環境貼圖 的英文怎麼說

中文拼音 [huánjìngtiē]
環境貼圖 英文
environment map
  • : Ⅰ名詞1 (環子) ring; hoop 2 (環節) link 3 (姓氏) a surname Ⅱ動詞(圍繞) surround; encircle;...
  • : 名詞1 (疆界; 邊界) border; boundary 2 (地方; 區域) place; area; territory 3 (境況; 境地) co...
  • : Ⅰ動詞1 (粘貼) stick; paste; glue 2 (緊挨) nestle up to; snuggle up to 3 (貼補) subsidize; h...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 環境 : environment; surroundings; circumstances; ambient; closeness; ambience; ambiance; atmosphere
  • 貼圖 : chart block
  1. To light my soldier guy i ' ve used just an omni to back light it and a mr spot to key light, with a mapped sphere to simulate the environment

    (為了給這個士兵添加照明,我使用了一盞泛光燈作為背光,一盞mr聚光燈作為主光,然後用了一個的圓球模擬。 )
  2. Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented

    變換和光照( transform & lighting ) 、立方材質( cubicenvironmentmaps ) 、頂點混合( vertexblending ) 、紋理壓縮( texturecompression )和凹凸映射( bumpmapping ) 、雙重紋理( dualtexture )四像素256位渲染等均可以在gpu中完成,大大減輕了cpu的壓力,對實時形渲染產生了深遠的影響,這其中包括實時地形渲染。
  3. By means of hierarchical original environment map the filtering algorithm of diffuse map was improved and accelerated

    通過對原始光照環境貼圖進行分級,改進了原有計算漫反射的濾波演算法,提高了運算速度。
  4. In the following, anisotropic reflectivity is on, an environment is mapped on the reflected color, and the roughness is set to 0. 01, 0. 05, 0. 1, and 1. 0 ( from very smooth to very rough )

    在下面,各向異性的反射率是打開,反射色被賦予一個環境貼圖,粗糙是調整到0 . 01 , 0 . 05 , 0 . 1和1 . 0 (從很平滑的到很粗糙)的效果
  5. A synthetic approach was proposed for rendering diffuse and glossy reflections in real - time by using environment map, which solved the real - time computation of diffuse and glossy reflections under globally incident lighting

    摘要為了解決全局光照下漫反射和高光反射的實時計算,提出了一種利用環境貼圖實現漫反射和高光反射實時渲染的綜合演算法。
  6. Hidden - surface removal is to eliminate the solid objects surfaces which are obscured by others. texture mapping is to apply textures to points, lines, polygons, bitmaps, and images to improve the reality of models and decrease the procedure of drawing geometric models. a model " s material properties determine how it reflects light

    利用消隱函數消除不可見的線面;利用紋理映射函數對模型進行紋理,增加了模型的真實感,並減少了建模的難度;利用材質函數為模型指定材料的屬性;利用光照函數表示模型所處的光照條件和
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