紋理映射 的英文怎麼說

中文拼音 [wényìngshè]
紋理映射 英文
texture mapping
  • : 名詞(花紋; 紋縷兒) lines; veins; grain
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 紋理 : vein; lines; stripes; grain; graining; varvity; texture紋理方向 grain direction
  1. In this engine, we loaded some 3d data models, established 3d terrain, the construction on the ground, the numen of the secene ; made the use of shading model we realized the lighting of the scene, and made the use of the environment texturing mapping we realized the sky box, and mip - maping we realized the rendering of the 3d terrain, which gave us the ideal effect

    系統中實現了載入三維模型文件,建立了三維地形、地面建築物、場景中的精靈;使用光照明模型實現三維場景的照明效果;使用環境紋理映射技術實現大環境天空的渲染,使用mip - map紋理映射技術實現三維地形的表面;得到了比較想的渲染效果,實現了對三維場景的漫遊。
  2. On the other hand, the drawing part of the program applies the technology of illumination and texture mapping, taking into account some nature phenomena such as random natural factor and phototropism. the plant, generated by the program, thus is three - dimensional, vivid, and accord with natural law

    另一方面,運用光照、紋理映射等技術,結合植物生長過程中的隨機因素和趨光性等自然現象,實現了植物生長過程的計算機模擬,生成的植物具有三維立體效果,形態逼真,符合自然生長規律。
  3. Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created

    採用多解析度技術構造無縫拼接圖,然後把三維網格模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算法的數學思想,將匹配公式進行改進后應用於模型網格點的適配,在作了一定假設后推導出逆向圓柱的計算公式,再將適配后的柱面網格回去,最後進行紋理映射生成真實感的特定人臉的三維模型。
  4. Representation of urban buildings using modified relief mapping

    採用改進型浮雕紋理映射的城區房屋模型表示方法
  5. Texture mapping technique maps texture onto surface of 3 - d object, generating no interruption anywhere and having fine resolution

    紋理映射圖像到三維物體表面上,在物體各表面上不會變形和間斷,而且有很好的解析度。
  6. National academy of sciences, usa, 1998, pp. 8431 - 8435. 29 sander p, snyder j, gortler s, hoppe h. texture mapping progressive meshes

    由於本文方法並不依賴于網格曲面的拓撲結構,可同時適用於網格模型和點模型的紋理映射應用。
  7. In recent years, the techniques of using computer to simulate the artistic effects, such as canvas and sculpture, emerged in endlessly

    為干筆模擬所普遍採用的紋理映射方法,過于依賴樣圖,無法體現出飛白的靈活多變的特點。
  8. 1. basic computer realistic graphics algorithms, including illumination model, raytracing, radiosity, texture mapping and so on

    所涉及到的主要演算法有光照明模型、光線跟蹤演算法、輻度演算法、紋理映射技術等。
  9. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面直接進行噴繪,以獲得復雜圖這一計算機圖形交互技術這一新問題,研究了一種將圖的象素位置信息轉換成彩色信息,然後利用紋理映射坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入光線方向和表面法向被進一步轉換為光強值,而坐標則被解碼后還原成與該可見點對應的坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應象素點的坐標,經過演算法優化,實現了對三維物體表面的實時噴繪;同時闡述了在三維圖象生成技術中使用附加信息的應用實例以及相關定義
  10. In proc. siggraph, minneapolis, minnesota, july 23 - 27, 1984, pp. 223 - 231

    與浮雕紋理映射相反,基平面在包容體積的頂面。
  11. 58 tomasi c, manduchi r. bilateral filtering for gray and color images. in proc. iccv 98, bombay, india, january 4 - 7, 1998, pp. 839 - 846

    曲面參數化是實現紋理映射重采樣以及其他各種幾何處的基礎,它的關鍵問題是如何減少參數化過程中的變形扭曲。
  12. In order to further reduce the texture distortion which was caused by the algorithm of hemispherical surface mapping, the algorithm of traditional hemispherical texture mapping and its deficiency were discussed

    為了進一步減少半球面演算法產生的形變,首先對傳統的半球面紋理映射演算法及其不足之處進行分析,並在此基礎上提出一種半球面紋理映射新演算法。
  13. Object modeling technology ( omt ), mipmapping, texture mapping, environment effect disposing etc. are applied to increase the efficiency of scene ' s generation, and enhance the reliability and the third dimension of simulation

    面向對象建模技術( objectmodelingtechnology , omt ) 、 mipmapping 、紋理映射和環境效果處等多種技術的應用提高了視景生成的效率,增加了模擬的可信度和真實度。
  14. Control and telemetry system with high realistic visual effect were created firstly by texture mapping technique in 3d max modeling software. the label, symbol and materials ’ texture of the equipment were presented by color texture mapping technique

    本文中首先利用多邊形建模技術、紋理映射技術在3dsmax建模軟體中創建出了高逼真度的控制和遙測系統的三維模型。
  15. In the movement modeling, the paper proposes a method used as describing the phenomenon of object movement, that is, using texture mapping method to describe the collision response of object

    在運動建模中,提出了一種用來描述物體運動現象的方法,即用紋理映射法來描述物體的碰撞響應。
  16. The paper points out that different material must be imitated through different methods. in the paper, the standard material is imitated by using illumination model, and the non - standard material is imitated by using texture and illumination model. last, using the realistic image synthesis technique, material function and the rendering technique, i realize the scene modeling, projection transformation, visible - surface detection, illumination model and surface rendering in this paper

    其次,根據材質屬性的不同將材質分為標準材質和非標準材質,並且根據材質的不同屬性而採用不同的方法進行模擬,對標準材質,如銅、鐵通過光照明模型技術來模擬;對木材等非標準材質通過紋理映射技術來逼真的模擬,並分析總結出模擬各種材質的經驗模型,即一個初步的生成函數,在此基礎上對函數進行了數學演變,最終建立一個比較完善的生成函數,並且對函數中的主要影響因素進行了分析。
  17. Structure that contains miscellaneous texture - mapping capabilities

    包含雜項紋理映射功能的
  18. The reconstructing of the tiny terrain based on fractal theory

    基於紋理映射技術的地形可視化
  19. Medical applications of volume rendering based on texture mapping

    紋理映射體繪制技術的醫學應用
  20. Specifies whether the device supports texture mapping on lines

    指定設備是否支持對線條進行紋理映射
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