色彩映射 的英文怎麼說

中文拼音 [shǎicǎiyìngshè]
色彩映射 英文
color mapping
  • : 色名詞[口語] (顏色) colour
  • : 名詞1 (多種顏色) variegated colour 2 (彩色絲綢) coloured [variegated] silk; colour festoons 3...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 色彩 : colour; hue; tint; colouration; tincture; blee; shade
  1. Based on the preliminary knowledge of color coordinate, color space and color difference, in chapter 4, we focus on the image preprocessing, that is the gamut mapping between the color paper and the crt displayed image. color correction and its realization of our lcos digital image print head are also given in this chapter

    在第四章,我們重點研究的用於數碼沖印的顏校正模塊及其實現,這一部分在簡要介紹坐標與顏空間,差計算公式的基礎上,將重點放在數碼擴機目標域以及源方法,密度計密度空間以及度空間關系,即時度與密度空間的關系等的研究。
  2. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成信息,然後利用紋理將紋理坐標連同該點上的顏值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏值依該點處的入光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  3. The colorful marble balls are spinning under the force of running water and their faces are more beautiful under electric lights. the analysis and research on stone balls have not caused enough attention in the world

    它是用具有一定的大理石球體在水力驅動下旋轉,球面的水膜在燈光的下呈現出動態的美感,配合假山、噴泉、音樂等,給人以藝術的享受。
  4. Improvement to color quantization based on self - organizing maps for computer graphics partition

    一種用於計算機圖形分離的自組織量化方法
  5. In order to solve the nonlinear mapping problem of the color space transformation, this thesis puts forward a new method by improving the bp artificial neutral network arithmetic on the basis of the study on the icc profile format specification and the characteristics of monitor color display, and realizes it in the software of visual c + + 6. 0 ; a screen color calibrator is developed by using the high - precision rgb color sensor ; the black - point and interconnections caused by the rgb color sensor are eliminated by the amended formulation

    本課題在對icc標準的管理系統和顯示器的呈特性進行研究的基礎上,針對顏空間轉換的非線性的問題,提出了一種改進的bp神經網路的方法,並在vc + + 6 . 0軟體中編程實現了該演算法;利用高精度rgb顏傳感器tcs230研製了一種屏幕校準器。
  6. The elastic vibration curves of generalized coordinates in a motion ' period are obtained ; the dynamics stresses in the links are calculated ; the change conditions, of vibration model of the first to fourth order are also obtained. a post - processing method, including color mapping and animation technique and so on, is used in the kinematics and dynamics analysis of planar linkage. the results of the application are favorable

    充分運用matlab軟體強大的圖形顯示功能,將運動學、動力學分析結果進行了可視化處理,將色彩映射運用到圖形之中,並運用動畫技術,實現了動畫效果的圖形顯示,取得了較好的直觀效果。
  7. To analyze conveniently, analysis personnel regularity need to make the operation of background color filling, anode 、 cathode filling, gradual change filling of anode and cathode to eliminate burr phenomena and mosaic phenomena during the filling process. earthquake interpret deal with a lot of data, a mass of proportion operation, coordinate conversion and coordinate mapping must be dong in the plot process, it may frequently appears the phenomena of memory deficiency, graphics refurbish in low speed, graphics overlap and twinkle, so it make use of the technique of memory mapping document, memory dc plotting and local plotting twice and so on to implement quickly and top - quality plotting of lots of gigantic graphics and implement continuous and rolling display

    分析人員為了方便分析,也經常需要把波形進行底圖填充,正級、負級填充,正負極的漸變填充,並消除在填充過程中出現的毛刺現象、馬賽克現象。因地震解釋所涉及的數據量很大,在繪圖過程中要進行大量的比例運算、坐標轉換及坐標等,就會經常出現內存不足、圖形刷新速度過慢、圖形重疊和閃爍等現象,所以需要採用內存文件、內存dc繪圖、局部重繪等技術,實現大數據量巨幅圖形的快速度、高質量繪制以及圖形的連續滾動顯示。
  8. Chapter 4 proposes 2 algorithms which pointed to digital lcos and analog lcos, compared with other algorithems that have published, this 2 algorithm can achieve 8, 64, 4096 colors and 24bit true color, which means they have very good color adaptability. the clock computing after that mapped the 2 algorithms into the clock definition level of fpga, which means good engineering implementation. the clocks computing here are based on the 2 algorithms, and these establishes foundation for the rest analyse & design works

    第四章在前人工作的基礎上提出了針對數字式lcos和模擬式lcos像源的2種fsc演算法,相對于其它公開發表的演算法來說,這2種演算法可實現8、 64、 4096、 24位真等不同數下的fsc顯示,具有更好的適應性,且隨后的時鐘計算將這2種演算法到fpga內的時鐘定義層次,具有更好的可執行性和工程實踐性。
  9. ( 3 ) the method of texture mapping was used to realize the multicolor display of seismic profile, and it can make abundant and smooth graphic detail quickly

    ( 3 )利用紋理方法來實現地震剖面的顯示,能快速生成豐富、平滑的圖像細節。
  10. At first, transfer all the pixels of color image

    首先把圖像到一定的特徵空間
  11. On the basis of getting the gamut shells and gamut sections, an adaptive compression mapping method is designed and realized. the method ' s anchor point is selected according to the maximum chroma point of printer gamut, so the mapping distortion could be decreased to some extent in the maximum distortion subregions

    在獲取整體域外殼與域剖面對比圖的基礎上,設計並實現了自適應壓縮匹配演算法,該演算法按度最大點位置確定參考點的明度值,具有自適應性,可有效減小最壞子域的匹配失真。
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