視差映射 的英文怎麼說

中文拼音 [shìchāyìngshè]
視差映射 英文
parallax mapping
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : 差Ⅰ名詞1 (不相同; 不相合) difference; dissimilarity 2 (差錯) mistake 3 [數學] (差數) differ...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  1. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤較小。 2 )基於極線幾何的快速逆演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆演算法,從多幅參考圖象精確合成當前點目標圖象。
  2. A nonlinear visual mapping model of the 2d eye - in - hand robotic visual tracking problem is proposed and a new visual tracking controller based on artificial neural network with bp - ga mixed algorithms is designed. simulation results show that this method can drive the static tracking error to zero quickly. moreover, a new nonlinear visual mapping model of the 3dof eye - in - hand robotic visual tracking problem is studied and a new visual tracking

    ( 5 )針對基於圖像雅可比矩陣的機器人手眼平動覺跟蹤問題,建立了新的模型,提出了基於bp一ga混合學習演算法的人一神經網路機器人平動覺跟蹤方法,模擬結果表明該方法控制下系統跟蹤誤快速趨近於零。
  3. Parallex bump mapping is a new technology to archive the target that renders wrinkle surface of high quality with a relatively low cost. it uses a much smart way that offsets the surface ' s texture coordinates than the ordinary displacement bump mapping technology that offsets the surface ' s geometry vertex instead. we will propose a bulk of idea to improve this technology ' s performance and quality

    紋理技術是新近提出的實現物體表面粗糙感的一種凹凸技術,它是對目前因計算量過大而無法應用於實時渲染系統中的位移技術的改進,這種技術不是對物體表面的頂點進行偏移,而是藉助于高度圖對紋理坐標進行偏移,從而近似達到位移技術的效果。
  4. Lod ( level of detail ) and some signal processing technologies are used along these strategies to keep the application ' s performance kept

    在本文的最後,給出了紋理技術的實現過程,且使用shader編程技術提高繪制的速度。
  5. The main duty of image manipulation module is to deal with the patient ' s foot picture captured by camera and then mapping final clear outline to main client. the model displaying module ' task is to display the orthosis on the main client and translate, rotate, zoom and mirror the orthosis. it also can change the viewport of the orthosis. the model modication module has a serial of function which can be modified the orthosis according to the situation of different patients. this article expound the wanton smooth area ' modification in detail from two aspects

    圖象處理模塊主要是把攝像頭獲取的病人足底信息進行圖像處理,最終把明顯的輪廓信息到主圖窗口;模型顯示模塊主要是顯示矯形器,並且可實現對矯形器的平移、旋轉、縮放、鏡像、渲染及圖變換等;模型修改模塊是針對千萬別的病人情況而確定的一組修型功能,本文對模塊中的任選區域修型功能從區域選定及區域編輯兩方面作了較為詳細的論述。
分享友人