法向映射 的英文怎麼說

中文拼音 [xiàngyìngshè]
法向映射 英文
normal mapping
  • : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  1. Based on vc and opengl software platform, as a part of integrate planar mechanism analysis and simulation cai, the mechanism theory has been adopted to analysis the movement trace and profile of linkage ; adopt oriented object method to capsulate the class module. each corresponding class module complete parameter storage and process ; adopt message - map, message - trigger to organize the programming and response the user " s input ; use the document - view structure of the visual vc + + mfc class foundation as the basis of the programming architecture to complete those functions. use oriented object method to product the following class module : control class, render class, document class, mechanism class and other classes ; adopt opengl library to draw the three dimensional graph based on the result of mechanism analysis ; use model transforming, lighting, material, color, frame - buffer, display - list, graphics - component combine etc to draw the three - dimension mechanism and make the simulation of linkage has high reality

    本文敘述了平面連桿機構運動分析和可視化模擬的理論演算及其編程實現方,基於微機vc平臺,採用opengl圖形庫編程,利用面對象的方對機構進行功能封裝,利用vc + +的文檔視結構作為最基本的窗架,生成並控制三維繪制類、文檔類、主窗口類和一些輔助類,利用windows平臺的消息、事件驅動來組織程序運行和響應用戶反饋,利用機構分析得出坐標數據驅動opengl庫繪制三維機構圖形。
  2. Thirdly, from the idea of locally linear approximate, another tangent - plane algorithm is presented for the distance between the convex nurbs surfaces. the critical step is the construction of the support mapping by gjk and lc to search for nearest points, and emphases are laid on dealing with isotropic cases and choosing initial iterated points. it is also proved that no isotropism during iteration would take place if initial iterated points are positive points

    切平面是運用gjk和lc構造支撐的原理而設計的一個搜索近點對的迭代,著重給出了迷情況的處理和初始迭代點的選取方,並證明了只要將初始迭代點取為陽點,就不會出現迷情況。
  3. Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created

    採用多解析度技術構造紋理無縫拼接圖,然後把三維網格模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算的數學思想,將匹配公式進行改進后應用於模型網格點的適配,在作了一定假設后推導出逆圓柱的計算公式,再將適配后的柱面網格回去,最後進行紋理生成真實感的特定人臉的三維模型。
  4. Reading graphics files and dispersing curves and surfaces. after lucubrating current algorithms dispersing trimmed surfaces, the mapping method is adopted. to avoid unnecessary or repeated calculations, a new tessellation algorithm for trimmed surface is introduced

    在深入分析目前流行的裁剪曲面離散演算的基礎上,採用對裁剪曲面進行離散,並針對面網路會議的圖形瀏覽器要求圖形數據、剖分速度快的特點,提出了一種基於編碼的裁剪曲面離散演算; 3
  5. Applying the classical pattern recogtiition theory anci ftiflcial neural networks method, this paper proposes the analog fault diahoes priricip1s with backward - propagation neural network ( i3pnn ) arid self - or ~ anizing feature map ( sofm ) neural network algorithm implementation

    本文提出了模擬電路故障診斷前多層誤差反傳( bp )網路和自組織特徵( sofm )網路的演算實現方
  6. The spectral analysis of non - orthogonal functions cannot be obtained by orthogonal integration method. only the spectral analysis of some particular non - orthogonal functions can be realized by integral transformation. thus, the concept of reflection matrix is proposed and the mirror symmetry of spectral analysis for non - orthogonal function is revealed. any element functions whose reflection matrix can be obtained possesses its inverse element function. the spectral vector corresponding to an element function possesses its inverse spectral vector corresponding to the inverse element function. by reflection matrix the mapping relation of element function pair and spectral vector pair can be established. spectral analysis of non - orthogonal functions can be obtained with this symmetry by using the integration method as in the case of orthogonal functions, instead of calculating the inverse matrix as usual. so a convenient and practical method for spectral analysis of non - orthogonal functions is offered

    非正交函數不能利用正交積分來實現譜分解.僅有某些特殊的非正交函數可以通過積分變換實現譜分解.本文提出了反陣的概念,揭示了非正交函數譜分析的鏡像對稱性.任何能夠建立起反陣的元函數存在著它的逆元函數,並且任何基於該元函數的譜量同時也存在著基於逆元函數的逆譜量.元函數對與譜量對通過反陣建立關系.利用這種對稱性,非正交函數可以象正交函數一樣使用積分方獲得譜分解結果,而不必使用求解逆陣的方,從而為非正交函數的譜分解提供了便捷、實用的方
  7. Based on the available resources mapping algorithm using the directed acyclic graph, a new dynamic resource co - allocation algorithm is proposed to solve the dynamic problem of the resource co - allocation in the grid

    摘要針對網格系統中資源協同分配的動態性問題,分析了現有的基於有無環圖的資源,提出了一種動態資源協同分配演算
  8. Aiming at this problem, the main research issues and achievements in this paper are as follows : bi - directional data transformation between rdb and xml with semantic constraints preserved for most of existing researches on static data transformation between xml and rdb, dtd is taken as the schema description language for xml, and the semantic constraints are often lost during the transformation process. to overcome these disadvantages, the author adopts xml - schema, a standard schema description language proposed by w3c to replace dtd, as the description method owing to its more powerful functions than dtd, and of course with the syntax much more complicated. after analyzing the constraints characteristics in both xml - schema and relational schema, a semantic constraints - preserved algorithm is proposed which can realize the bi - directional schema mapping between rdb and xml through a formalized description of xml based on regular tree and a general expression for relational schema based on direct graph approach

    保留語義約束的xml與rdb雙靜態數據轉換技術現有研究大多採用dtd ( documenttypedefinition ,文檔類型定義)作為xml的模式描述語言,並且在模式過程中丟失語義約束信息,本文分析了xml - schema ( xml - schema採用與dtd完全不同的語,數據描述能力更強同時也更為復雜,已被w3c確定為替代dtd作為xml模式描述語言的標準)及關系模式的語義約束特徵,通過基於正則樹的xml形式化描述方以及基於有圖的一般關系模式表示方的研究,建立保留語義約束的xml - schema與關系模式的雙模式演算,實現了xml與rdb的雙數據轉換,較好地解決了xml與rdb在靜態數據轉換層面的數據集成問題,可有效滿足企業大量rdb數據面xml的發布以及與日俱增的xml數據存入rdb的應用需求。
  9. Line integral convolution ( lic ) is one of texture - based methods for vector field visualization. even in the vector direction changing sharply fields, the method can show the direction of the vector field well, and display details of the vector field better. in addition, it can fully disclose the relativity among every spot of the vector field

    線積分卷積( lineintegralconvolution , lic )方是一種基於紋理生成技術的矢量場可視化,線積分卷積能連續反場中各點切矢,即使在矢量方變化很大的區域,也能揭示出矢量的方,可以較好地表達出矢量場的細節。
  10. The detail is clarified as follows : l ) based on the chaotic technology and contemporary encryption approach the paper put forward a new chaotic sequence, which introduced the m - sequence and the method of shrink key - the stream generator. the complexity of the sequence was promoted as the random alteration of the parameters of chaotic mapping, and at the same time, the shrinking key was used to enhance the security further more ; 2 ) the performance of one - way hash function was improved and new hash function construction methods are proposed through a novel hash method based on chaotic mapping and the aes - the rijndael algorithm. the algorithm of hashing messages of arbitrary length into 256 bits hash values was designed

    按照這種方,輸出序列的周期性得以大大提高,理論分析和計算機模擬結果表明,該方可以產生具有良好統計特性的密鑰流,而且易於軟硬體實現: 2 )實現了一種基於混沌和分組密碼rijndael演算的單hash函數的構造方,即使用logistic混沌產生混沌二值序列,序列的分組與明文序列分組進行按位異或后,進入rijndael加密模塊,所得的結果再加入到反饋端,參與下一分組輸入的異或運算,迭代結束時的rijndael加密結果即為所求的hash函數值。
  11. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方相比較,該方不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方? ?此方可以從單幅參考圖象獲得逆過程中所需要的目標圖象的位移信息,從而大大提高了演算的效率:與通常的正演算相比,此演算克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆演算。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆演算,從多幅參考圖象精確合成當前視點目標圖象。
  12. For this, the paper combines some thoughts such as role, agent, and service. it also proposes the developing framework of a role - based collaborative software with the object - oriented model technology and imitatively realizes the interacting and cooperating process of the members in developing activities. firstly, to overcome the difficulty of members ’ fuzzy realism to roles, this paper organizes supplying and requiring servvice set, bridges the reflecting relationship between roles and services and realizes the clear definition and dynamic transformation of roles through modifying service set and service - role registered table

    為此本文結合角色、 agent 、服務等思想,利用面對象建模技術提出一種基於角色的協同軟體開發框架,主要工作有:首先針對成員在開發過程中對角色認識模糊的困難,本文為角色組織了供給和需求兩組服務,建立了角色與服務之間的關系,通過修改服務集和服務-角色登記表,實現了角色的清晰定義和動態修改,與傳統方相比,清晰角色有利於成員明確自身所承擔的職責和擁有的權限;同時為簡易成員查找角色的復雜過程,提出一種靈活的角色查找方,利用角色匹配矩陣和角色推薦演算,匹配出符合成員要求的一組近似角色,降低了角色查找的難度。
  13. On the basis of the analyses of the generation rules of product manufacturing cost, data model of cost feature of products, its structure and application are presented on theory about feature mapping and object - oriented method, which lead to the concurrence of product design and product cost estimating

    通過對機加工產品的成本形成規律分析,利用特徵理論和面對象方,建立了面設計的產品成本特徵數學模型,研究了該模型的構造和實現方,該模型能夠適用於產品設計的各階段,實現產品設計與成本估算的并行。
  14. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方,其中顏色值依該點處的入光線方和表面被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  15. A new temperature segmentation linear fitting method sieves the problem caused by the nonlinear mapping between the temperature data and the chroma. that is dividing the temperature into some sections from high to low. different temperature section uses different formula

    提出了一種新的溫度分段線性化擬合方解決溫度數據與色度的非線性問題,即將火焰溫度由高低分成幾個溫度段,不同的溫度段使用不同的運算公式,從而提高了測量的精度,避免了過去方中試圖用一個標定試驗的公式來求解跨度較大的整個溫度場分佈時所產生的誤差。
  16. The paper presents the geometry method of transformation between 2d pattern and garment surface based on the principle of designing developable surface according to requirement. the data of characteristic curve of body model and 2d pattern are measured. 2d pattern is obtained by draping cutting on the body model. in this way, the developable garment surface is designed based on 2d pattern

    以服裝立體裁剪所獲得服裝衣片結構線二維數據與人體模型特徵線三維數據為基礎,依據按已知條件構造可展面理論,研究在定長下服裝衣片與服裝曲面之間轉換的幾何學方,進而實現服裝曲面二維三維的變換。
  17. The first one is based on the offset surface of subdivision model. through mapping the original mesh node by node, the offset surface is generated. it can get the interference free tool - path directly from the offset surface without complex interference check and process

    然後實現了兩種精加工刀具軌跡生成方,一種是基於等距面的截平面,通過點對點法向映射的方生成遞歸分割曲面模型等距面,由該等距面生成無干涉刀具軌跡。
  18. In this paper, we principally investigate the nuclear problems of reverse engineering transformation method. it is about transformation rules and interrelated mechanism

    本文主要對逆變換方的核心問題?逆變換規則與機制進行了研究,提出了java語言uml的規則以及java過程藍圖到抽象邏輯結構圖的逆機制。
  19. This algoritlun is more efficient by the heuristic depth esthoating technique proposed in this paper which gets displacement values used during backward mapping process from a single primary reference image under the observation that, the shape of space surfaces often changes smoothly in comparison with usual forward mapping methods, this algorithm generates derived images with less errors and tackles the problems associated with multiple reference images

    在論文第二章中,本文提出了一種多幅圖象合成演算。該演算首先進行主參考圖象位移值的正,以獲取目標圖象所對應的位移圖:然後通過一個深度預測演算,對尚未完整的位移圖作空洞填補:最後由逆過程來生成最終目標圖象。
  20. Method to get just the reverse mapping keys

    來獲取反鍵。
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