 (形狀或功用像盤的東西) sth shaped like or used as a tray pl...
  • : 名詞1 (樣式) type; style 2 (格式) pattern; form 3 (儀式; 典禮) ceremony; ritual 4 (自然科...
  • : 4次方是 The fourth power of 2 is direction
  • 棋盤 : chessboard; checkerboard
  1. Sometimes a checkerboard pattern of facets is added to the top to increase light reflection

    但有時也會在頂端加割西洋切割,來增加光線反射量。
  2. Central wall well hotel, a garth - like hotel with the bai nationality characteristic of designed by international four - star standard, is located in the so called oriental genevese, dali, a city with long history famed home and abroad

    城心井茗苑酒店,是按國際四星級標準設計最具有白族民居特色庭院酒店,位於享有東方日內瓦盛譽,馳名中外九街十八巷棋盤式的大理古城。
  3. " you can very quickly look at a chess game and see if there ' s some major issue, " he said. but to make a decision in go, he said, players must learn to combine their pattern - matching abilities with the logic and knowledge they have accrued in years of playing

    他說: 「國際象比賽中我們只要看一眼就知道大致結果,但下圍時,手必須運用多年積累知識和邏輯並綜合自己匹配能力,才能下好一」 。
  4. The chessman ' s identities are distinguished using logistic method. in the design of creating chessman ' s moves, the format of chessboard data, the rules of move, the algorithm of creating move, the evaluation algorithm and the search algorithm are designed based on the structure of chess game. the searches of negative max algorithm and alpha - beta algorithm are introduced detailedly and realized

    在機器人步產生部分設計中,根據一般博弈程序構成部分,設計實現了數據格、走法規則、走法產生演算法、估值演算法、搜索演算法,其中搜索演算法部分重點介紹了負極大值、 alpha - beta搜索演算法原理與實現。
  5. With the yangtze on its northern fringe, lake taihu in the west, lake yangcheng and lake cheng in the east, the region of suzhou is studded with numerous lakes, while the city proper is crisscrossed by three horizontal and three vertical waterways which run along streets and alleys, forming a double - line chess board

    蘇州北倚長江,西臨太湖,東面陽澄湖、澄湖等大大小小湖泊星羅布,大運河自北向南流貫全城,城內三縱三橫官河與縱橫交錯小巷組成了棋盤式的水城網路。蘇州不愧為名副其實水中城,水上城。
  6. Chou chun - hsun, fresh from winning his first world go title in seoul, south korea, says the subtle oriental board game known as " wei - chi " in taiwan is his whole life

    在韓國首爾首度登上世界圍王寶座周俊勛,在獲獎后表示,發源自亞洲國度,講究細心這項戰略游戲,是他生命全部。
  7. 34, 000 human - played go game files are processed and 680, 638 joseki nodes are created. we integrate the information of joseki recorded in learning process and static evaluation function into a new proper joseki choosing method. this method connects joseki to game situation tightly, and makes better use of joseki in practice

    利用在學習譜時記錄關于定歷史信息,與靜態評估函數相結合來選擇定,既充分發揮了定作用,又與面形勢緊密聯系,在一定程度上解決了定應用問題。
  8. A removable cover assures enough space to lay line while the floor is low. the floor is equepted with the management of the laying of line and chese - like conpound line laying. all that provides sufficient layout and configuration of line for modern official networks as well as enough expanding space for years later

    ,活動蓋板設計,保證了地板系統鋪設較低時仍有較大布線空間,地板系統配備有先進線路管理功能,綜合布線,模塊化組裝方便,為現代辦公網路提供了充分線路規劃及配置,即使若干年後也留有辦公設備擴展餘地。
  9. Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail, and analyzes entities of the system. realizes the randomness of traffic flow and constructs vehicle arriving model, vehicle movement model on road segments and vehicle movement model on intersections, so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation, and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout, analyzes and decomposes the system to deduce a certain simplification method. and researches the application of urban traffic route choice

    論文主要工作如下: 1 )利用面向對象技術分析交通模擬系統模型之間橫向關系和交互作用,研究靜態實體狀態變化和動態實體運動規律;利用面向對象程序設計語言實現系統中模型縱向關系; 2 )詳細闡述交通微觀模擬系統功能設計、軟體設計,分析模擬系統中實體;實現車流隨機性,建立車輛到達、車輛在路段上行駛過程、車輛通過交叉口行駛過程等模型,完成交通模擬核心內容; 3 )利用三維建模軟體multigencreator和實時模擬軟體vega建立交通狀態微觀模擬三維虛擬環境,在靜態視景中驅動駕駛員-車輛單元、信號燈等動態實體; 4 )研究道路格局特點,從理論上分析並分解系統,得到一定簡化依據,進一步研究城市交通路線選擇應用。
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