視頻對象平面 的英文怎麼說

中文拼音 [shìbīnduìxiàngpíngmiàn]
視頻對象平面 英文
vo video object plane
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : Ⅰ形容詞(次數多) frequent Ⅱ副詞(屢次) frequently; repeatedly Ⅲ名詞1 [物理學] (物體每秒鐘振動...
  • : Ⅰ動詞1 (回答) answer; reply 2 (對待; 對付) treat; cope with; counter 3 (朝; 向; 面對) be tr...
  • : Ⅰ形容詞1 (沒有高低凹凸 不頃斜) flat; level; even; smooth 2 (高度相同; 不相上下) on the same l...
  • : Ⅰ名詞1 (頭的前部; 臉) face 2 (物體的表面) surface; top 3 (外露的一層或正面) outside; the ri...
  • 視頻 : [物理學] video frequency (v f ); vision frequency; visual frequency; video視頻變頻器[變換器] vi...
  1. Applying method of system ' s analysis integration definition method ( idef ) to the functional and structural analysis of net - nc operating platform, five modules of function have been abstracted, the charts of functional models of these modules have been designed ; 3. developing net - nc operating platform software by the object - oriented programming language delphi 5. 0, having realized information manage of the net - nc operating platform ; 4. integrating serial communication module and processing simulation module into net - nc operating platform, and fatherly functional integrate will go on ; 5

    在課題研究中,主要做了以下工作:研究了網路數控操作臺的結構模式,將其功能劃分為信息集成和功能集成;運用idef系統分析方法臺信息流進行研究,劃分出五大功能模塊,繪制出模塊功能模型圖,為信息集成做好準備工作;運用的程序設計語言delphi5 . 0開發操作臺軟體,實現操作臺的信息管理;實現了串口通信模塊、加工模擬模塊與操作臺的集成,為進一步的功能集成提供了思路和方法;網路數控操作個臺的研究與實現提出了將遠程技術集成入網路數控系統的方案。
  2. Engineering drawing has always been labeled as a practical subject. a combination of geometrical, building. mechanical and electrical drawing, it relates between theory and the picture of reality. engineering drawing will provide an accurate and complete ptcture for every object tn terms of shapes and sizes. usually, it is taught using the face - to - face teaching mode even in an odl environment. due to its nature, some students may find difficulty in imagining and interpreting the drawings. however, the availability of sophisticated technology provides the opportunity for the learning of engineering drawing to be enhanced via online. a web - based system for teaching and learning engineering drawing was developed based on a constructivism model. the web - based system is tailored for several topics of engineering drawing such as orthographic projection, sectional view, isometric and oblique drawing at the secondary level. the learning strategy consists of multiple phases beginning with introduction, concept learning, engineering drawing method, application and exercises. during introduction, students will be exposed to an overview of the topic followed by learning of specific concepts. the system provides a learning environment that allows engineering students to view objects from different angles, such as third angle projection and first angle projection as well as views of plans, side and front elevations. after learning about the concepts, students wilt be guided through the various steps in drawing methods for each topic via animations and simulations. learners are able to view any section repeatedly. examples of real application of engineering drawings were also given using graphic, animations and video. to evaluate students understanding, exercises were given at the end of each session

    工程制圖一直被認為是一門實踐性學科,其整合了幾何學、建築、力學、電子制圖等,從而將理論與現實圖像聯系起來,工程制圖能為每個不同形狀、尺寸的物體提供精確的、完整的圖像.通常,即使在開放與遠程教育環境中,工程制圖的教學也是通過的教學模式來進行的.由於其特殊性,一些學習者可能難以想並解釋這些圖像.然而,尖端的技術使得可以通過在線的方式加強工程制圖的學習.研究者基於建構主義模式開發了一個向工程制圖教學和學習的網路系統.該系統適用於幾種工程制圖,例如展開圖、刻圖、等角圖和斜角圖.學習過程包括導論、概念學習、工程制圖方法,以及應用與練習等階段.在導論階段,系統為學習者提供了專題簡介,然後是概念學習階段.系統所提供的學習環境允許工程專業的學生從三維透、一維透圖、側立、正立等不同角度來觀察物體.經過概念學習階段后,系統將引導學生通過動畫和模擬學習每個專題中制圖方法的不同步驟,學習者也能重復觀察任何剖.另外,還通過圖像、動畫和等方式展示真實的工程制圖應用案例.最後,為了評價學生的理解能力,在每部分內容後都附有相關的練習
  3. The system " s programs is wrote using the language of borland c + + builder, and the part of software design firstly introduced the idea of software engineering and object - oriented method and their applications in the system, then dissertated the accomplishment approach of industrial pc communicating with transducer based on uss protocol and rs - 485 network, finally introduced the design of calibration and test software, besides, it illustrated partial calibration and measure result coining from this system, which indicated that the system reached the design requirement

    軟體設計部分採用、可化設計的快速應用開發軟體臺borlandc + + builder實現,首先介紹了軟體工程思想和方法及其在該系統軟體設計中的應用,然後論述了工控機同西門子masterdriver變器之間基於uss協議的rs ? 485通信的實現方法,最後又介紹了系統計量軟體和測試軟體的設計。此外,文中還給出了該系統計量和測試的部分結果,表明其達到了要求的測試精度。
  4. Secondly, uses uml to build a general and useful model for h. 323 stack, and divides the stack into several modules under the principle of ooa, and realizes the stack programming with oop language on the base of a cross - platform classes - pwlib. subsequently, fluctuation in video transmission is deeply analyzed and a useful solution is presented. finally, a simulation terminal software is developed on the base of h. 323 stack, then the stack is tested with unit testing and systemic testing

    本文首先h . 323標準進行了概括性的介紹,包括它所定義的實體、協議棧、通信過程;用uml和的思想h . 323協議棧進行建模;實現了h . 323協議棧的模塊化劃分,並用跨臺的pwlib類庫實現了h . 323協議棧;隨后會議電通信數據網路抖動的消除方法做了深入的研究,並在此基礎上給出了一種有效的解決方案;最後,基於h . 323協議棧,開發了h . 323模擬終端,並用單元測試、系統測試的方法協議棧進行了嚴格的測試。
  5. The paper analyses and studies the general questions in the remote control system, such as the delay - time of network, software system structure, human - computer interaction technology, robot control function and real - time video transmission and so on. then we design and develop a remote control system of zjmr based on web, and apply the distributed object technological - corba to this system. it not only realizes the original system ' s mutual operation function, which is developed by different programming language, but also improves the platform independency, mutual operation function and expansibility greatly

    本文以我們自行設計、研製的移動機器人zjmr為研究,在zjmr移動機器人本地控制系統設計實現的基礎上,著重遠程控制系統中的共性問題如:網路時延問題、軟體體系結構、人機交互技術、機器人控制功能和圖像實時傳輸等方作了深入地分析和研究,最後設計並開發了一個基於web的機器人遠程控制系統,並將分散式技術corba應用於機器人遠程控制系統中,不僅實現了原系統不同開發語言之間的互操作功能,而且極大地提高了系統的跨臺性、互操作性和可擴展性。
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