透視投影 的英文怎麼說

中文拼音 [tòushìtóuyǐng]
透視投影 英文
geometric projection
  • : Ⅰ動詞1 (滲透; 穿透) penetrate; pass [seep] through 2 (暗地裡告訴) tell secretly; let out; lea...
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : Ⅰ名詞1 (物體擋住光線后映出的形象) shadow 2 (鏡中、水面等反映出來的物體形象) reflection; image...
  • 透視 : 1 (在平面上表現立體的方法) perspective; perspectivity2 [醫學] have an x ray examination; be x r...
  1. A new algorithm is presented for recognizing planar objects from a line drawing under axonometric and perspective projections based on principle of homograph

    基於類似形的定義給出了在透視投影下平面多邊形為類似形的識別演算法。
  2. The obtained homographs can be employed to distinguish between surfaces with different characteristics, and to classify the surfaces of a planar object. regions in a line drawing and surfaces of an object are matched based on homographs

    最後,提出了一種新的以面作為匹配基元從單幅軸測線圖和單幅透視投影線圖識別平面立體的方法。
  3. We introduce five topological characteristics and geometry characteristics that are invariant under projective transformation specially perspective projection. the definition of homograph is given by means of these characteristics, and then the recognizing method of the homograph is proposed according to the definition of homograph

    接著,根據透視投影不變性提出了5個用來描述多邊形形狀的拓撲特徵和幾何特徵,這些特徵在透視投影下是不變的,以這些特徵給出了在透視投影下平面多邊形為類似形的定義。
  4. The simplest form of projection is a perspective projection.

    最簡單的形式是透視投影
  5. By studying the geometry relationship among the corresponding points on three different projective planes based on epipolar geometry, it obtained the trilinear tensor constraining corresponding points of different view

    該方法在極線幾何的基礎上,通過研究物體在3個不同透視投影平面上對應點之間的相互關系,得到描述不同圖像上對應點關系的一個三線性張量。
  6. Such operations include rotation, translation, scaling, reflecting, orthographic projection, and perspective projection are provided to control the location of geometric models

    其中包括旋轉變換、平移變換、比例變換、反射變換、正交變換和透視投影變換。利用這幾種變換的組合建立取景體。
  7. Characteristic circle is adopted for characteristic mark ; a new concept, “ characteristic diameter ”, is put forward ; the length and the position of the characteristic diameter ’ s image is adopted for the basic “ characteristic parameters ” ; and a new “ resolving model ” is established based on perspective projection principle and the speciality of “ characteristic diameter ” in this article, so that the normal direction of target plane can be got without calibrating camera parameters in real time. it only need basic mathematic tools

    本文採用特徵圓作為靶面上的「特徵標志」 ;提出了「特徵直徑」的概念,採用特徵直徑及其在像面上的透視投影的位置和長度作為基本的「特徵參數」 ;根據透視投影的規律,應用特徵直徑的特性,建立了新的「解算模型」 ,無須在現場標定攝像機的參數,只需採用基本的數學工具即可實時解算出靶面法線的方向。
  8. Shift between perspective shade and axonometvic shade

    軸測透視投影的互換
  9. Builds a left - handed perspective projection matrix

    生成一個左手坐標系的透視投影矩陣。
  10. Builds a right - handed perspective projection matrix

    生成一個右手坐標系的透視投影矩陣。
  11. Perspective projection by cutting definite propertions

    分割定比透視投影
  12. Builds a customized, left - handed perspective projection matrix

    生成一個自定義的左手坐標系的透視投影矩陣。
  13. Builds a customized, right - handed perspective projection matrix

    生成一個自定義的右手坐標系的透視投影矩陣。
  14. Builds a left - handed perspective projection matrix based on a field of view

    根據角生成左手坐標系的透視投影矩陣。
  15. Builds a right - handed perspective projection matrix based on a field of view

    根據角( fov )生成右手坐標系的透視投影矩陣。
  16. Non - perspective projection

    透視投影
  17. The paper introduces the arithmetic idea for the quick rectification of facade texture of buildings based on the parallels existed in buildings and the theory of perspective projection, and analyses the factors affected the geometrical quality of the images

    摘要介紹了基於建築物上平行線和透視投影理論進行建築立面紋理快速糾正的演算法思想,分析了響圖像幾何質量的因素。
  18. According as time - varying images composing model, simulated 3 - d rigid shift motion and rotation motion in computer, implemented perspective projection and orthographic projection arithmetic, it proved that the result of experiment is accurate

    根據時變圖像構成模型,採用計算機模擬了三維剛體運動的平移和旋轉運動,以及透視投影和正交下的二維運動構成演算法。實驗結果驗證了演算法的正確性。
  19. In the tracking of whole body, a model is described according to the body shape. using this model, simple and complicated movements such as walking and throwing motion are labeled, and the 2 - d coordinates of joints can be got. at last, the 3 - d positions of joints are obtained by the model of perspective projection combined with the relationship among joints, and human motion is recovered by 3 - d stick model

    在對全身運動跟蹤中,根據人體的形狀特徵描繪了人體區域模型圖,對全身步行及體操動作進行了二維跟蹤和標定,之後再利用攝像機的透視投影模型、人體關節間的骨骼連接關系和比例參數,把關節點在圖像序列中二維坐標恢復為三維坐標,最後用棒狀圖恢復了人體的三維結構。
  20. Based on the model of perspective projection where the camera is fixed whereas the object is motive, the problem of recovering the three - dimensional motion and structure of a rigid object from image sequences by using of correspondence of conic curves is researched

    本文基於點固定而物體運動的透視投影模型,研究了使用二次曲線對應從序列圖像恢復剛體三維運動和結構參數的問題。分別研究了剛體作純旋轉運動和純平移運動時,剛體運動參數的求解問題。
分享友人