真映射 的英文怎麼說

中文拼音 [zhēnyìngshè]
真映射 英文
proper mapping
  • : Ⅰ形容詞(真實) true; genuine; real Ⅱ副詞1 (的確; 實在) really; truly; indeed 2 (清楚確實) cl...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  1. On the other hand, the drawing part of the program applies the technology of illumination and texture mapping, taking into account some nature phenomena such as random natural factor and phototropism. the plant, generated by the program, thus is three - dimensional, vivid, and accord with natural law

    另一方面,運用光照、紋理等技術,結合植物生長過程中的隨機因素和趨光性等自然現象,實現了植物生長過程的計算機模擬,生成的植物具有三維立體效果,形態逼,符合自然生長規律。
  2. Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created

    採用多解析度技術構造紋理無縫拼接圖,然後把三維網格模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算法的數學思想,將匹配公式進行改進后應用於模型網格點的適配,在作了一定假設后推導出逆向圓柱的計算公式,再將適配后的柱面網格回去,最後進行紋理生成實感的特定人臉的三維模型。
  3. 2. shadow plays an important role in 3d scene. studying and comparing different shadow algorithms, emphasizing on two prevalent algorithms, shadow mapping and shadow volume

    陰影效果對于增強三維場景的實感有著非常重要的作用,本文研究和比較了各種陰影生產演算法,重點討論了目前生成陰影的兩種主流演算法? ?陰影演算法和影域演算法。
  4. Nowadays, china is under the same track, we need to ask ourselves : what is the secret to make our enterprises develop faster ? how to learn from so many kinds of enterprise cultures ? when we are in this individual circumstance which has thousands years of civilization and everything around us is changing so fast, what is the most suitable enterprise culture for our enterprises

    然而20年過去,當我們回首世界爭相效仿日本企業文化的過去,當我們如今環顧周圍無數成功的世界各國企業及其各具特色的企業文化,我們立足於大量吸取世界先進知識的現階段,什麼才是企業飛速發展的正秘密,在各式各樣的企業文化中該如何取捨,在千年文明的和一切不斷飛速發展變化的今天,怎樣的企業文化才正適合中國企業發展
  5. Almost proper mapping

    真映射
  6. After that, however, is the explanation of all mysteries - this disk contains an apple partition map

    接下來是相大揭密這個磁盤上包含了一個apple分區
  7. This paper first suggests how a metaphor is understood and then presents a survey of current computational approaches, in terms of their linguistic historical roots, underlying foundations, methods and techniques currently used, advantages, limitations, and future trends. a comparison between metaphors in english and chinese languages is also introduced because compared with development in english language chinese metaphor computation is just at its starting stage. so a separate summarization of current progress made in chinese metaphor computation is presented

    論文第一大部分,首先對比人類隱喻理解的過程總結出隱喻機器理解研究應該分成相互關聯的三個階段來進行:第一個階段是隱喻的識別,即辨別出隱喻並同時辨別出構成隱喻的各相關成分,如本體喻體相似性等第二個階段是隱喻的分析,即構建本體到喻體的相似關系的或邏輯分析系統第三個階段是隱喻意義的解析,即推出隱喻的實含義。
  8. Object modeling technology ( omt ), mipmapping, texture mapping, environment effect disposing etc. are applied to increase the efficiency of scene ' s generation, and enhance the reliability and the third dimension of simulation

    面向對象建模技術( objectmodelingtechnology , omt ) 、 mipmapping 、紋理和環境效果處理等多種技術的應用提高了視景生成的效率,增加了模擬的可信度和實度。
  9. We then prove that the em algorithm becomes a compact map in certain neighborhood of a consistent solution when a measure of the average overlap of gaussians in the mixtures is small enough and the sample size is large enough

    我們證明了高斯混合體em演算法在混合密度的重疊度很小時在其樣本解相一致的解的一個鄰域內是一個壓縮
  10. Control and telemetry system with high realistic visual effect were created firstly by texture mapping technique in 3d max modeling software. the label, symbol and materials ’ texture of the equipment were presented by color texture mapping technique

    本文中首先利用多邊形建模技術、紋理技術在3dsmax建模軟體中創建出了高逼度的控制和遙測系統的三維模型。
  11. The paper points out that different material must be imitated through different methods. in the paper, the standard material is imitated by using illumination model, and the non - standard material is imitated by using texture and illumination model. last, using the realistic image synthesis technique, material function and the rendering technique, i realize the scene modeling, projection transformation, visible - surface detection, illumination model and surface rendering in this paper

    其次,根據材質屬性的不同將材質分為標準材質和非標準材質,並且根據材質的不同屬性而採用不同的方法進行模擬,對標準材質,如銅、鐵通過光照明模型技術來模擬;對木材等非標準材質通過紋理技術來逼的模擬,並分析總結出模擬各種材質的經驗模型,即一個初步的紋理生成函數,在此基礎上對函數進行了數學演變,最終建立一個比較完善的紋理生成函數,並且對函數中的主要影響因素進行了分析。
  12. It is impossible to structure the ip addresses in a way that truly maps the network topology

    不可能以網路拓撲的方式建立ip地址的結構。
  13. If you can find a generation partition in the chaos space, then you can guarantee the truly characteristic of random numbers generated by mapping in the state space

    只要在混沌的空間上找到一個生成劃分,那麼就可以在理論上保證狀態空間而得到隨機數的隨機性。
  14. The same rank lipschitz continuous development of single - valued mappings is proven by means of partially ordered theory on finite dimensional euclidean spaces. the problem that under what conditions the - resolvent operator of a maximal tj - monotone set - valued mapping is a lipschitz continuous single - valued mapping on whole space, which also answers the open problem mentioned above, is studied on finite dimensional euclidean spaces. the problem is researched that under what conditions the - resolvent operator of - subdifferential mapping of a proper functional is a lipschitz continuous single - valued mapping on whole space

    ?引入了集值的-預解運算元概念;藉助于偏序理論證明了有限維歐氏空間中的單值可同秩lipschitz連續拓展;討論了有限維歐氏空間中的極大-單調集值的-預解運算元在什麼條件下是整個空間上的一個lipschitz連續的單值,這一結果也在有限維空間上解決了上面提到的公開問題;還討論了泛函的-次微分的-預解運算元在什麼條件下是整個空間上的一個lipsehitz連續的單值
  15. In contrast, in xml the attribute may map either to a subelement or to a proper xml attribute

    相反,在xml中屬性可以成子元素或者正的xml屬性。
  16. In 2000. lee and ding introduced the concepts of - monotonicity and - subdifferential for set - valued mappings and proper functionals, respectively, and lee also presents an open problem : if q : h - 2h is a maximal - monotone set - valued mapping, then under what conditions do we have rge ( i + q ) - h

    2000年, lee和ding分別介紹了集值的-單調性和泛函的-次微分兩個概念,同時, lee還提出了一個公開問題:如果q h 2 ~ h是一個極大-單調的集值,那麼rge ( i + q ) = h在什麼條件下成立
  17. Chapter 4 proposes 2 algorithms which pointed to digital lcos and analog lcos, compared with other algorithems that have published, this 2 algorithm can achieve 8, 64, 4096 colors and 24bit true color, which means they have very good color adaptability. the clock computing after that mapped the 2 algorithms into the clock definition level of fpga, which means good engineering implementation. the clocks computing here are based on the 2 algorithms, and these establishes foundation for the rest analyse & design works

    第四章在前人工作的基礎上提出了針對數字式lcos和模擬式lcos像源的2種fsc演算法,相對于其它公開發表的演算法來說,這2種演算法可實現8色、 64色、 4096色、 24位彩色等不同色彩數下的fsc顯示,具有更好的色彩適應性,且隨后的時鐘計算將這2種演算法到fpga內的時鐘定義層次,具有更好的可執行性和工程實踐性。
  18. To realize the illusion of bumpy of geometric surface, traditional bump mapping changes the normals of geometric surface instead of changing the geogetric attributes of body surface

    傳統的凹凸紋理技術並沒有正改變物體表面的幾何屬性,而是通過紋理來改變物體表面的法向量,從而實現物體表面具有粗糙感的假象。
  19. During the resent years, bump mapping is one of the hotspot in reasearching the 3d graphics. it is used for rendering the details of geometric surface, which makes the geometric surface look bumpy and increases the fidelity of scene

    凹凸紋理技術是三維圖形學中近年來研究的一個熱點,它被使用來繪制物體表面的細節,使物體表面看起來具有粗糙感,增加繪制場景的實程度。
  20. Generalized gradients of set - valued maps and globally proper efficient solutions

    集值的廣義梯度和全局有效解
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