機器人足球 的英文怎麼說

中文拼音 [rénqiú]
機器人足球 英文
soccer brawl
  • : machineengine
  • : 名詞1. (器具) implement; utensil; ware 2. (器官) organ 3. (度量; 才能) capacity; talent 4. (姓氏) a surname
  • : Ⅰ名詞1 (腳; 腿) foot; leg 2 (姓氏) a surname Ⅱ形容詞(充足; 足夠) sufficient; ample; enough;...
  • : 名詞1 (以半圓的直徑為軸 使半圓旋轉一周而成的立體; 由中心到表面各點距離都相等的立體) sphere; glo...
  • 機器人 : robot
  • 機器 : 1. (用來轉換或利用機械能的機構) machine; machinery; engine 2. (引申為機構) apparatus; organ
  • 足球 : 1 (球類運動) soccer; football; association football 2 (指此項運動用的球) football; 足球場 foo...
  1. The decision - making subsystem is the core of mas cooperation theoretic research and application ; its target is to resolve cooperation and motion problem of robot. the wireless communication subsystem makes the decision - making subsystem communicate with soccer robots. the soccer robot subsystem is the executive part of the system

    決策子系統主要解決比賽過程中之間的協作和運動控制的問題,是多智能體協作理論研究和應用的核心;無線通信子系統完成決策子系統與之間的數據通信,把控制命令發送給各個子系統接收控制命令,按要求完成各種戰術動作,是系統的執行構。
  2. The specific application and experimental results in soccer robot system prove the feasibility and validity of the learning technique in complex adversarial systems. robots " intelligence level can be unproved through the use of this intelligent learning method

    機器人足球比賽的環境是一個動態、復雜、對抗的環境,並且每個只能得到場上的不完全信息,如何使能通過不斷的學習提高自己的性能是開發系統的關鍵內容。
  3. This thesis applies the system analysis method in the dialectics of nature into the analysis of the logical structure in the soccer robot system and the intelligent decision system for the first time

    本文在對機器人足球系統及其智能決策系統的邏輯結構進行了研究時首次採用了自然辯證法中的系統分析法。
  4. Secondly, this dissertation analyses the action characters of soccer robot, designs kinds of actions in allusion to switchover of attack and defend, puts forward theory of action selection and rules of action selection in order to realize part cooperation which combines court subarea and switchover of attack and defend when soccer robot is under special state thirdly, after considering the characters of obstacles in the robot soccer, we have founded the collision module, to the current questions of obstacle - escaping arithmetic, we put forward the new obstacle - escaping strategy based on the speed vector information which is able to dope out the potential obstacles in the moving path and count out the suitable velocity to escape obstacles by the aid of the geometry transform of obstacle velocity vector the grid implementation arithmetic of path - searching tree is set forth for the convenience the result of simulating competition showed that this way is suitable to the mobile obstacle escaping

    ( 2 )分析了動作的特點,針對機器人足球比賽的攻防狀態轉變,進行了各類動作設計;為了使在特定狀態下,實現局部的配合,將攻防狀態的變化與場分區相結合,提出了的動作選擇理和動作選擇的規則。 ( 3 )分析了機器人足球比賽中障礙物的特點,建立了碰撞模型。針對目前機器人足球比賽中避障規劃演算法的不,提出了基於障礙物的速度矢量信廣東工業大學工學博上學應論文息制定的避障策略。
  5. We can prove those theories and explore how multiple intelligent robots cooperate in uncertain dynamic invironment in game. we also can perfect those theories and speed up the process that those theories are commercialized and industrialized by the game. the real - time of the vision system of soccer robot is a state of the art research task in image processing

    藉助機器人足球賽對工智慧技術、計算視覺技術的研究成果進行檢驗,探索多個智能在不可預測的動態環境中如何密切配合、協同作戰,使工智慧技術、計算視覺技術更加成熟,並加速它們的商品化、產業化進程。
  6. This paper was based on robocup legged - robot group which uses sony aibo robot as experimental object. with the platform of gt2004 published by germanteam in 2004, combining the image information taken by the robot ’ s own camera with recent self - localization approach, the paper implemented real - time localization process under the real dynamic environment and met the need of robocup new rules. on the condition of wireless network communication and accurate pose estimation, the dynamic role assignment and coordination among multi - agents became possible

    本文基於robocup四腿機器人足球比賽,以比賽組委會指定的aibo狗為實驗對象,以國際robocup2004四腿機器人足球比賽冠軍德國隊公布的gt2004為研發平臺,為適應新的比賽場地和比賽規則,主要運用自主體本身所採集的圖像信息,結合最新的圖像處理手段和自主定位演算法,從而估算出自主體在動態特徵比賽環境下的實時位姿,並藉助無線網路通訊手段和自主定位的結果,實現多自主體的動態角色分配和協調控制過程。
  7. Robot soccer game is a tournament combined knowledge with amusement, and it also is a visual window to show high science and technology achievements

    機器人足球將知識性和娛樂性融為一體,提供了一個展示高科技成果的形象化窗口。
  8. Trajectory generation of mobile robots with application to robot soccer game

    車型軌跡規劃法研究以及在機器人足球競賽中之應用
  9. Improvement of simulated robot soccer competition platform

    虛擬機器人足球比賽平臺
  10. Electromagnetic driving robot soccer platform

    電磁驅動型機器人足球平臺的研究
  11. Research on the color classification of robot soccer

    機器人足球顏色分類研究
  12. Application of petri nets in robot soccer system

    網在機器人足球系統中的應用
  13. Shooting action of simulation robot soccer

    模擬機器人足球射門動作研究
  14. Robot soccer games - 4455 miniclip games

    機器人足球攻略- 4399小游戲網
  15. Collision model in the simulation of soccer robot system

    基於機器人足球系統模擬中的碰撞模型
  16. On robotic soccer game in college

    關于高校開展機器人足球比賽的思考
  17. Robot soccer path planning based on vector potential field

    基於矢量勢場法的機器人足球路徑規劃
  18. On the technique of robot soccer tournam

    機器人足球賽相關技術研究
  19. It ' s development incarnate the nation ' s integrated power of its information technics and intelligent technics

    機器人足球的發展體現了一個國家在信息技術、智能化技術等高信技術的綜合實力。
  20. The main work of the thesis is as follows : we design a novel omni - mirror more applicable in robocup, which is made up of an isomeric horizontal mirror and an isomeric vertical mirror and can make the resolution of the imaging of the objects near the robot on the field constant and make the distortion of the imaging of the objects far from the robot small in vertical direction ; we select a 1394 digital color camera and complete the development of its software program for data acquisition ; we design a image processing algorithm for the panoramic image, which can segment the image by color, extract the features of image fast and effectively and complete the recognization of target ; according the character of the imaging, we design a new fast hough transform algorithm for line detection, which can detect the white mark lines of the field realtimely, and then design a robot ’ s self - localization method based the mark lines, which only uses the information of omni - vision system ; finally we design a monte carlo localization method based on the information of omni - vision system and odometry, and present the localization results of two localization methods and analyze the experiment results and get the conclusions

    本論文的主要工作如下:設計了一種新的更適用於機器人足球賽的全向反射鏡面,該鏡面由水平等比鏡面和垂直等比鏡面組合而成,能夠使近處一定范圍內水平場地上的物體成像解析度不變,遠處物體成像高度上變形較小;選擇了一款基於1394介面的數字攝像,並完成其數據採集程序開發;針對全景圖像設計了圖像處理演算法,能夠快速有效的實現圖像顏色分割和圖像特徵提取,完成目標識別;根據全景圖像的成像特性,設計了一種新的用於直線檢測的快速hough變換演算法,能夠實時的提取出場地的白色標志線,並在此基礎上設計了完全利用全向視覺信息的基於標志線的自定位方法;最後設計了一種基於全向視覺信息和里程計信息的montecarlo定位方法,給出兩種方法的定位結果,並分析實驗結果,給出結論。
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