物體表面 的英文怎麼說

中文拼音 [biǎomiàn]
物體表面 英文
body surface
  • : 名詞1 (東西) thing; matter; object 2 (指自己以外的人或與己相對的環境) other people; the outsi...
  • : 體構詞成分。
  • : Ⅰ名詞1 (外面;外表) outside; surface; external 2 (中表親戚) the relationship between the child...
  • : Ⅰ名詞1 (頭的前部; 臉) face 2 (物體的表面) surface; top 3 (外露的一層或正面) outside; the ri...
  • 物體 : [物理學] body; substance; object
  • 表面 : surface; superficies; boundary; face; rind; sheet; skin; outside; appearance
  1. Laser marking is a kind of technique using heat effect of laser to ablate meterials on object surface so as to leave over permanent press

    激光打標是利用激光的熱效應燒蝕掉物體表面材料從而留下永久標記的技術。
  2. 3. characteristic points are established through projecting images of regular points to measured surface. space dimidiate coding method which is called rough match and correlation technology, centroid technology, corner detect technology which are called precise match are used to acquire characteristic points accurately

    將空間規則點圖案投射到被測物體表面形成特徵點,然後利用空間二分編碼粗略獲得空間特徵點(稱為粗匹配) ,再利用自相關技術、質心技術和角點技術精確獲得空間特徵點的圖像坐標(稱謂細匹配) 。
  3. Epiphyte any plant growing upon or attached to another plant or object merely for physical support

    附生植:僅依附於其它植物體表面生長的植
  4. I also consider indirect light as a kind of arealight as well as the light is scattered from the object surface

    我想,光線從物體表面散射所產生的間接光,實際上也應該是某種形式的光。
  5. Los alamos national laboratory scientists are using a new technique to see fingerprints on surfaces that typically make them invisible

    美國洛斯阿拉莫斯國家實驗室的科學家們採用了一種新技術,可以觀察到原本很難在物體表面上看見的指紋。
  6. The angle drawn at the point of incidence ( intersection of ) a reflected ray and the normal line perpendicular to the reflecting surface

    中義光線在物體表面的投射點上反射出來的光線與物體表面垂直法線所夾的角度。
  7. Finite - element algorithm for skin friction calculation on 3 - d body surface

    三維物體表面摩阻的有限元演算法
  8. To the public room with minor volume, but airtight hind, every stere crosses oxygen second acerbity solution with 15 7 milliliter ( namely every stere has used oxygen second acerbity 1 to overcome ), heat fuming or steaming - treating diseases with fumes as in moxibustion or with steam generated by boiling medicine herbs 2 hours, can open the door the window is ventilated

    由於對非典型肺炎有無健康病原攜帶者,其潛伏期有無傳染性均不清楚,因而疫區內的公共場所在有條件時可以進行空氣消毒和物體表面消毒。
  9. Testing of pigments ; determination of the significance of colour differences of surface colours according to the cielab - formula

    顏料的試驗.按cielab公式對物體表面顏色色差顯著特性
  10. 3 - d measurement mainly includes the distance measurement between two points, and the area and volume measurement of 3 - d objects

    三維測量主要包括空間兩點間距離的測量和空間不規則物體表面積、積的測量。
  11. Texture mapping technique maps texture onto surface of 3 - d object, generating no interruption anywhere and having fine resolution

    紋理映射把紋理圖像映射到三維物體表面上,在上紋理不會變形和間斷,而且有很好的解析度。
  12. However, one cannot get a satisfactorily realistic image even when the scene is depleted of the hidden facets. chapter 4 will be an introduction of the treatment of different lighting effects produced on the surface of an object, and of how to get a more realistic image by applying different shades of color, which determines the realistic effect of scenes and images

    但僅對場景進行隱藏消除所得到的圖像真實感是遠遠不夠的,在第四章中,介紹如何處理物體表面的光照明暗效果,通過使用不同的色彩灰度,來增加圖像的真實感,這也是場景圖像真實感的主要來源。
  13. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  14. Combined frame modeling method and surface modeling method build up the topological relations of spacial point, line and surface on condition that the points on the surface of measured object is considered as known points after compared with other several modeling method

    在比較了已有的幾種三維建模方法后,結合線框建模和建模的方法,將近景攝影測量所測物體表面點作為已知點,構建空間點、線、的拓撲關系。
  15. Influenza and other respiratory viruses are spread in small droplets broadcast by coughing, sneezing and talking and which can also settle onto surfaces, to be picked up on fingertips

    流感及其他呼吸道病毒主要通過咳嗽、打噴嚏或說話時散播的飛沫傳播,它也會附著在物體表面,通過被污染的手指接觸傳染。
  16. Notice the lack of self occlusion or definition on the silhouette of the object

    注意物體表面沒有自遮擋或者本影區域。
  17. Optical measurement systems are of increasing importance for research and industry. today ’ s laser sensors are rigid to withstand industrial environments. surfaces are probed with respect to distance, velocity and surface structure

    目前,激光傳感器可以很好地適應工業環境,它可以測量物體表面的位移、速率和結構。
  18. 3 - d laser scanning technique is a way that uses laser pulse to scan the object to get the superficial characteristic information of the entity. it applies to the close quarters or middle distance scene of the objects in the real world. 3 - d laser scanner has its outstanding performance in this field

    三維激光掃描技術是其中一種利用激光脈沖對物體表面進行掃描從而獲取其特徵信息的技術,它適用於中近距離的寬場景、大的快速高精度掃描,為建立場景的三維模型提供了必要而且準確的工具。
  19. Absorptivity, reflectivity and transmissivity depend upon the wave length of the radiant energy striking the surface and also upon the temperature of the surface.

    吸收率,反射率和透射率取決于打在物體表面上的輻射能的波長,也和物體表面的溫度有關。
  20. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
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