繪圖相互交換 的英文怎麼說

中文拼音 [huìxiāngjiāohuàn]
繪圖相互交換 英文
dx (drawing interchange)
  • : 動詞(畫出圖形; 描寫) paint; draw
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • : 相Ⅰ名詞1 (相貌; 外貌) looks; appearance 2 (坐、立等的姿態) bearing; posture 3 [物理學] (相位...
  • : 代詞(相互;彼此) each other; mutual
  • : Ⅰ動詞1 (把事物轉移給有關方面) hand over; give up; deliver 2 (到某一時辰或季節) reach (a cert...
  • : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
  • 繪圖 : plot; draw; sketch; plotting; mapping繪圖板 drawing board; field plotter; plotting board; plottin...
  • 相互 : mutual; reciprocal; each other
  1. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視中對三維物體表面紋理直接進行噴,以獲得復雜紋理這一計算機技術這一新問題,研究了一種將紋理的象素位置信息轉成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴;同時闡述了在三維象生成技術中使用附加紋理信息的應用實例以及關定義
  2. At the same time, the method of disposal phase shift of ct by compensation is introduced. then the analysis and statistic of electrical power quality, the control scheme and compensating amount of capacitor for reactive power compensation are analyzed respectively. and in the paper, the control with a / y and the switch with ac contactor and solid state switch is valid measure not only for improving operate level economically and amending electrical power quality but also for avoiding of replacing switch frequently and decrease economic loss

    然後對現有的演算法進行了詳細的分析、比較,篩選出既能滿足硬體要求又可降低投資、保證精度、簡化軟體的方案,確定了準同步采樣的方案,並通過對準同步采樣誤差的分析,提出了一種從45開始采樣,從而提高精度的采樣數據處理辦法,同時,對于電流感器位漂移提出了一種補償辦法,接著對裝置中電能質量分析與統計以及無功補償中電容器的補償量、投切原則也作了應分析,其中對于無功補償採用y混合接線,並利用流接觸器和固態開關共同投切電容,不但提高了經濟運行水平、改善了電能質量,而且有效的避免了頻繁更開關,減少了經濟損失;最後,設計了裝置的硬體電路並制了應的軟體流程
  3. In addition, all diagram in the paper, such as the class diagram, interaction diagram and state machine diagram etc., are drawed by using uml

    另外,本文中的關類、狀態轉和協作均採用uml制。
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