知識三維空間 的英文怎麼說

中文拼音 [zhīzhìsānwéikōngjiān]
知識三維空間 英文
three-dimensional space of knowledge
  • : Ⅰ動詞1 (知道) know; realize; be aware of 2 (使知道) inform; notify; tell 3 (舊指主管) admin...
  • : 識Ⅰ動詞[書面語] (記) remember; commit to memory Ⅱ名詞1. [書面語] (記號) mark; sign 2. (姓氏) a surname
  • : Ⅰ數詞1. (二加一后所得) three 2. (表示多數或多次) more than two; several; many Ⅱ名詞(姓氏) a surname
  • : Ⅰ動詞1 (連接) tie up; hold together; link 2 (保持; 保全) maintain; safeguard; preserve; keep ...
  • : 空Ⅰ形容詞(不包含什麼; 裏面沒有東西或沒有內容; 不切實際的) empty; hollow; void Ⅱ名詞1 (天空) s...
  • : 間Ⅰ名詞1 (中間) between; among 2 (一定的空間或時間里) with a definite time or space 3 (一間...
  • 知識 : 1 (認識和經驗的總和) knowledge; know how; science 2 (有關學術文化的) pertaining to learning o...
  • 空間 : space; enclosure; room; blank; interspace
  1. Virtual reality technology can provide " participants " with a feeling of being personally on the scene. as a main actor in the virtual environment, userscan control any objects in the virtual environment arbitrarily and can get reaction in time. in the hyperspace of the information, he can get acknowledge with their own percipience and cognition, and, seek the solutin, and form the new conception. the association of the virtual reality technology and java technology intensify the interaction between the users and viryual reality technology. with the interface provided by java, the user can control any objecs and change the attributes ( such as position, angle, color and etc. ). this paper formulizes application of the virtual reality technology in the system of the building seilling which uses the real three dimensions models to replace of static picture ' s and word ' s description. in the process of the practice, the paper analyses the difference between javascript, java claa and java applet, and formulize the their applications in this system

    用戶在多信息中,依靠自己的感和認能力全方位地獲取,發揮主觀能動性,尋求解答,形成新的概念。虛擬現實技術與java技術的結合增加了虛擬現實技術與用戶的交互功能,用戶可以通過java提供的界面,操縱場景中的任何物體,並改變相應的屬性(如:位置,角度,顏色等等) 。本篇論文闡述了虛擬現實技術應用在售樓系統中,用真實的模型來代替原有的靜態圖片及文字描述,在實踐過程中,分析了javascript , java類,及javaapplet實現功能中的利弊,分別闡述了它們在本系統中的應用,從理論上講,本課題所研究的虛擬現實技術不只適用於售樓系統的電子商務中,同樣可用於軍事和演習、醫學、教育、娛樂和工程設計等領域。
  2. The article illuminates mainly two segments color - separation model based on three dimensions, gives a model conception on a knowledge base of unification technology and analyse and design digital prepress system from the whole on the problem of systemic requirement analysis. second, the article brings forward new data compress method based on memory stream and sets up new data structure to realize undo and redo methods based on analyzing all kinds of datas referred to on systemic based construction. because printing and dyeing cad system deals with many arithmetics on graphics ans image and production technics, the article illuminates vector conception, expatiates gray graphic vectorization and brings forward to graphic component ' s conception to enhangce the systemic stability and manipulating speed and improve graphic transmission

    在印染cad系統的需求分析問題中,結合目前印染行業的發展和實際cad系統的整體構架,著重闡述了基於的二段法分色模型,提出了一體化工藝庫這個模型的概念,對數字印前系統做了整體的分析、設計在系統的底層架構問題上,著重分析了cad系統涉及到的各類數據,提出一種新型的基於內存流的數據壓縮方法,同時設計了自己的數據結構,用以實現系統的undo 、 redo操作,由於整個系統涉及眾多的圖形圖像演算法和實際工藝,為了提高系統的穩定性和操作速度,以及增強圖像的網路傳輸功能,在部分演算法中採用了矢量的概念,著重講解了灰度圖像矢量化,並且提出了圖像組件這一嶄新的概念。
  3. Analyzing on the problems and reasons of the medical college students information literacy education, suggesting that basing on the constructivism theory, we should make plurality and opening tactics on the information literacy education, and finally construct a three dimensions cultivation system with knowledge 、 studying and teaching 、 living space for information literacy

    摘要本文分析了目前醫學生信息素養教育存在的問題及成因,提出以建構主義為理論依據,實施多元、開放的信息素養教育策略,構建一個、學習、生活醫學生信息素養教育體系框架。
  4. The second, open out the definition, the character, the element and the structure of the cis, and bring forward the model of csp ( the core - level determinants, the supplementary - level determinants, and the periphery - level determinants ), then, based on which, aiming at the model of csp, we explain that the basic pattern of the mode of cluster learning which is the dynamic mechanism of cis, and consider that the degree of the interact between the actors of clusters and the knowledge base are the two crucial dimensions in the research of cluster learning, go step farther that we put forward the four corresponding kinds of spatial forms clusters and the three - phrase evolution path, and so the integrated framework of cluster learning is built

    在此基礎上,針對csp模型,從動態學習和靜態積累兩個角度解釋了集群學習模式(集群創新系統動態機制)的基本範式、機制模式,明確了集群成員之互動的緊密度和集群靜態基礎的水平是考察集群學習的兩個度,並由此進一步提出了對應的四種集群形態和階段演進路徑,從而構建了集群學習的模式框架。
  5. To overcome the knowledge representation limitations of the traditional signed digraph model based expert systems for hazard and operability analysis, a novel layered digraph model for automating process hazard and operability analysis is proposed based on the graphical theory by decoupling the two dimensional signed digraph models in the three dimensional space

    摘要為克服傳統的基於有向圖模型的危險和可操作性分析專家系統在表達方面的局限性,通過將二的有向圖模型在的解耦,採用圖論的方法,提出了一個可以用於危險和可操作性分析自動化的有向架模型。
  6. As an exploratory study of undergraduates " technical creativity, the paper discusses the implication of the terms " creativity " and " technical creativity ", makes a probe into the influential factors to the development of creativity and technical creativity of people, and carries out an investigation to a large number of juniors from six universities of china with " technical creativity scale " and " creativity attitude survey ", in which the differences between majors, universities, genders and family backgrounds are treated as independent factors, to know undergraduates " learning motivation, interest and participation in scientific and technical activities, to understand their belief, outlook of value and attitude to creativity achievement, and to find out their capabilities for technical comprehension, mental folding, numerical creativity thinking and practical creativity thinking

    本研究採用文獻法對創造力、技術創造力的含義和影響因素進行了研究,並採用「技術創造力測量量表」和「創造力態度量表」對國內六所大學的部分年級大學生進行了問卷調查和測試。以了解大學生對科學的渴求程度與探究興趣、對技術活動的參與情況、對創造性成就的態度、信仰和價值觀;探討大學生技術操作和物理感受性方面的能力、表徵能力,發散思能力和數理邏輯思能力的水平及特徵。此外,本研究還對理工科與文科學生在技術創造力方面的專業差異和校差異,大學生技術創造力的性別差異和家庭背景差異進行了研究。
  7. First, we introduce the conception of project space, in which every project has three dimensions, i. e. project value, the extent of knowledge tacitness and the extent of spillover effect

    首先,我們引入了產品的概念,其中任何一個創新項目都包含項目價值、的隱含性和溢出效應度。
  8. With different mode of visualization ( including 3d, 2d ) to show space and space targets ’ state, which realize the imitate of space targets and real third dimension display and analysis of space targets, is the most efficient way to help people understand space, apperceive space and utlize space

    目標可視化系統是監視的一個重要組成部分,以多種可視化形式(,二)展現目標狀態、態勢,實現目標的模擬與高度真實感顯示與分析,是輔助人們了解、感繼而認和利用的最有效手段。
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