混合頂點 的英文怎麼說

中文拼音 [húndǐngdiǎn]
混合頂點 英文
blend vertex
  • : 混形容詞1. (渾濁) muddy; turbid2. (糊塗; 不明事理) foolish; stupid
  • : 合量詞(容量單位) ge, a unit of dry measure for grain (=1 decilitre)
  • : i 名詞(人體或物體的最上部) crown; peak; top Ⅱ動詞1 (用頭支承) carry on the head 2 (從下面拱...
  • : Ⅰ名詞1 (液體的小滴) drop (of liquid) 2 (細小的痕跡) spot; dot; speck 3 (漢字的筆畫「、」)...
  • 混合 : (攙雜在一起) mix; blend; mingle; admix; mixture; mix up; interfusion; commixture; blending; cre...
  • 頂點 : apex; zenith; acme; vertex; corner; tip top; pinnacle; acnode; perfoot; top; grand climax; full; ...
  1. Then the paper introduced dendriform model and the principles of animation in skeletal animation, and introduced two improved skeletal ani mation techniques : vertex blending and bone blending. at last, implement of the whole system is finished

    接著論文介紹了骨骼動畫系統中的樹型模型和動畫原理,並介紹了改進基本骨骼動畫系統的視覺效果的和骨兩種技術。
  2. Finally, we need some means of igniting the mixture in the top of the cylinder.

    最後我們需用一些裝置燃汽缸部的氣體。
  3. In this thesis, first, reasons and factors for the stability of loose rock dams were summarized according to the field surveys and certain expert ' s experiences. then, researches on block stability problems were reviewed, and according to the relationship between grain size and incipient velocity, it is found that the block weight is in direct proportion to 6 - 9 power of incipient velocity, and 50 % increase of the velocity will result in about 40 times change of the block weight. after that, experiments were conducted in a flume, focusing on the relationship between incipient velocity and some main factors including block weight, water depth over the dam, cross - section size, block material and river bed material

    本文首先根據散拋石壩損毀情況的現場調查資料,結有關專家多年的整治經驗,總結出壩體的損毀原因及影響因素;對現有塊體穩定性的研究成果進行回顧和總結,並針對散拋石壩的直接損毀現象,結山區河流的水流、地形特,利用塊體粒徑與起動流速的關系,提出塊體穩定重量與起動流速高次方成正比的概念,流速50的增長可能導致塊體穩定重量接近40倍的變化;通過二維變坡水槽試驗,研究了壩體穩定的主要影響因素,包括塊體重量、壩水深、斷面尺寸、塊體材料(塊石和卵石兩種) 、護底等,結果表明對于山區河流,試圖僅僅通過增加壩體單個塊體重量或斷面尺寸來提高壩體穩定性效果甚微;最後,根據西部地區的自然、經濟、交通等條件,提出可以採用柔性凝土鉸鏈體等一類整體性較好的護面層作為散拋石壩的防沖毀措施,以期取得良好的工程效果。
  4. For example, frp reinforced concrete is used to support or surround magnetic resonance imaging ( mri ) medical equipment, and frp is also used for the constructions of some seawalls, industrial roof decks, base pads for electrical and reactor equipment, anchor in rock and ground engineering and concrete floor slabs in aggressive chemical environments in order to promote the wide usage of frp and frp reinforced concrete structures, financed cooperatively by nationa l natural science foundation ( item : the research on mechanical performance of frp reinforced concrete beam reinforced ; number : 59978046 ) and henan illustrious youth science foundation, connected with the analysis methods of modern steel reinforced concrete structure, the thesis further studies the flexural performance of frp reinforced concrete beam through the systematic study on experimental data got from this kind of beams, systematically establishes the theoretical calculating system of the flexural performance of frp reinforced concrete beam in cooperation with the up - to - date analytical methods for reinforced concrete, which suits the properties of frp

    例如,纖維增強塑料筋應用於支撐和圍繞磁共振成像醫療設備的凝土中及海堤、工業棚、電設備、反應設備的基座、巖土工程中的錨桿、侵蝕性環境的凝土結構等海洋工程、橋梁工程、路面工程、巖土工程、醫療及化工工程的建設。為了推動纖維增強塑料筋及其凝土結構在工程中的廣泛應用,本文在國家自然科學基金(項目名稱:纖維增強塑料筋凝土梁力學性能的研究;編號: 59978046 )和河南省傑出青年基金的資助下,通過對纖維增強塑料筋凝土梁正截面受彎性能試驗數據的系統分析,結現代鋼筋凝土結構學的分析方法,對纖維增強塑料筋凝土梁正截面受彎性能進行了深入的研究,較系統的建立了適於纖維增強塑料筋特的纖維增強塑料筋凝土梁正截面受彎性能的理論計算體系。
  5. Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented

    變換和光照( transform & lighting ) 、立方環境材質貼圖( cubicenvironmentmaps ) 、( vertexblending ) 、紋理壓縮( texturecompression )和凹凸映射貼圖( bumpmapping ) 、雙重紋理( dualtexture )四像素256位渲染等均可以在gpu中完成,大大減輕了cpu的壓力,對實時圖形渲染產生了深遠的影響,這其中包括實時地形渲染。
  6. Skinned mesh animation can be seen as the combination of articulation animation and single mesh model animation, it has the advantages of the former two while lacking their shortcomings, but vertex blending technique used in method skinned mesh animation requires a lot of matrix computations, these used to be performed in the cpu, which will incur a great burden on cpu and reduce the real - time quality of animation

    骨骼蒙皮動畫可被看作關節動畫和單一網格模型動畫的結,它不但具有前兩種動畫的優,同時克服了前兩種動畫的缺。但是骨骼蒙皮動畫使用的技術需要大量的矩陣運算,以前這是由cpu來實現的,這給cpu造成了極大的負擔,降低了動畫的實時性。
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