渲染方程 的英文怎麼說

中文拼音 [xuànrǎnfāngchéng]
渲染方程 英文
rendering equation
  • : 動詞[書面語] (渲染, 中國畫的一種畫法) wash (a piece of drawing paper) with watercolours
  • : Ⅰ動詞1 (用染料著色)dye 2 (感染) catch [contract] (a disease) 3 (沾染) acquire (a bad hab...
  • : Ⅰ名詞1 (方形; 方體) square 2 [數學] (乘方) involution; power 3 (方向) direction 4 (方面) ...
  • : 名詞1 (規章; 法式) rule; regulation 2 (進度; 程序) order; procedure 3 (路途; 一段路) journe...
  • 渲染 : 1. (國畫的一種畫法) apply colours to a drawing2. (比喻誇大的形容) play up; exaggerate; pile it on
  1. Cyberpunk adventure from makers of memento mori in classic point & click style using 2. 5d engine with non - linear story and alternative storylines

    「電腦朋克」題材的冒險游戲,卡通引擎、經典鼠標點擊操作式、非線性劇情進、開放式結局,由曾經製作《死兆》的小組操刀。
  2. In addition, java3d can only accomplish the regular geometry sculpting and ca n ' t accomplish the irregular geometry sculpting. to solve this flaw, a new way of sculpting the gyre - solid and changing - section - brace by approaching the solid with small slice is put forward. at the same time, rendering and third dimension disposing are settled in this paper

    另外,在系統開發過中,針對java3d三維造型功能類中僅包含標準幾何形體的問題,這里用四邊形面片逼近曲面的法解決了回轉體和變截面曲柄的三維建模,以及這種建模式下的和真實感處理問題。
  3. The difference that my system differs from autolisp and ads which takes the design method facing to the process is to adopt the objectarx which designs procedure by facing to the object, and to study and exploit the software system of cad which is much more suitable for kitchen furniture, and the software system possesses some innovation and practicability ; at the same time, with the advanced developing language visual c + + 6. 0, and with the utilization of the openness of autocad 2000, the software is developed by the second exploitation ; and my system adopts the standard applied software style and the friendly designed dialogue interface about windows, this makes the users " operation easier ; finally the furniture that is designed is endowed with materials and rendering, and then put into the virtual environment for proceeding the animated show

    系統不同於以往autolisp和ads都是面向過的設計法,而是採用了objectarx面向對象序設計的法,研究利開發出了更適合廚房傢具的cad軟體系統,具有一定的實用性和創新性;同時,結合先進的開發工具包軟體visualc + + 6 . 0 ,利用autocad2000對系統的開放性對其進行二次開發:採用標準的windows應用軟體風格、友好的對話框設計界面,使用戶的操作簡單容易;最後將設計好的傢具在3dviz軟體中進行材質的選擇和,然後放置於利用3dviz製作的虛擬環境中進行動畫展示。
  4. Thirdly, the new method and nearest - neighbor method, single linear interpolation, bilinear interpolation were coded by vc + +, and a mfc application, bmpinterpolation, was achieved. many kinds of examples were tested using bmpinterpolation, including single color images and true color images ( 24bits ), photos and images after 3d rendering by 3dmax. the comparison between new method and the others indicates that the new method can not only get higher quality of images but also match the requirement of procedure speed

    用該序可以實現了對單幅位圖文件的讀取和插值放大,通過單色和彩色圖像、照片圖像、三維圖像等放大處理算例的檢驗,說明了本文的法和序是成功有效的,新演算法明顯優于幾種簡單插值放大法的輪廓清晰度,且具有很好的快速性,兼顧了自動立體鏡三維顯示的快速性和清晰度要求。
  5. Establishing 3 - d terrain models with vector contour lines and elevation terrain models with the help of the determination of space corresponding relations between contour lines, tile operation and branch operation. explanation of real - time reflection of terrain models, including three algorithms in lod technology, compared with quadtree algorithm, roam algorithm and the algorithm based on the intermediate belt, to show the advantages and disadvantages of the different situations of the terrains, so as to find out the right algorithm, the quadtree algorithm. developing and implementing the fast demonstration on the vc platform with three - dimentional visualization techniques, such as vrml and opengl, providing a persuasive argument for the research

    論文首先概括介紹了用等高線快速建立3d地面模型和顯示的相關技術,並論述了課題研究的背景和選題依據;其次,論文闡述了如何對等高線數據進行預處理,提出了有效的得到矢量化等高線的法;再次用矢量化的等高線數據建立三維地面模型,通過等高線間的對應關系的確定、瓦片操作、分支操作建立地面的高模型;然後論文對地面模型的實時問題進行了深入闡述,主要是從lod技術的三種演算法著手進行研究,通過對比四叉樹演算法、 roam演算法和基於過渡帶演算法對不同種情況的地面數據顯示的優缺點,再結合本系統的地形數據的特點選擇了適合的演算法:四叉樹演算法;最後,用vrml和基於opengl的三維可視化技術在vc平臺上開發並實現了地形的三維快速顯示系統,為論文的研究內容提供了有力的論證。
  6. These methods pre - compute the information needed for global illumination rendering, and access the pre - computed results in real - time rendering. the advantage is to transfer the major computation load of traditional rendering methods into preprocess

    這一法將全局光照繪制過中所需的幾何體的遮擋,相互反射等信息在預計算中獲取,在實時繪制時利用預計算的數據進行計算,將繪制時主要的計算量轉移到預處理過中。
  7. This paper concludes the following items : the mutual transform between the graphics data and attribute data of 3d model and database the theory of 3d modeling based on discrete algorithm and techniques dealing with bifurcation orebody the technique of model render based on opengl the theory and algorithm of model interaction and division according to these theories, the built model can be used to realize the visualization of production designing, extraction of slices in any orientation and production index calculations

    論文從工應用的角度出發,主要進行了以下幾個面的工作:三維模型的空間數據和屬性數據與數據庫的相互轉換基於離散演算法的三維建模原理和分歧礦體處理技術基於開放圖形庫( opengl )的模型技術模型交互、剖切原理與演算法實現基於該原理和法建立的三維模型可用來實現生產設計可視化、任意位剖面的剖切、各種生產指標的精確計算等。
  8. An alternative is not to attempt to build increasingly more complex models, but rather to build a simple model and to add detail as part of the rendering process

    一個可替代的案是,與其嘗試建立越來越復雜的模型,不如建好一個簡單的模型,然後在成逐漸加入細節。
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