輪廓頂點 的英文怎麼說

中文拼音 [lúnkuòdǐngdiǎn]
輪廓頂點 英文
contour vertex
  • : Ⅰ名1 (輪子) wheel 2 (像輪子的東西) wheel like object; ring; disc 3 (輪船) steamer; steamboa...
  • : Ⅰ形容詞(廣闊) wide; extensive Ⅱ名詞(物體的外緣) outline
  • : i 名詞(人體或物體的最上部) crown; peak; top Ⅱ動詞1 (用頭支承) carry on the head 2 (從下面拱...
  • : Ⅰ名詞1 (液體的小滴) drop (of liquid) 2 (細小的痕跡) spot; dot; speck 3 (漢字的筆畫「、」)...
  • 輪廓 : outline; line; lineament; contour profile; rough sketch
  • 頂點 : apex; zenith; acme; vertex; corner; tip top; pinnacle; acnode; perfoot; top; grand climax; full; ...
  1. All the results can be utilized by engineers, during the designing and construction. the main conclusions are listed as follows : ( 1 ) based on the shortest line between weak interbed and limit of excavation and the location of point of intersection between limit of excavation, classification of weak interbed distribution is set up, and the distance of distribution is defined ; ( 2 ) according to the strength and deformation equivalent principle, influence zone of weak interbed is introduced, and a new method to simulating the weak interbed with thickness is built ; ( 3 ) some quantificational results on influence of weak interbed respectively at crown, right shoulder and right wall are summarized ; ( 4 ) some quantificational results on influence of weak interbed with the distance between weak interbed and limit of excavation 0. 2d, 0. 5d, l. od are gained ; ( 5 ) some quantificational results on influence of weak interbed in the rock mass with confining coefficient 0. 38, 1. 0, 1. 5, 2. 0, 3. 0 are summed up ; ( 6 ) some quantificational results are summarized on influence of the underground surrounding rock mass stability with weak interbed, in the representational surrounding rock mass graded ii, iii, iv ; ( 7 ) according to the studying results some advices are suggested on designing of underground engineering

    主要結論如下: ( 1 )以軟弱夾層到開挖線最短距離和最短距離線與開挖線的交位置為指標對軟弱夾層的分佈部進行了分類,並確定了軟弱夾層分佈距離; ( 2 )根據強度等效和變形等效的原則,引入了軟弱夾層影響帶的概念,建立了模擬軟弱夾層厚度的一種新方法; ( 3 )總結出了軟弱夾層分佈在拱、右拱肩、右邊墻時對地下洞室穩定性影響的量化指標; ( 4 )分析出了軟弱夾層距開挖線0 . 2d 、 0 . 5d 、 1 . 0d三種情況對地下洞室穩定性影響的量化指標; ( 5 )總結出了在不同的側壓力系數( 0 . 38 、 1 . 0 、 1 . 5 、 2 . 0 、 3 . 0 )地應力場中軟弱夾層對穩定性影響的量化指標; ( 6 )得出了在、 、代表性圍巖中軟弱夾層對穩定性影響量化結果; ( 7 )根據數值試驗成果提出了在有軟弱夾層圍巖中地下洞室設計原則的幾新內容。
  2. Two or three water towers, the backs of two or three steel frames for billboards, perhaps a spire or two, and a stretch of asphalt roofing material and bricks going up in square, sharp, vertical outlines without any form or order, sprinkled with some dirty, discolored chimneys and a few washlines and crisscross lines of radio aerials

    兩三座水塔,兩三個釘廣告牌的銅架,一兩座尖塔,一望相連的瀝青的屋材料和磚頭,形成一些四方形的、矗立的、垂直的,完全沒有什麼組織或次序,綴著一些泥土,退色的煙突,以及幾條曬著衣服的繩索和交叉著的無線電天線。
  3. By means of curvature estimation of vertices, arc identification and arc grouping, a set of profile curves are computed to describe a rounding feature. meanwhile, a rounding mesh is extracted from the mesh model. ( 2 ) approaches of feature - based local modification on shell meshes are studied

    提出了一種等半徑及變半徑圓角過渡特徵的提取演算法,採用二次曲面擬合估算出網格的主曲率,根據網格過渡區域的曲率特性,計算出一系列截面線來描述圓角過渡特徵,同時將過渡區域數據從模型中分離。
  4. After direct manipulation of radius, constant or variable radius area in mesh model can be modified quickly and exactly. using this method, rounding shape of a part or die can be directly modified on shell meshes for finite element analysis. ( 3 ) data segmentation on shell meshes is studied

    對于已有的圓角過渡區域網格,根據圓角過渡特徵與基網格面的相切關系以及給定的新的圓角半徑,計算出線上各對應的坐標,直接修改的坐標值,保留網格模型原有的拓撲結構,使形成的新的網格與原有網格融為一體。
  5. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾創新:在圖像平面以退化多邊形組織投影錐體和物體的交集,把任意錐面與物體的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓頂點的光線和對應其它圖像的光錐進行求交計算,最後得到每次求交計算得到線段的交集,該線段的就認為是物體表面,從而得到物體表面的雲。
  6. In contrast with the method of gotsman and surazhsky, this method considers the geometric contours as well as the differences of the source and target polygons, so the morph is more natural. on the other hand, the algorithm in the method for compatible triangulation reduces the number of steiner vertices greatly

    與gotsman和surazhsky的方法相比,本文方法考慮了初末多邊形的幾何及其差異性,故變形更加自然,同時本文的同構剖分演算法大大減少了額外的數目。
  7. The normal direction of such polygons is the normal direction of the cone face, on which the polygons lie

    表面網的基本單位是多邊形,該多邊形的所有在一個經由物體邊的錐體平面上。
  8. For every point on contour curves, the support area and support radius were first calculated based on actual distance of adjacent pixels, end points were obtained with linear interpolation technique ; next, the distance between point and its centroid of support area was used as feature strength to determine feature points candidate ; finally, those points with local maximum feature strength were selected as vertices of polygonal

    摘要首先基於相鄰像素間的歐氏距離計算出曲線上每一的支持區域及支持半徑,用線性插值得到支持區域的端;然後求得支持區域的質心,以曲線上的和其相應的支持區域質心之間的距離作為特徵響應篩選出候選特徵;最後將具有局部極大特徵強度的作為多邊形的
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