紋理角 的英文怎麼說

中文拼音 [wénjiǎo]
紋理角 英文
texture corners
  • : 名詞(花紋; 紋縷兒) lines; veins; grain
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • : 角Ⅰ名詞1 (牛、羊、 鹿等頭上長出的堅硬的東西) horn 2 (古時軍中吹的樂器) bugle; horn 3 (形狀像...
  • 紋理 : vein; lines; stripes; grain; graining; varvity; texture紋理方向 grain direction
  1. Types of facial makeup in operas initial role is exaggerated her role with striking places and face the veins, using exaggerated by the performance of dramatis personae of personality, psychological and physiological characteristics, and using this to the entire drama circumstances, but later types of facial makeup in operas by kan to complex, from rough to the small, youbiaojili, from shallow to deep, itself becoming a nation of characteristics, to the facial expression means for the pictorial arts

    臉譜最初的作用,只是誇大劇中色的五官部位和面部的,用誇張的手法表現劇中人的性格、心和生上的特徵,以此來為整個戲劇的情節服務,可是發展到后來,臉譜由簡到繁、由粗到細、由表及裡、由淺到深,本身就逐漸成為一種具有民族特色的、以人的面部為表現手段的圖案藝術了。
  2. The experiment datum indicates that the feature parameters of mrf model have the rotative invariability for the texture image with small angle rotation

    研究了小度的旋轉和圖像噪聲污染對馬爾可夫隨機場模型的特徵的影響。
  3. Opengl functions are performed to draw triangles, paste pictures on models, and simulate the real light rays to get realistic stereo graphic interface in virtual environment. windows socket middle ware - ndk 2. 0 is used to build the network structure

    針對真實感圖形界面的要求,利用opengl強大的繪圖功能,進行三形的繪制、的貼圖、光照的模擬,並採用時分製法和分光法實現了立體顯示,使系統逼真可信。
  4. It is natural to extend this algorithm to 3d triangular mesh and output the texture coordinates for each triangle vertex

    該演算法可以自然擴展到三維三網格,以三面片作為合成單元,合成后直接輸出每個頂點的坐標。
  5. Interpolation of user - provided vectors provides a smooth vector field capable of being used to guide the change of directions and scales in texture synthesis

    根據用戶在此三網格上指定表示方向和大小的矢量來插值生成矢量場,用以控制合成的變化。
  6. By an investigation to various examples, it is found that the texture distortion is mainly produced from the discord of direction variation between texture and surface geometric, incurred by the simplification to the surface

    從另一個度對扭曲的產生原因進行了分析,認為扭曲主要是由於簡化導致模型表面幾何方向變化和方向變化不一致造成的。演算法因此根據幾何和方向變化來度量扭曲的程度。
  7. The pad is smooth on one side to lift away dirt, oil and makeup and textured on the other side to gently exfoliate and smooth away dry patches

    面可輕柔地擦拭質皮脂等污垢;幼面則能深入清潔毛孔,卸除臉部所分泌的油脂和化妝品等污垢。
  8. Perspective correction is a process of interpolating texture coordinates prior to sampling a texture so that a polygon that is angled away from the camera is stretched correctly for the apparent depth of the polygon

    透視修正是一種在對進行采樣之前對坐標進行插值計算的過程,這樣,對于偏離鏡頭方向一定度的多邊形,才能使其在視深范圍內正確伸展。
  9. ( 2 ) directionality is one of the basic texture characters, in order to use this character, texture image is convoluted with laws models

    ( 2 )方向性是的一個基本特徵。為了利用這種特性,將圖像和laws模板相卷積,分別濾出圖像的水平邊緣、垂直邊緣和對邊緣。
  10. Lastly, aiming at the poor results which all current algorithms do for directional textures, and cannot synthesis texture directly, aiming at the particularity of this kind of textures, we bring forward the conceptions of non frontal parallel textures and frontal parallel textures. by analyzing texture ' s direction through fourier spectrum, we introduce the conception of main direction, and solve the approximation value of texture ' s main direction by discrete approximated approach. by this way, we can synthesis indirectly simple structural non frontal parallel textures

    最後針對現有演算法對帶有方向的合成效果差,無法直接合成圖像的難點,本論文首先提出了非正平行與正平行的概念,分析了它們之間的內在聯系,引入了兩個度參數來描述的朝向,採用傅立葉頻譜法分析的方向特性,並提出了主方向的概念,本論文引入離散逼近的方法來求解出主方向的近似值,這樣我們就能用一種間接的方法合成簡單的結構性非正平行
  11. An approach of texture mapping based on triangulation is presented

    摘要提出一種基於三劃分的映射演算法。
  12. In this thesis, we propose a new spherical. harmonics based 3d texture model - illumination - dependent texture ( idt ). this texture model concentrates on presenting the 3d surface detail effects due to light movement, and ignores the effects caused by variation of viewing direction

    本文提出了一種新的基於球面調和函數分析的3d技術?光照相關,著重表現3d表面在不同光照下的視覺效果,同時忽略視因素的影響。
  13. It processes these data that gathered from the optical measurement system or other 3d measuring apparatus directly without the preprocessing of wiping off noise points. user can define the resolution of the exported triangle mesh through setting a few parameters. it still can process other information of the points of cloud except for the x, y, z coordinates, such as color information ( rgb )

    它可以直接處來源於光學測量系統或者其他的一些三維測量系統的數據,而不用經過去除雜點的數據預處過程;輸出三形網格的解析度可以由用戶通過設置一些參數來進行控制;這個演算法還可以處一些來自於點雲的點所帶的除了( x , y , z )坐標以外的一些信息,比如說顏色信息( rgb )等;此外我們還提供了幾種可以實現的映射( texturemapping )的思路。
  14. It is one of those techniques that look good in tech demos, papers with specific scenes, textures and viewpoints. but not in general

    不一般的視差貼圖,要集合良好的演示技術,特定布景,對象和觀察視
  15. On the base of matching accurately, 3d models are reconstructed by reconstructing space points and method of surface reconstruction. then, third dimension 3d models are reconstructed by using textures from the images. then, application of 3d reconstruction in the visual museum is research

    在精確匹配點集的基礎上,通過空間點重建和表面重建法重建出目標對象的三維模型,並從採集的圖像中提取真實,對圖像進行二維三化,三化的二維點列再影射到三維空間,為三維模型添加,得到具有真實感的外觀模型。
  16. In the process of developing the system, the paper discusses in - depth some key technologies such as spatial index of triangulated irregular network ( tin ) data, the integration of multi - source data, the process of dem & texture data, the application of lod in real - time animation, the technique of clipping in 3d landscape, the stereo synchronizati on, the multithreading

    在系統開發過程中深入研究了幾項關鍵技術:三網索引、多源數據的集成、數字高程模型與數據的處、實時動畫中的lod 、三維景觀中的裁剪、立體同步以及多線程。
  17. Where is the top left corner ? where does the texture begin

    左上在哪裡?從哪裡開始?
  18. The mainly method is using different image processing methods to enhance character ’ s corner, color and texture features, then classifying text and background to form the candidate regions, then rectifying the real text area through the postprocess. in this thesis, we study on text detection

    文本提取的研究思路主要集中於應用各種圖像處的方法將文字區域的邊特徵、色彩特徵和特徵突出,然後根據一定的分類演算法來劃分候選的區域,經過進一步的后處來最終確定實際的文本區域。
  19. And then in - depth researches are made in vehicle recognition features extraction and recognition method. in addition, a vehicle target recognition method with neural network is tested. the main results are as follows : 1

    主要內容如下: 1 .本文所處的數據源隨著拍攝時間的變化視頻圖像的亮度有很大的差異,而且拍攝背景比較復雜,同一車輛目標在不同度和姿態下其光照與也有較大的變化。
  20. In this paper, we bring forward several new opinions and algorithms on tsfs. firstly, we introduce the development in the area of texture synthesis. secondly, we analyze existent algorithms on tsfs deeply, expatiate on the contents of texture character, present the standard and method in identifying texture character, and summarize the process of tsfs using texel

    本文首先介紹了合成技術的發展,其次從合成質量的度對現有基於樣圖的合成演算法進行了深入的分析,闡述了特徵應包括的內容,提出了識別特徵的目標和直接識別的方法,並總結了用元合成的過程;然後本文提出了一種新的合成演算法。
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