角度屏幕 的英文怎麼說
中文拼音 [jiǎodùbǐngmù]
角度屏幕
英文
angle screen-
Play well an arbitrary signal is divided into three steps : 1, angle control with the mouse to determine the mouse point and click ; 2, the mouse ball kicked to choose the location red circle is to be kicked, click the mouse confirmed ; 3, the screen showed strength among planters, the more strength trough forces on the right and the greater good time, the clicking of the mouse shoot
踢好一個自由球分為三個步驟: 1用鼠標控制角度,確定角度后單擊鼠標2鼠標在球上選擇要踢的部位圓圈為紅色才是可以踢的,單擊鼠標確定3屏幕中間顯示力量槽,力量槽越往右力量就越大,看好時機,點擊鼠標射門。Using the eye - gaze distinguishing and tracking method based on the image processing technique, the position relationship between pupil center and glint which produced by the corneal reflection and the near - infrared light was analyzed, the fixation point of the eye - gaze on display screen was deduced, and the mouse accuracy by eye - controlled in the screen may achieve to 40 pixels
摘要利用基於圖像處理技術的視線方向識別、跟蹤方法,通過近紅外光線在眼睛角膜反射產生的光斑和瞳孔中心的位置關系來確定視線方向,推導出人眼在計算機屏幕上的注視點,進而實現人眼對鼠標的定位與操作,其在顯示屏上定位精度可達到40 40像素。The latest scheme for objective analysis and mathematical model of quadratic 8 spline connecting line is using for improving analysis quality. plotting test have shown that this scheme has the characteristics such as reasonable design, high quality in map analysis
一是採用三角形、矩形面積插值方案,並加入物理原則,提高了客觀分析質量;二是聯線數學模型採用二次樣條函數,大大改善了等值線的光滑和均勻度;三是屏幕等值線修改採用人機對話方式,操作十分方便。The system to the original software systems have done a lot of improvements, and further perfect the original measurement system functions, and increase the border extraction algorithms, manual measurements, dimension detection, and measurement of large dimension measurement, solutions to the single measuring issue, makes it as a common set of dimension measuring systems
本系統對原軟體系統做了大量的改進,進一步完善了原系統的測量功能,設計了邊界提取演算法、手動測量、尺寸檢測、角度測量及超屏幕尺寸測量方法,解決了測量方式單一的問題,使其成為一套通用的檢測系統。When the angle increases more than this, the image on the screen has to be produced in an arc
當角度大於三度,在屏幕上的影像便會以弧形形成。Anisotropic filters compensate for distortion caused by the difference in angle between the texture polygon and the plane of the screen
各向異性篩選彌補由於紋理多邊形與屏幕平面之間的角度差異所造成的失真。分享友人