第二層網關 的英文怎麼說

中文拼音 [èrcéngwǎngguān]
第二層網關 英文
l2gw level-gateway
  • : Ⅰ助詞(用在整數的數詞前 表示次序) auxiliary word for ordinal numbers Ⅱ名詞1 [書面語] (科第) gr...
  • : Ⅰ數詞(一加一后所得) two Ⅱ形容詞(兩樣) different
  • : i 量詞1 (用於重疊、積累的東西 如樓層、階層、地層) storey; tier; stratum 2 (用於可以分項分步的...
  • : Ⅰ名詞1 (捕魚捉鳥的器具) net 2 (像網的東西) thing which looks like a net 3 (像網一樣的組織或...
  • : Ⅰ動詞1 (使開著的物體合攏) close; shut 2 (圈起來) shut in; lock up 3 (倒閉; 歇業) close down...
  • 第二 : 1. (序數) second 2. (姓氏) a surname
  1. It is thought in the fourth part that mechanism and substance are the priorities of creation, and some bold explores have been made or discussed : 1 ) to build organizable leading mechanism with the connection of unity and division in order to guarantee the content systemization ; 2 ) to build educational mechanism facing the social reality for the purpose of keeping its content hot pots ; 3 ) to construct the network of educational mechanism according to times " demand therefore to ensure the content informational ; 4 ) to build human - oriented educational mechanism through taking care of individuals so as to make the content with multible levels

    要創新,需要在思想政治教育的機制、內容上下功夫。文章的四部分認為機制、內容的創新是部隊思想政治教育創新的重點,並對機制、內容的創新進行了大膽探討。一要構建統分結合的組織領導機制,確保內容的系統化;要構建面對現實的社會教育機制,確保內容的熱點化;三要構建適應需要的路教育機制,確保內容的信息化;四要構建注個性的人本教育機制,確保內容的次化。
  2. The content of each part follow as : in the first chapter, as start point and base of the paper, this part focuses on the basic study of definition characteristic of no, and the existing base of no - e - commerce environment ; in the second one, this part studies the theory base of no comprehensively applying the theories of core competence competent strategy and transaction cost ; chapter three studies the no from the coordination of no, and gives the structure clarification and characteristic of no firstly, at the same time, put forward the concept of virtual enterprise cluster ; based on such conclusion, studies the model of no from life cyc organization level process and value chain, and operational mode ; in chapter four, a theoretical explanation was addressed on the above structure by modeling no with game theory and graphic theory ; in the fifth chapter, on the bases of analysis of no operational risks, coordination mechanism of no was studied by individually modeling the no without core and no with core, and then put forward the solution for coordination mechanism of no ; as an important component of coordination mechanism of no, chapter six explored some basic concept of trust and importantly put forward the way of how to build trust in no, especially investigated the supporting function of valid reputation mechanism of no for the trust building, importantly an operational method on building reputation mechanism and evaluation method in no were given ; the last chapter applied the conclusion of the paper to investigate the famous trade web - sunbu. com analyzed its shortcoming and gave the advices of developing

    全文共分為七章,主要內容如下:一章作為全文的理論出發點和基礎,圍繞路組織的定義、特徵以及路組織生存基礎- -電子商務環境等方面對路組織的基本概念進行了闡述;章綜合運用核心能力、競爭戰略和交易費用理論對路組織產生的理論基礎進行闡述;三章首先從組織協調的角度對路組織進行了研究,給出了路組織的結構,分類和特徵,同時並給出了虛擬企業群簇;然後在此基礎上分別研究了路組織的生命周期模型、次模型、過程模型、價值鏈模型,以及運行模式;四章綜合運用博弈論、圖論的相知識,通過構建路組織的模型,對上一章所研究的路組織結構的形成機理給出了一種理論解釋;五章在分析路組織運行風險的基礎上,分別建立無盟主路組織的博弈論模型和有盟主路組織的博弈論模型,詳細研究了路組織的協調機制,然後給出了路組織協調機制的解決方案;六章作為路組織協調機制的重要組成部分,本章在討論了路組織中建立信任機制的必要性的基礎上,研究了路組織信任系的類型,提出了在路組織中如何建立信任機制。
  3. In chapter 1, we use the p1 nonconforing mortar element to discrete poisson equation, and adopt multigrid method to solve the discrete equations, we have proven that the algorithm has a uniform convergence rate, that is, the convergence rate is independent of the mesh size and level. the multigrid method for the stationary stokes equations based on mortar mixed element method is presented in chapter 2, and the uniform convergence rate of the method independent of mesh size and level for the w - cycle is proven

    章求解的問題是定常stokes方程,用混合mortar元來離散原方程,每個子區域上用taylor - hood有限元進行離散,離散出的方程組用w -循環多重格方法進行求解,四節中證明了多重格方法的一致收斂性,即收斂率與數和格尺寸無
  4. The layer 3 switching technology, which combines the advantages of layer 2 switching and layer 3 routing is discussed. the general principles and implementation methods of ethernet layer 3 switch are described, and its advantages and applications are also introduced. in the later part of the thesis, detailed analysis is made for the realization principles of the switching structure and internal function modules of multiplayer

    該部分重點解釋了千兆以太的體系結構和協議規范,對pcs 、 pma和pmd子的實現技術和有演算法的設計思想進行了深入的分析;並對設計中用到的幾種物理晶元進行了介紹;此外該部分還分析了傳統交換機和路由器的局限性,對集交換和路由優點於一身的交換技術進行了討論,闡述了以太交換機的一般原理和實現,並介紹了其優點和應用。
  5. The second part introduces the change in environment in the ages of the network economy, the characteristics of the layer - organization and its unadaption to the network economy ; analyzes the netations economy the organizations of enterprises and the requirements and the challenges to the layer - organization by the network economy

    部分,介紹了路經濟時代企業組織生存環境的變化;科組織的特點及對路經濟的不適應性;分析了路經濟時代企業組織間的系並從理論上闡述分析了路經濟對科企業組織的挑戰及要求。
  6. Paper is divided into five chapters, chapter one is introduction, summarize the problem of community and present situation of its informative ; chapter two is theoretical discussion, summarized up the relative conception of community and informative community, built a theoretical platform for text to spread out ; chapter three discussed type partition of community and the standard of construction of each kind of community ; chapter four is the focal point, deeply discussed for different informative construction level of three kinds of community, including the community service informative and the construction of community informative network platform, at the same time give certain suggestion for the operation pattern of community ; chapter five discussed tendency of community development, and for meeting development to community based on learning, put forward three kinds of management pattern, and from angle of economic based on knowledge, put forward innovation and development for community management

    全文分為五章,一章是緒論,綜述討論社區及其信息化的研究現狀和存在的問題;章是理論論述,對社區及信息化社區的相概念進行歸納,為全文的展開搭建了理論平臺;三章討論了社區的類型劃分和各類社區的建設規范;四章是全文的重點,對三類不同次的社區的信息化建設進行深入討論,包括社區信息化路平臺的建設和社區服務信息化的建設,同時對社區的運行模式給出一定的建議;五章論述了社區的發展趨勢,和為了適應目前創建學習型社區的發展趨勢而針對三類社區的建設特點提出的管理模式,並從知識經濟角度來考慮社區的管理,提出對社區管理的發展和創新。
  7. Basing on material of management consulting enterprise, investigation, statistics data, document and internet, selecting some cases, in ways of qualitative and quantitative analysis, we probe some problems and their causes in management of domestic management consulting enterprises, use the experience of other countries for references, find a suitable management model. in view of microcosmic, this paper systematically analyzed the management of domestic management consulting enterprises, especially in organizing form, management system. the paper has some meaning to the development and their industrialization of domestic management consulting enterprises

    本文以中國管理咨詢企業為研究對象,採用來自於管理咨詢公司內部、調研資料及統計數據的一手資料,以及相文獻和路上所包含的手資料,在案例分析、定性分析的基礎上,努力增加數據分析、模型應用的內容,分析目前中國管理咨詢企業運營過程中存在的種種問題,揭示深次原因,並借鑒國外咨詢公司多年積累的豐富從業經驗,探討構建適合中國管理咨詢企業發展的運營模式。
  8. First classifier chooses two classes whose matching distance between it and paper currency is bigger than others from all class. then in the second stage, we extract some new feature and improve the classifier to generate the last result. in the stage of defect detection for paper currency, we advances a homogeneity based algorithm for the detection of scratch and cracks appearing on paper currency, in which the homogeneity feature of the sensed paper currency image is first constructed to locate the pixels that probably been polluted, the image registration algorithm is subsequently used to overlay the sensed and reference paper currency image

    在特徵提取中,我們對基於方向塊的特徵提取方法進行了分析,在此基礎上針對美元特點,對圖像方向塊的劃分方式做了研究,並提出了基於幾何距離的特徵提取方法;在分類器設計中,我們採用了lvq路對紙幣進行學習與分類,並提出了一種具有兩結構的分類演算法,首先對輸入的特徵向量進行粗分類,選定與特徵向量匹配距離最大的兩類幣種,進入分類器;在分類器中,我們通過研究進入該模塊兩類幣種特徵塊的相性,重新設計了特徵向量,同時對分類器進行改進,最終實現對紙幣的分類。
  9. The history of the development of database technology can be divided into three phases : the first generation is the reticulation / hierarchical data model based on database ; the second generation is the relational data model based database ; the third generation database which has the object oriented character breakthroughs the localization of the traditional database model which is unable to build model based on complex data structure. the third generation has led the database system to a new time

    數據庫技術的發展經歷了三個階段:一代數據庫系統是基於狀、狀數據模型的狀、狀數據庫管理系統;代數據庫是基於平面系模型的系數據庫系統;以面向對象模型為代表的三代數據庫系統突破了傳統數據模型在復雜數據建模和管理方面存在的局限性,使數據庫系統進入了新的時代。
分享友人