虛功互等定理 的英文怎麼說

中文拼音 [gōngděngdìng]
虛功互等定理 英文
reciprocal virtual work theorem
  • : Ⅰ名詞1 (空虛) void; emptiness 2 (政治思想等方面的道理) guiding principles; theory 3 (二十八...
  • : 名詞1 (功勞) exploit; merit; meritorious service [deed]: 戰功 military exploits; 立功 render me...
  • : 代詞(相互;彼此) each other; mutual
  • : Ⅰ量詞1 (等級) class; grade; rank 2 (種; 類) kind; sort; type Ⅱ形容詞(程度或數量上相同) equa...
  • : Ⅰ形容詞1 (平靜; 穩定) calm; stable 2 (已經確定的; 不改變的) fixed; settled; established Ⅱ動詞...
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  1. Fist of all, on the basis of the research of agone boffins, this author investigates the interaction mechanism of bolts and rock, and introduces the elastic ? lastic analytical resolution which is consist of the liner structure, the equivalent reinforced wall rock and the original wall rock in the simple loading from the equivalent well - proportioned view ; this solution is very important meaning for the engineering design. on the basis of coulomb friction model, the author introduces the finite element equation of the contact problem in order to provide the academic foundation for the application of msc. marc. finally, combining the engineering practice of the non - linear analysis of shield tunnel through yellow river of the south - north water transfer and using the model of friction, the author researched the evolution law of stress and displacement field in the structure of grouted rock bolts, and analyzed the effect to the stress and deformation of surrounding rock mass due to anchor supports

    首先,在前人研究成果的基礎上,對錨桿與圍巖的相作用機進行研究,利用全長錨固錨桿的中性點論,從效均化的角度來考慮錨桿對圍巖的加固作用,並推導了在簡單荷載作用下,含有襯砌、效加固后的圍巖、原始圍巖三者的彈塑性解析解,對工程設計有著重要的參考意義;在數值模擬方面,以考慮錨固圍巖滿足規則化庫侖摩擦模型為基礎,利用推導了接觸問題的有限元方程的計算格式,為開發運用大型商用有限元軟體msc . marc提供了論根據,也形成了本文的論基礎:最後,論文以南水北調東線穿黃隧洞穩性分析項目為工程實例,利用本文所述的接觸問題的摩擦模型論,對錨桿支護結構的應力場、位移場的變化規律進行了研究,分析了加錨支護對隧洞圍巖應力、變形的影響。
  2. Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail, and analyzes entities of the system. realizes the randomness of traffic flow and constructs vehicle arriving model, vehicle movement model on road segments and vehicle movement model on intersections, so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation, and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout, analyzes and decomposes the system to deduce a certain simplification method. and researches the application of urban traffic route choice

    論文主要工作如下: 1 )利用面向對象技術分析交通模擬系統模型之間的橫向關系和交作用,研究靜態實體的狀態變化和動態實體的運動規律;利用面向對象的程序設計語言實現系統中模型的縱向關系; 2 )詳細闡述交通微觀模擬系統的能設計、軟體設計,分析模擬系統中的實體;實現車流的隨機性,建立車輛的到達、車輛在路段上的行駛過程、車輛通過交叉口的行駛過程模型,完成交通模擬的核心內容; 3 )利用三維建模軟體multigencreator和實時模擬軟體vega建立交通狀態微觀模擬的三維擬環境,在靜態視景中驅動駕駛員-車輛單元、信號燈動態實體; 4 )研究棋盤式道路格局的特點,從論上分析並分解系統,得到一的簡化依據,進一步研究城市交通路線選擇的應用。
  3. Main contents list as follows : 1. eai communication mechanism of vrml 2. feature based model restructure 3. mapping algorithm of model 4. assembly processing analysis 5. creating mechanism of assembly model 6. optimization of model 7. assembly constraint relations processing prototype system of web - based interactive virtual assembly platform is developed based on studies above, and its functions, such as data management of network virtual product, definition of assembly tree structure, control of assembly, etc, are implemented and have gotten well engineering application effect

    課題重點研究了該平臺的體系結構及支持網路化擬裝配中的相關關鍵技術,包括vrml的eai ( externalauthoringinterface )通信機制、基於特徵的模型重構、模型的映射生成演算法、裝配過程分析、裝配模型的創建機制、模型的優化處、裝配約束關系的處,並在此基礎上開發了一個基於web的動式擬裝配平臺的原型系統,實現了網路化擬產品的數據管、裝配樹結構的義以及裝配控制能,取得了較好的工程應用效果。
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