近中心視覺 的英文怎麼說

中文拼音 [jìnzhōngxīnshìjiào]
近中心視覺 英文
paracentral vision
  • : Ⅰ形容詞1 (空間或時間距離短) near; close 2 (接近) approaching; approximately; close to 3 (親...
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : 覺名詞(睡眠) sleep
  • 視覺 : [生理學] vision; visual sense; sense of sight; visus; sight; optesthesia
  1. At the beginning, researchers lay particular stress on the study of business strategy, but now, along with the enlargement of the size, increase of administrative levels, and the acute changes of the external environment, the enterprises more and more concern the formulation of the development strategy, because if without scenarios, the enterprises only rely business success on intuition strategy, the cost caused by missteps will be greater and greater, and even can bring terrible economic breakdown. in order to avoid these crisis and to build their permanent core competencies in a queasy environment, the enterprises are urged to think much of the study of the development strategy

    以往,戰略管理研究多偏重於經營戰略研究,而年來,由於企業規模日益擴大,公司管理層次增加,外部環境的急劇變化,企業越來越多地關企業發展戰略的制訂了,因為如果沒有發展戰略,企業僅依靠直戰略獲得成功的話,由於過失帶來的風險、錯誤帶來的代價會越來越大,甚至造成經濟崩潰,促使企業領導更加重發展戰略研究,以使他們的企業在愈加變幻多端的經營環境保持競爭力。
  2. In the application of mini - micro - robot visual perception, there is a need for fish - eye lenses for capturing wide field of view for navigation. though fish - eye lenses provide a wide field of view ( 180 ), they introduce significant distortion in images and the acquired images are quite warped, which makes conventional camera calibration algorithms no longer work well. this paper presents an accurate calibration framework for fish - eye lens ( a high distortion lens ) camera stereo vision system. the accurate calibration model is formulated with radial distortion, decentering distortion and thin prism distortion based on the fisheye deformation model. using fish - eye and non - linear camera model, the author employs levenberg - marquardt method to realize precise non - linear calibration for wide - view - scene dense depth image recovery

    魚眼鏡頭成像立體系統在微小型機器人導航和距離大場物體識別與定位有著廣泛的應用.盡管魚眼鏡頭攝像機具有很大的場角(接180 ) ,但同時也引入嚴重的圖像變形,常規的攝像機標定方法無法使用.該文提出一種標定魚眼鏡頭攝像機立體系統的方法.在魚眼鏡頭變形模型的基礎上,通過考慮魚眼鏡頭成像的徑向變形、偏變形和薄棱鏡變形,建立了魚眼鏡頭成像的精確成像模型,然後,利用非線性迭代演算法,精確求解攝像機外部參數、內部參數.實驗表明,使用該方法得到的立體系統參數滿足精確恢復大場景稠密深度圖的要求
  3. Recent advances in biotechnology and molecular genetics have led to new understanding of causes of genetic eye diseases, " said professor chi - pui pang, professor of department of ophthalmology & visual sciences of the chinese university of hong kong ( cuhk ) and the deputy director of lim por - yen eye genetics research centre, " we started our molecular genetics laboratory in the department of ophthalmology & visual sciences in 1998, and are ready to move on to establish an eye genetics research centre to provide service for genetic screening for eye diseases at molecular level, the first of its kind in south east asia, and to further on our advanced research.

    香港文大學眼科及科學學系教授兼林百欣遺傳眼疾研究副主任彭智培教授認為:生物科技對于醫學研究和臨床醫學很重要。最,醫學界在生物科技和分子基因方面的新發現,讓我們更深入認識遺傳眼疾的成因。眼科及科學學系在1998年成立了分子基因實驗室,現在,我們希望能建立一所遺傳眼疾研究,提供分子基因診斷服務,以及進行更深入的研究。
  4. Cedric maridets work extends the locustream project originated in 2006 by french based audio in art research group locus sonus, which offers an online platform for streamed open - microphones from all round the world

    的聲音裝置《 i / o flows 》于香港藝術展出。是次作品挪用法國聲音藝術研究組織sonus locus創立的locustream ,于多個城市的網上聲音流加入香港聲音。
  5. Presents the perception mechanism of virtual humans based on a dead - reckoning algorithm to overcome the drawback of the synthetic vision approach, promotes the study of perception techniques in behavioral animation, and lays the foundation for the behavior control study for virtual humans, and points out that with the development of behavioral animation in more than one decade, researchers have been more and more convinced of the importance of the behavior study for virtual humans ; perception mechanism is the core of the above study ; the perception mechanism for virtual humans has been generally founded by the sensory approach, not by the synthetic vision approach because the complexity of virtual human itself and the dynamic quality of environments make it difficult to transmit visual information between virtual humans in multi virtual human environment like a virtual war field

    十幾年來,隨著對行為動畫研究的開展,研究者們越來越認識到行為研究對虛擬人研究的重要性.感知機制是虛擬人行為研究的核,迄今為止研究者們一般採用傳感器方法而不是合成方法建立虛擬人的感知機制,這是因為在象虛擬戰場這樣的多虛擬人環境,虛擬人本身的復雜性、環境的動態性,使得虛擬人間可信息的傳遞很困難.為了解決這個問題,提出了基於位置推算演算法的虛擬人感知機制.該項研究彌補了合成方法的不足,豐富了行為動畫感知技術的研究,從而為虛擬人行為控制的研究奠定了基礎
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