視點矢量 的英文怎麼說

中文拼音 [shìdiǎnshǐliáng]
視點矢量 英文
viewing vector
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : Ⅰ名詞1 (液體的小滴) drop (of liquid) 2 (細小的痕跡) spot; dot; speck 3 (漢字的筆畫「、」)...
  • : Ⅰ名詞1. (箭) arrow 2. (尿) excrement; dung; feces 3. (姓氏) a surname Ⅱ動詞(發誓) vow; swear
  • : 量動1. (度量) measure 2. (估量) estimate; size up
  • 視點 : point of sight; viewpoint
  1. The procedure functions in the compare between partial image of dynamic collection and corresponding image of the airscape. in chapter 5, basing on the analysis of correlative theory of digital image, we introduce the improved fasted - down algorithm and simulative anneal algorithm, which applies to nn calculation, an d bring forward the unique and effective means, correlative original value evaluation. basing on the combination of correlative arithmetic, a stable, high - speed and exact correlative arithmetic is formed, which makes it possible to apply computer vision detection of single - needle quilting in industrial production

    本文展開研究並取得一定成效:構建了基於pci總線的微機實時圖像採集系統;在採集的布料總圖(鳥瞰圖)的基礎上,通過數字圖像的數字濾波、圖像增強、邊緣檢測等處理,提取布料圖像的邊緣,對輪廓的化的象素進行搜索,得到相應的圖案圖,從而確定絎縫的加工軌跡,生成加工指令;在進給加工過程中,主計算機對動態局部圖像與總圖(鳥瞰圖)的對應部分進行圖像相關的匹配計算,應用數字圖像理論,結合神經網路計算的改進最速下降法和模擬退火演算法,提出獨特而有效的相關迭代初始值賦值方法,形成穩定、高速和準確的相關運算,實現單針絎縫覺測和自動控制。
  2. The paper presents several aspects in partition rectification and visualization of raster image. adopt technology of visualization for scientific calculation, vector diagram of deformation 、 contour chart of deformation and drawing of three - dimensional are realized. delaunay tin in view of deformation feature is constructed on base of selected grid control points and methods and mathematical models for partition rectification are realized based on the delaunay tin. software of geometric rectification for large scales are realized and applied in project

    本論文針對柵格影像的變形可化及分塊糾正展開研究,取得了以下幾方面的研究成果:一、採用科學計算可化技術,繪制變形圖、變形等值線圖和三維效果圖,實現了柵格影像變形特徵的可化;二、提出了在格網控制( gcp )數據基礎上選擇性構造顧及變形特徵的delaunay三角網,並基於構造的三角網實現了分塊糾正的方法和數學模型;三、採用vc編制了影像幾何糾正軟體,實現大比例尺掃描地形圖的糾正,並在工程中得到應用。
  3. Line integral convolution ( lic ) is one of texture - based methods for vector field visualization. even in the vector direction changing sharply fields, the method can show the direction of the vector field well, and display details of the vector field better. in addition, it can fully disclose the relativity among every spot of the vector field

    線積分卷積( lineintegralconvolution , lic )方法是一種基於紋理生成技術的場可化映射方法,線積分卷積法能連續反映場中各,即使在方向變化很大的區域,也能揭示出的方向,可以較好地表達出場的細節。
  4. However, there still exists correlation between coefficients of sub - matrices after 4d - mdct. this thesis proposes a four dimensional matrix video coding method based on context to get rid of the correlation between coefficient sub - matrices further. it includes three parts as follows : firstly, this thesis presents a four - dimensional matrix video encoder and decoder model, which contains components of prediction, transform and entropy coding

    實驗結果表明,該方法與傳統的二維編碼方法相比,具有高壓縮比和高圖象質的優;與化編碼相比,具有碼表體積小,計算復雜度低的特;與霍夫曼編碼方法相比,在相同信噪比的條件下,對運動相對劇烈的頻序列壓縮效果要更好。
  5. Establishing 3 - d terrain models with vector contour lines and elevation terrain models with the help of the determination of space corresponding relations between contour lines, tile operation and branch operation. explanation of real - time reflection of terrain models, including three algorithms in lod technology, compared with quadtree algorithm, roam algorithm and the algorithm based on the intermediate belt, to show the advantages and disadvantages of the different situations of the terrains, so as to find out the right algorithm, the quadtree algorithm. developing and implementing the fast demonstration on the vc platform with three - dimentional visualization techniques, such as vrml and opengl, providing a persuasive argument for the research

    論文首先概括介紹了用等高線快速建立3d地面模型和顯示的相關技術,並論述了課題研究的背景和選題依據;其次,論文闡述了如何對等高線數據進行預處理,提出了有效的得到化等高線的方法;再次用化的等高線數據建立三維地面模型,通過等高線間的對應關系的確定、瓦片操作、分支操作建立地面的高程模型;然後論文對地面模型的實時渲染問題進行了深入闡述,主要是從lod技術的三種演算法著手進行研究,通過對比四叉樹演算法、 roam演算法和基於過渡帶演算法對不同種情況的地面數據顯示的優缺,再結合本系統的地形數據的特選擇了適合的演算法:四叉樹演算法;最後,用vrml和基於opengl的三維可化技術在vc平臺上開發並實現了地形的三維快速顯示系統,為論文的研究內容提供了有力的論證。
  6. Media with good adaptability can adapt all original materials and be compatible with many print materials. auto - separate print, the largest breadth is centiares

    可將gl2和eps圖形與gis和建築渲染陣圖疊加同時輸出,覺效果更佳。
  7. Firstly this paper ananlyzed the way and problem of digital city in 3d visualization. then generalizing the development in 3d cis. especially in 3d spatial data model. based on the existing 3d data model, digital city is composed of piont, wire, surface > soild, we can use 3d vector data model in building 3d city model. on the other hand the paper emphasizes 3d reconstruction and 3d interactive of city building model

    本文首先分析了數字城市三維可化所面臨的問題和發展現狀,總結了當前3dgis ,特別是3d空間數據模型的特和功能,在此基礎上,把數字城市中幾何目標分類為:、線、面、體四種類別,採用了三維數據模型建立三維城市模型,而且本文著重探討了城市建築物的三維重建以及三維交互。
  8. First, in chapter 2 block - based stereo video coding technologies are researched. based on the analyzing of the constraints of disparity distribution and corrections among disparity vectors as well as corrections between motion vectors and disparity vectors, fast algorithms for disparity estimation are proposed. experimental results show the proposed algorithms are efficient

    首先在第二章研究了基於塊的立體頻編碼技術,重分析了立體頻中差的特及其分佈特性,研究了和運動之間的相關性,在此基礎上給出了差估計的快速演算法,進行了實驗測試,實驗結果顯示快速演算法有很強的實用性,這是本文的一個創新
  9. The inverters based on space - vector pwm technique have many good qualities, such as less pulsating torque, higher usage of dc bus voltage, less switching loss, better high - speed regulation performance, so it is applicable for the high - performance motor control system

    電壓空間pwm技術( svpwm )將逆變器和電動機為一體,由之控制的變頻器具有輸出轉矩脈動低、直流電壓利用率高、開關損耗小、高速調速性能好等優,適用於高性能電機調速控制系統。
  10. Based on the analysis of image wavelet transformation and the space / frequency distributing characteristics of different subbands " coefficients, this dissertation fully exploits the following theories and methods : scalar quantization, vector quantization, trellis coded quantization, trellis coded vector quantization, vector classification, codebook expansion and weighted mean square error rule basing mankind visual characteristics, etc. from different angles of information amalgamation, it develops several innovative algorithms of image compression and coding, gives their realization schemes, and makes plentiful simulation tests

    本文在分析了圖像小波變換的原理和子帶系數空間及頻率分佈特的基礎上,充分利用標化、化、網格編碼化、網格編碼化、分類、碼書擴展和基於人眼覺特性的加權均方誤差準則等思想和方法,從信息融合的不同角度展開了對小波圖像的壓縮編碼研究,同時也討論了這些方法在靜止圖像化中的具體應用。
  11. On the base of the analysis, we build up the vector fields of neighborhood variation ; put our emphasis on the description of the image edges and the domains of visual similar grey - level with the vector fields. after that, we find out the two methods used to detect the edges, the one with the biggest vector field, and the other with the perpendicular vector - pair of the biggest variation difference. the neighborhood size has got the great influence

    在此基礎上,提出了基於鄰域灰度變化場的圖像分割思想;建立了圖像鄰域灰度變化場,並重分析了鄰域灰度變化場與圖像覺邊緣、區域等特徵之間的關系;建立了最大鄰域灰度變化的邊緣檢測運算元模型,基於鄰域灰度變化場最大正交差異對的邊緣檢測運算元及區域檢測運算元模型;分析了鄰域選擇對邊緣擴展、噪聲抑制的影響。
  12. Firstly, based on the c6711 dsp hardware characteristics, h. 263 was chosen as the core video compression framework. after seven advanced options of h. 263 was tested, we analyzed the test results and used three options which are unlimited motion vector, advanced motion prediction and deblock filter as the scheme of the low bit - rate monitor video encoding

    首先,通過對目前的低碼率頻編碼技術的分析,結合c6711硬體特,我們選擇了h . 263頻編碼標準作為監控頻編碼框架,並且通過對h . 263標準的七個高級編碼選項的測試和分析,選取了其中無限制運動、高級預測和去塊濾波等三個編碼選項作為監控頻編碼的主要方案。
  13. Then 3d gis and its construct is introduces briefly, and the relevant background and theory are studied, such as picture segmentation, pattern recognition and vectorization technology, etc. it is discussed in detail how to realize the data entry of contour lines ( include extraction, pretreatment, vectorization and making dem ) in 3d gis by using computer graphics, image processing and visualization programming technology, and a complete set of concrete scheme to design a system recognizing automatically contour lines from scanned data of map is put forward

    論文從地理信息系統領域研究應用的歷史和現狀入手,簡要介紹了三維地理信息系統及其構成,研究了相關的背景與理論知識,如圖像分割、模式識別和化技術等等。論文重闡述了如何運用計算機圖形學、圖像處理、可化編程技術等實現三維地理信息系統等高線要素的數據輸入(即提取、預處理、化和網格化生成dem數據高程模型這幾個基本內容) ,並提出了地圖掃描數據等高線自動識別系統設計的一整套具體方案。
  14. From the points of view of multiresolution schemes and simplification techniques, those known major algorithms are classified and summarized. a simplification algorithm for terrain models based on the normal vectors of mesh vertices is proposed. its rule of simplification grounds on visual features, error metrics is from normal vectors of mesh vertices and simplifying technique is vertex removal

    從多解析度方案和簡化技術兩個方面對已有的主要方法進行了分類和總結;提出了一種基於網格頂的地形模型簡化演算法,該演算法的簡化準則基於覺特徵、誤差測度基於網格頂、簡化技術則是頂剔除;在此基礎上,提出了一種與野相關的地形簡化和繪制方法,該方法通過虛擬的網格頂包圍球來測度誤差,實現與野相關的地形簡化。
  15. This paper mainly discusses the following aspects : the creation method of irregular triangular network from regular grids, fast computing method of vertex normals in tins, the creation method of multiresolution terrain models and method of view - dependent real - time rendering

    本文具體研究內容集中於基於規則格網的不規則三角網生成演算法、不規則三角網頂的快速計算方法、多解析度地形模型的構造方法和相關的實時繪制方法。
  16. Algorithm of terrain visualization by using scanning terrain map as texture ; 2. the simplified algorithm of view - point related multi - resolution terrain and the extended algorithm while its data are distributed like a band ; 3. the visual application of spatial query technique in the field of vector elements overlapping and the simulative evolution of flood

    在諸多技術中,結合防汛決策支持系統對可化的具體要求,本文重論述了:以掃描地形圖為紋理的地形可化演算法;基於幾何模型的相關多解析度地形簡化演算法及其在數據呈帶狀分佈情況下的擴展演算法;空間查詢技術在要素疊加和洪水模擬演進方面的可化應用。
  17. Based on the characteristic of motion vector, this thesis proposes a motion

    針對頻編碼中運動的特,本文提出一種基於運動的信息隱藏演算法。
  18. In this paper, the concepts, the historical background, the importance and current application of scientific computing and visualization of scientific computing are introduced and the visualization of computational detonation mechanics is specially expounded. based on the sumarization of the visualization software visc2d and visc3d directing at the mmic ( multi _ material in cell ), the key point of the improvement and the research contents are listed. based on the basic visualization reference model and the data file format of mmic, the file format of vector data is defined. the 2 - d data field visualization technology is described in detail. include the visualization of scalar field and vector field. the weak points of the visc2d software is overcome, and we propose the full - frame coloring mapping method and the visualization of the vector data using the clic ( coloring _ noise line integral convolution ). in addition, the method to draw and display shock wave by edge probing operator is introduced. in the design of the program, in order to overcome the shortcoming of visc2d with sdi ( single document interface ), the software vsv ( visualization of scalar and vector ) with mdi ( multi document interface ) is designed. compared with visc2d, the advantage of vsv includes : ( l ) vsv is a mdi applied software which can be used to view various kind of data, ( 2 ) vsv resolves the flash during displaying moving images which are produed by full - frame coloring method used to the visualization of scalar fields, and ( 3 ) vsv can be used to visualize vector field such as velocity. at last, the visualization of the output data from mmic in explosion and shock is realized by vsv

    首先簡要介紹了科學計算與科學計算可化的概念、歷史背景、意義及應用現狀,重說明了計算爆炸力學中的可化問題,在總結多流體網格程序mmic的可化軟體visc2d和visc3d的基礎上提出了改進要和本文的研究內容。在介紹可化基本參考模型和mmic程序的數據文件結構的基礎上,給出了數據文件的結構,詳細闡述了二維數據場的可化技術,包括標場和場的可化,針對原visc2d軟體的不足,給出了改進方法,提出了全幀著色映射方法和用於數據可化的基於噪聲著色的線積分卷積方法,以及提出了利用邊緣檢測運算元提取和顯示沖擊波的方法。在程序設計上,針對原visc2d軟體只適用於單文檔窗口的缺,本文利用多文檔mdi窗口,研製了標場與場的可化軟體vsv ( visualizationofscalarandvector ) 。
  19. This paper emphatically researches some typical search algorithms based on block matching of motion estimation, such as 155, fss, tdl, cs and ds. aimed at questions existing in these algorithms, under the elicitation of man vision system, the author designs a new integrative pattem ( sdp ) ftom the bionic view, which shows a parallel processing idea of coarse location and accurate orientation, and then presents a new square - diamond search ( sds ) algorithm for block matching motion estimation. the results of experiment prove that not only the new sos is much faster than above traditional algorithms, but also its psnr and visual quality of the retrieval images are better than those of other algorithms, and as nearly good as that of fs

    本文重研究了三步法( tss ) 、四步法( fss ) 、二維對數法( tdl ) 、交叉法( cs )和菱形法( ds )等經典的基於塊匹配的運動估值演算法;針對它們存在的問題,在人眼覺系統的啟發下,從仿生學的角度設計了一種新的綜合模板( sdp ) ,它體現了粗定位和準確定位并行處理的思想,在此基礎上提出了一種新的用於塊匹配的搜索演算法?正方形?菱形搜索( sds )演算法;實驗證明:該演算法的搜索速度比fs 、 tss 、 fss 、 tdl 、 cs和ds都快,而且根據運動恢復出的圖像在psnr和主觀覺效果方面都和fs相當,比其它演算法要好。
  20. This paper presents the overall structure, design idea and systematic function and application condition of information analysis and management system on hydrology and sediment of the yangtze river and mainly introduces function realization of 8 sub - systems of editing sub - system of vector data, management discipline of object relation database, computation sub - system of hydrology and sediment sub - system, visualized analysis sub - system of water and sediment information, analysis sub - system of the yangtze river channel evolution, inquiry sub - system of fundamental information, 3 dimensional visualized sub - system of the yangtze river, network publication sub - system of hydrology, sediment and river channel information

    摘要闡述了長江水文泥沙信息分析管理系統的總體結構、設計理念和系統功能以及系統應用情況,重介紹了數據編輯子系統、對象關系數據庫管理子系統、水文泥沙專業計運算元系統、水沙信息可化分析子系統、長江河道演變分析子系統、基本信息查詢子系統、長江三維可化子系統、水文泥沙河道信息網路發布子系統等8個子系統的功能實現。
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