模型視覺 的英文怎麼說

中文拼音 [xíngshìjiào]
模型視覺 英文
model-basedvision
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : 覺名詞(睡眠) sleep
  • 模型 : 1 (仿製實物) model; pattern 2 (制砂型的工具) mould; pattern3 (模子) model set; mould patter...
  • 視覺 : [生理學] vision; visual sense; sense of sight; visus; sight; optesthesia
  1. Makes general analysis and research on human visual system the characteristicness of human visual system is the process being considered firstly for every image process technology, include watermark technology, in order to join the characteristicness of hvs and the watermark technology together, this paper analyses and researches the hvs theoretics particularly firstly. it build the aesthesia models and the jnd models after discussing eyes " biology configuration particularly and expatiating eyes " aesthesia process. these works provide the foundation for the later research of watermark channel capacity and the watetmark embedding intensity. 2

    對人類系統的特性進行了全面的分析和研究人類系統的特性是任何圖像處理技術必須優先考慮的環節,數字水印技術也不例外,為了使人類系統的特性和數字水印技術很好地結合,本文首先對人類系統理論進行了全面細致的分析和研究,在詳細闡述了人眼的生理結構及人眼對顏色的感知過程的基礎上,建立了人眼的感知和人類系統的jnd,這些工作為后來水印通道容量的研究、水印嵌入強度的確定等工作奠定了基礎。
  2. Based on the algorithm, the modeling methods of complex situations such as curved surfaces, partial absorption, directional sources, multiple sources and various sound barriers, have been presented. then, the objective modeling ( parameter prediction ) and the subjective modeling ( binaural auralization ) of enclosed sound fields have been studied in detail. in order to verify the above algorithms, the results worked out by our computer program have been compared with those of measurement in real buildings, calculating by statistical method, modeling by other researchers and a kindred software

    聲場聽一體化是在封閉聲場參數預測( parameterprediction ) 、可聽化( auralization )和可化( visualization )基礎上提出的一個新的概念,其本質含義是:在一定的聲學、數學和信號處理理論基礎上,通過建立三維聲場的計算機,實現從客觀聲學指標、主觀聽感受和直觀效果三方面對三維封閉聲場進行綜合的預測和評價。
  3. Three commixed still image coding algorithms are proposed based on them and such ideas as : zerotree coding, wmse ( which is based on mankind visual characteristics ), classified vector quantization with different vector structures and classification methods. the chapter gives the principium analysis, realization schemes and simulation results of the proposed algorithms

    在此基礎上,結合零樹編碼思想,以及基於人眼特性和分類矢量量化的思想,根據不同的矢量構成和分類方法提出了三種混合靜止圖像編碼方法,給出了演算法原理的分析、實現方案和擬結果,最後對本章方法作出分析總結。
  4. Then the paper introduced dendriform model and the principles of animation in skeletal animation, and introduced two improved skeletal ani mation techniques : vertex blending and bone blending. at last, implement of the whole system is finished

    接著論文介紹了骨骼動畫系統中的樹和動畫原理,並介紹了改進基本骨骼動畫系統的效果的頂點混合和骨混合兩種技術。
  5. In term of the control mechanism between tp and te, possibly, this special control method will provide the control theory some spark. based on the research and conclusion of the frog visual behavior, in term of the control mechanism among the tp, te and endbrain area, the author has done a detailed system analysis and use the computer 3d to simulate the frog vision behavior. this kind of visual behavior model could be taken as a good reference to study the formation of the vision and its characteristics

    文中通過對青蛙行為數據的細致整理和總結,根據丘腦-前頂蓋( tp ) ~ 1 、頂蓋~ 2和端腦區域里神經元集團之間的相互作用機制並結合具體的行為,做了詳細的系統分析,並在此基礎上,使用計算機3d技術對青蛙行為進行了擬,這種直觀的行為能夠為我們進一步研究的形成和特點提供良好的依據和借鑒。
  6. This is not just eye candy : many of the puzzles in “ half - life 2 ” exploit the realism of the physics model

    這不僅僅只是場盛宴: 「半條命2 」中的諸多難題採用了物理中的真實性。
  7. Through analyses of epipolarity geometry of the linear ccd push - broom images and frame perspective images, based on the projection track method, epipolarity of linear ccd push - broom image is established and the properties of epipolarity curves is discussed, and a new epipolarity model based on the simplified push - broom sensor model is proposed. for stereo images of frame perspective and linear perspective, how to set up of epipolarity is studied in terms of fundamental matrix in computer vision, and an algorithm of epipolarity solution that only depends on coordinates relation of identical point is presented. 4

    通過線陣ccd推掃式影像和框幅式中心投影影像核線理論的對比研究,利用投影軌跡法建立了線陣ccd推掃式影像的核線,分析和總結了它的基本特性;針對基於共線方程的簡化傳感器,提出了一種新的核線;對框幅式中心投影立體影像和線陣ccd推掃式立體影像,利用計算機中的基本矩陣研究核線關系的建立,提出了一種單純依靠同名點坐標關系的核線解法; 4
  8. This arithmetic divides the wavelet coefficients of carrier image into 27 - classes by the background luminance, the texture and the edge mask character of visual system ; then after encrypting watermark image with magic cube transformation, the ycbcr model is employed, it embeds the watermark sequences in the carrier image with different intensity according to the coefficients " classes of carrier image in y channel

    首先,將載體rgb圖像轉換到ycbcr顏色空間,然後提取亮度通道y ,將其進行小波變換,然後利用人眼對載體圖象分解后的小波系數進行分類。其次,對有意義的水印圖像分別進行3次不同的魔方置亂,得到3個隨機水印序列。
  9. Visual model building and " mind mapping " with the network editor tool

    的建設和"心智地圖"的網路編輯工具
  10. The third international conference on document analysis and recognition, montreal, aug. 14 - 16, 1995, pp. 610 - 614. 4 simon a, pret j, johnson a. a fast algorithm for bottom - up document layout analysis

    相似性分析能夠避免對文字等紋理作靜態固定的描述,只要是當前版面上看起來相似的區域,就可以歸為一類。
  11. A photogrammetric system based on a desktop personal computer and a mount - on mirror stereoscope is utilized and evaluated for its functionality and mapping environment in this study

    本研究以一桌上數位攝影測量系統,採用外掛立體鏡,觀測分割屏幕,進行內外方位、立體繪圖等數位攝影測量作業式,探討該系統之人機界面、環境。
  12. Digital watermarks based on the human visual system

    基於人眼的圖像水印技術
  13. Because of introduction of tablet and increase of function parameters, we empolder a series of multiple pen - type functions which simulate true pen and include brush pen, pen, pencil, shade - pen, withered - pen, through utilizing these parameters reasonably. take these functions as basis, we design more functions and much expressive force whiteboard system which buildup practicability of videoconference and make it accord with people natural custom of vision, hearing, writing to communication

    由於手寫板的引入,功能參數的增加,通過對這些參數的合理利用,開發出毛筆、鋼筆、鉛筆、濃淡筆、枯筆等一系列擬真實筆的多種筆功能。以這些功能為基礎,設計出功能豐富、更具表現力的電子白板系統,以增強頻會議的實用性,使之更符合人們進行交流所需要的、聽和手寫的自然習慣。
  14. We adjust the strength of embedded watermark in according to the visual model in the ridgelet domain. experimental results show that our algorithm is very effective. performance improvement is obtained

    論文根據小脊變換域中的,按照小脊變換域中計算出水印嵌入強度的權重,用擴頻的方法來嵌入水印信息。
  15. In the application of mini - micro - robot visual perception, there is a need for fish - eye lenses for capturing wide field of view for navigation. though fish - eye lenses provide a wide field of view ( 180 ), they introduce significant distortion in images and the acquired images are quite warped, which makes conventional camera calibration algorithms no longer work well. this paper presents an accurate calibration framework for fish - eye lens ( a high distortion lens ) camera stereo vision system. the accurate calibration model is formulated with radial distortion, decentering distortion and thin prism distortion based on the fisheye deformation model. using fish - eye and non - linear camera model, the author employs levenberg - marquardt method to realize precise non - linear calibration for wide - view - scene dense depth image recovery

    魚眼鏡頭成像立體系統在微小機器人導航和近距離大場物體識別與定位中有著廣泛的應用.盡管魚眼鏡頭攝像機具有很大的場角(接近180 ) ,但同時也引入嚴重的圖像變形,常規的攝像機標定方法無法使用.該文提出一種標定魚眼鏡頭攝像機立體系統的方法.在魚眼鏡頭變形的基礎上,通過考慮魚眼鏡頭成像的徑向變形、偏心變形和薄棱鏡變形,建立了魚眼鏡頭成像的精確成像,然後,利用非線性迭代演算法,精確求解攝像機外部參數、內部參數.實驗表明,使用該方法得到的立體系統參數滿足精確恢復大場景稠密深度圖的要求
  16. Finally, the thesis developed 3d animation flight simulation platform for helicopter using opengl in visual c + +. and the 3d terrain and helicopter model are constructed. the simulation of two typical maneuver ( s maneuver flight and bopup - bopdown ) and terrain following shows that the fight control system of attack helicopter is improved by the realistic optical impact

    本文最後在vc環境下用opengl開發了直升機三維動畫擬平臺,構造了三維地形和直升機擬了直升機做蛇形機動、急躍升急躍降、地形跟隨等機動飛行,通過逼真的效果驗證了飛控系統的正確性。
  17. Object location is defined as coming up with three - dimensional coordinate expression through binocular vision model analysis using geometrical relationship depth map generalization is the course of visualizing depth information

    目標定位是通過雙目分析,利用空間幾何關系,最後提出了目標點的三維坐標計算表達式。
  18. Based on the 3d geometry vision, using java3d, for each of worktable and sine welding seam part of sheet, the ve modeling experiments achieve the construct of macrostructure, security virtual thickness and virtual guide based on error, and accomplish the space restriction of robot running. via the structured laser sensor ’ s getting three - dimension information, the experiments achieve the modeling of sine welding seam part of sheet by using programming

    在立體傳感系統獲得三維信息的基礎上,利用java3d建技術,分別對工作臺、薄板正弦曲線焊縫工件進行建實驗,完成了虛擬環境中宏觀環境的建立,並根據誤差建立了安全虛擬厚度和虛擬向導,完成了對機器人運動的空間約束;通過結構光傳感器獲得三維信息,編程實現對薄板正弦曲線焊縫的建立。
  19. Then we make a deep research on human visual system and wavelet transformation, and a new wavelet watermarking method based on hvs is proposed to solve the conflict between robustness and imperceptibility

    在此基礎上,論文又將人眼系統和小波變換結合在一起,提出了一種基於hvs的小波水印演算法,人眼的應用緩解了演算法魯棒性和不可見性間的矛盾。
  20. Second, we establish the equation of human body ' s movement by the utilization of former optimizing results and the method of multiplying of matrix. at last, we design and develop the 3 - dimensional simulation system of springboard diving with the tool, opengl. the result shows that the model has good vision effect and real - time nature and is very useful to practice

    最後,本文以opengl為工具,在vc + + 6 . 0環境下開發了此跳板跳水擬系統,實驗結果表明該方法建立的人體模型視覺效果和運動實時性較好,對指導實踐有較高的應用價值。
分享友人