虛擬城市 的英文怎麼說

中文拼音 [chéngshì]
虛擬城市 英文
cyber city
  • : Ⅰ名詞1 (空虛) void; emptiness 2 (政治思想等方面的道理) guiding principles; theory 3 (二十八...
  • : 動詞1. (設計; 起草) draw up; draft 2. (打算; 想要) intend; plan 3. (模仿) imitate
  • : 名詞1. (城墻) city wall; wall 2. (城墻以內的地方; 城區) city 3. (城市) town 4. (姓氏) a surname
  • : 同 「黻」[fú]
  • 虛擬 : 1. (虛構的) invented; fictitious 2. (假設的) suppositional; 虛擬語氣 [語言學] subjunctive mood
  1. Virtual reality tecnnique and its ap - plication in urban planning

    現實技術及其在規劃中的應用
  2. The informal working group saw hong kong possibly emerging as the first in the world to achieve dvp delivery versus payment, pvp payment versus payment and tvp transfer of title versus payment electronically and becoming the first virtual financial city

    銀兩訖delivery versus payment即時匯款同時交收payment versus payment以及即時付款同時轉移產權transfer of title versus payment ,並成為首個金融
  3. Virtual reality and its application in gis

    現實技術及其在建設中的應用
  4. At the same time, the technology of real time walkthrough in virtual environment will contribute a lot convenience to cad in architecture, environment designing, city layout. and provide a good solution for digital city and virtual community

    環境實時漫遊技術則為建築cad 、環境設計、規劃提供了方便有利的手段,並為數字社區提供了良好的解決方案。
  5. With an exemple of creating virtual city scene to illuminate how many technologies integrate organic

    本文具體以虛擬城市街道場景的創建為例來說明多種技術是如何有機結合的。
  6. As technology pushes forward by the day, its development is deeply intertwined with the concepts and forms of media arts ; at the same time, it has inconspicuously marched straight into our daily lives

    科技日益千里,其發展緊密地連系著新媒體藝術的形式及概念,同時人們亦活在的社區中,遊走于與生活空間之間,被科技全方位包裹著。
  7. First, the system builds the model of the bank and bottom of river, according to the river ’ s information and the information of the scene on the two side of the river. second, i read and preprocess the model file data and implement the organization and encapsulation about the space data of the virtual river. in the end, adopting to use these rending technology, such as show list, priority texture, and level of detail, i realize the real - time and vivid showing of the three dimension river ’ s virtual scene and provide abundant ways of people ’ s interacting with the virtual scene, on base of sufficiently making use of the memory of vision card and the cpu of the computer

    它主要融合現實技術、三維數據可視化技術、面向對象的設計和編程技術,在vc + +平臺上,利用opengl三維圖形開發庫,以真實的河道現狀信息和周邊景物信息為依據,對河道、河底的三維空間數據進行三維幾何建模;然後通過讀取和預處理模型文件數據,實現場景空間數據的組織和封裝操作,並對空間數據進行優化;最後採用顯示列表、紋理優先級、細節層級模型( lod )等渲染技術,利用opengl的渲染特性,在充分發揮顯卡內存、處理器等各種軟硬體資源的基礎上,實現三維河流實時逼真的真實感場景顯示,並提供豐富的人機交互手段。
  8. By extend of scene simulation application in more area, like industry design, military exercise, city planning simulation, interactive amusement simulation and so on. establish real - time interactive scene simulation system using personal computer can reduce the total price, it will spread the application of scene simulation

    隨著視景模在許多領域得到廣泛應用,如工業設計、軍事演習、規劃模現實模培訓、互動式娛樂模等等,由於使用pc機建立網路環境下的實時交互視景模的費用較低、模效果好,因此這一研究成果可以促進視景模應用的推廣。
  9. Being used the computer animation, the buildings of a city section in plarming can be seen concretely in the computer ; the fashionable dresses in designing can be showed lively by virtual models ; the ancient dinosaur can run lifelikely in groups on the screen, and so on. a variety of inconceivable miracles can use the computing animation technology to reappearance

    尚在設計中的小區在計算機動畫中可變成拔地而起的高樓,尚在設計的時裝在未成衣前就可以用計算機的模特著裝走臺展示,早已絕跡的古代恐龍可以在屏幕上成群地奔跑,種種不可思議的奇跡可以憑借計算機動畫技術而神奇地再現。
  10. Therefore, how to solve the floating point precision and correlated problems plays an important role in the settlement of world coordinates

    所以如何在虛擬城市的輸出過程中有效地解決浮點精度相關的問題,對能否精確的生成世界坐標有著重要的影響。
  11. The theory and practice of applying multigen creator to building three - dimension model in the virtual city

    應用於虛擬城市三維建模的關鍵技術與實踐
  12. Base, d on the theory of rapid modeling, in the third chapter we presentsthe method used to modeling landform in the process of construction of large scale virtual city and practices the method in multigen creator by ways of developing plug - ins for the software

    第三章從快速建模理論出發,提出如何在大規模虛擬城市場景中構建地形的方法,並在multigencreator建模環境中以插件方式實現。
  13. Govern your own virtual metropolis as you see fit with sim city 4

    按你的要求管理你自己的虛擬城市
  14. Provides free news, profiles, e - mail, homepage, chat, and forums

    -包含論壇,聊天的虛擬城市,有相應工作可以選擇。
  15. In practice, taking virtual city environment for example, we developed a virtual city walk - through system based on opengl

    應用方面,以構建虛擬城市環境為例子,基於opengl開發了虛擬城市漫遊系統。
  16. Taking the virtual planning of a university ' s new school area as an example, the general process and measures of virtual planning were described

    摘要由於規劃的延續性與超前性較高,所以虛擬城市技術是一個可行的方法,而實時三維技術是影響最終沉浸程度的核心問題。
  17. Real - time rendering technology, including ibr, lod and so on. 4. proposed a design frame of modules for walk - through system of virtual city

    實踐方面,提出了模塊化的設計框架,開發了虛擬城市漫遊系統,並且把前面研究的相關理論應用到系統中,例如紋理反走樣技術、 lod技術等。
  18. Developed system based on opengl and some pertinent algorithms. 5. developed graphic interface between opengl and modeling software creator, resolving the problem of rapid modeling

    單靠opengl提供的繪圖函數不能有效地完成虛擬城市的幾何建模任務,本文開發了三維建模軟體multigencreator與opengl的圖形介面,加快了建模的速度。
  19. Taking the concept and theory introduced in the third chapter, in the fourth chapter we implement the rapid planting method in the process of construction of virtual city. the interactive creation, modifying and storing of cardinal curve are also involved

    第四章則秉承第三章的理念與方法,實現在大規模虛擬城市場景中進行綠化的快速建模,其中涉及曲線的交互產生、修改與存儲。
  20. Real - time rendering technology for large scale terrain is becoming a hot field which attracts more and more researchers " attention at present. it has been widely used in simulation of battlefield, vr, landscape programming of city, flood controlling, outdoor games, movie production, etc. the main method for terrain rendering is the terrain multiresolution model ( tmrm )

    大規模地形的實時繪制技術是目前人們廣泛關注和研究的熱點課題,它的應用涉及到如戰場環境模景觀規劃、旅遊、防洪減災、戶外游戲、影視製作、現實等眾多應用領域。
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