算術緩存器 的英文怎麼說

中文拼音 [suànshùhuǎncún]
算術緩存器 英文
arithmetic register
  • : Ⅰ動詞1 (計算數目) calculate; reckon; compute; figure 2 (計算進去) include; count 3 (謀劃;計...
  • : 術名詞1. (技藝; 技術; 學術) art; skill; technique 2. (方法; 策略) method; tactics 3. (姓氏) a surname
  • : Ⅰ形容詞1 (遲; 慢) slow; unhurried 2 (緩和; 不緊張) not tense; relaxed Ⅱ動詞1 (延緩; 推遲) d...
  • : 動詞1 (存在; 生存) exist; live; survive 2 (儲存; 保存) store; keep 3 (蓄積; 聚集) accumulat...
  • : 名詞1. (器具) implement; utensil; ware 2. (器官) organ 3. (度量; 才能) capacity; talent 4. (姓氏) a surname
  • 算術 : arithmetic figure; arithmetic
  • 緩存 : buffer
  1. Main technic of giss webgiso thus function modules architecture and network topological structure are confirmed webgis system implements the basic function of electronical map, such as map zoonu pan, and the abundant query of geograph and database by using maplnfo mapxtreme for java as map server and jsp., java technico this system also can implement the routing of linesx analysing of buffer and so on0 this paper advances storage model of roads and pipelines topology data, efficiently solves the maintenace problem of network topology data of webgis and implements the shortest path algorathm based on webgis by improving it0 the system has better opening by suppling database interface of map ? the system has perfect on - line help and user forum and favorable interfaces and implementation of this system makes fundament for the further research of webgiso

    本系統利用mapinfomapxtremeforjava作為地圖服務,採用jsp和java技,實現了基於webgis的電子地圖的縮放、漫遊等基本功能,並具有豐富的圖文定位查詢功能;實現線路路由、沖區分析等輔助決策功能;構建了道路管線網路拓撲數據的儲模型,有效地解決了基於webgis的網路拓撲數據的維護問題;對dijkstra演法進行了一些改進,實現了基於webgis的最短路徑演法;本系統提供了電子地圖數據庫介面,使本系統具有很好的開放性和通用性; webgis系統軟體具有完善的在線幫助和用戶交流論壇,人機界面友好。
  2. A portion of the buffer cycle in which the logic or a rithmetic unit must cease operation or neither will be able to communicate with the memory unit

    周期的一部分,在這期間,邏輯與必須中止操作或不能與傳輸信息。
  3. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計機圖形交互技這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被入信息中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技中使用附加紋理信息的應用實例以及相關定義
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