連續點標圖 的英文怎麼說

中文拼音 [liándiǎnbiāo]
連續點標圖 英文
point-to-point plot
  • : Ⅰ動詞1 (連接) link; join; connect 2 (連累) involve (in trouble); implicate 3 [方言] (縫) ...
  • : Ⅰ形容詞(連接不斷) continuous; successive Ⅱ動詞1 (接在原有的后頭) continue; extend; join 2 (...
  • : Ⅰ名詞1 (液體的小滴) drop (of liquid) 2 (細小的痕跡) spot; dot; speck 3 (漢字的筆畫「、」)...
  • : Ⅰ名詞1 [書面語] (樹梢) treetop; the tip of a tree2 (枝節或表面) symptom; outside appearance; ...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 連續 : continuation; succession; series; continuity; continuing; running; continuous; successive; contin...
  1. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的性,本文提出了一個位移預測方法? ?此方法可以從單幅參考象獲得逆映射過程中所需要的目象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於象的快速繪制技術的研究逆映射演算法,從多幅參考象精確合成當前視象。
  2. In this thesis, some key issues of the vr technique are systematically investigated. firstly, for the image filters and image interpolation between slices, a integrated interpolation algorithm is presented based on the contour shape and correspondence matching, which keeps the shapes and grays information the objects of interest. secondly, the fidelity of effect of the vr for medical images is studied, and a continuous - gradient - based method for transparent volume rendering is proposed, which vivifies the results of volume rendering

    首先,研究了醫學斷層像數據的濾波及層間插值技術,提出了一種基於輪廓形變和對應匹配相結合的混合插值演算法,在實現像層間插值的同時保持了目的輪廓形狀與灰度信息;其次,對醫學影像容積重建效果的逼真度進行了研究,提出了一種基於梯度轉換函數的互動式透明體繪制方法,使重建效果更加生動、真實。
  3. An algorithm for detecting moving ir point target in complex background is proposed, which is based on the reverse phase feature of neighborhood ( rpfn ) of target in difference between neighbor frame images that two positions of the target in the difference image are near and the gray values of them are close to in absolute value but with inverse sign. firstly, pairs of points with rpfn are detected in the difference image between neighbor frame images, with which a virtual vector graph is made, and then the moving point target can be detected by the vectors ' sequence cumulated in vector graphs. in addition, a theorem for the convergence of detection of target contrail by this algorithm is given and proved so as to afford a solid guarantee for practical applications of the algorithm proposed in this paper. finally, some simulation results with 1000 frames from 10 typical images in complex background show that moving point targets with snr not lower than 1. 5 can be detected effectively

    基於運動在鄰幀差分像中所具有的近鄰反相特徵,即運動的兩個位置相鄰近、灰度值一正一負,提出一種在復雜背景下,基於紅外序列像的運動檢測演算法.本演算法利用該特徵在鄰幀差分像中檢測反相對,進而構造反相對矢量,最後依據累積反相對矢量中多矢量首位相接的性檢測出運動的.文中給出並證明應用本演算法能以概率1檢測到運動的收斂性定理.對典型復雜背景下10幅1000幀像的模擬結果表明,當信噪比大於或等於1 . 5時,可以有效檢測出運動
  4. Visual analysis of human motion has been receiving increasing attention from researchers in the fields of image processing and computer vision during the past few years. it has a lot of applications in virtual reality, smart surveillance system, advanced user interface, motion analysis and video compressing, etc. this paper focuses on the technology of human motion tracking based on video, first, we make a summarization of the domestic and overseas status of the research in this field. on the basis of this, we analyse the technical difficulties of human motion tracking. as most of the existing model - based methods of human motion tracking perform not so good in some situation as they need mannual intervention, and also the precision of tracking is not so satisfying during the research of tracking of walking people because of the self - occlusion of legs, this paper proposes an algorithm of automatic detection and tracking of legs of the walking people based on monocular image sequences, in which we analyse the features of walking people, track the five joints of lower limbs, get various parameters, and then re - construct the walking process. the main research achievement is as follows : 1 ) we propose an algorithm of markerless automatic extraction of leg skeleton. first we divide the video into continuous image sequences, after background subtraction, the satisfying human region could be extracted, then we get a single - connected region by converting the rgb image to binary image and median filtering. afterwards, the contour of lower limbs in the frame with a widest boundingbox is detected, using sobel operator, to find the ankle joint of leg behind according to the features and rules of walking, then, the joint of knee of leg behind, hip, ankle of leg in front, knee of leg in front could be got in turn. so, model of leg skeleton is constructed

    首先將視頻分解成許多的靜態像幀,經過背景去除,把感興趣的人體區域提取出來,通過二值化,中值濾波等預處理方法得到只有人體的一個單通區域,然後用sobel運算元檢測出boundingbox最寬幀中人體下半身的輪廓,根據運動規律及特徵找到後腿踝關節,結合從boundingbox最窄幀中所獲取的腿長依次得到後腿膝關節,跨部關節,前腿踝關節,前腿膝關節四,從而構建出腿部骨架模型。 2 )實現了人體步行腿部骨架的跟蹤演算法。在完成對腿部骨架模型的自動初始化之後,本文對跨關節、膝關節及踝關節分別採用運動建模、圓周相交定演算法、運動預測及預測周圍搜索rgb相似矩形塊三種方法確定每一幀中其實際坐,從而重構出腿部骨架的運動過程。
  5. On the basis of the probability density function of the disparity gradient, the mutual coordinate constraint of the corresponding points of the two adjoing points in the continous edge of the left image was educed, then the search area of the matching point in the right image was limited

    由視差梯度的分佈密度函數,導出了左邊緣上相鄰兩在右像中的對應的坐間的相互約束關系,從而限定了右像中匹配的搜索范圍。
  6. By simulating mathematically on frequency and on space, we can find the average speed of space field and the average speed of frequency field that is weighted by amplitude, and analyse their relation, and analyse the meaning of space speed variance x and frequency speed variance v. in the fourth part, how to ensure the height of cloud is introduced, and basing on the theory of wind field continuity, the height updating quality controlling is introduced. in the fifth part, the system of cloud wind is introduced, we tracked cloud - motion of consecutive satellite images with one - minute interval by the 1 - d fourier analysis technique and the two - dim fourier analysis technique and the fft analysis technique, and dispose them with quality controlling. in the sixth part, we summarized our research and put up with shortages of this article

    模擬模塊內各的速度線性變化時,得到空間域平均速度以及頻率域以振幅為權重的平均速度,分析了空間域平均速度和頻率域以振幅為權重的平均速度的關系,並揭示空間域的平均速度的準差_ x和頻率域的振幅為權重的平均速度的準差_ v的意義,以及它們之間的關系;第四章介紹了雲跡風系統的高度指定以及風矢高度的劃分,並根據風場性原理,介紹了高度調整法的質量控制;第五章介紹導風系統的流程,選擇了三個時刻的ir雲,分別用一維傅立葉相位法、二維傅立葉相位法和快速傅立葉演算法計算一個風場個例,並對所得風場進行質量控制,並給出風場;第六章進行研究總結,指出不足和有待于進一步研究之處。
  7. First. adjust the fiber to get the interferogram, use the four - step phase shifting method control the change of phase, achieve phase shifting. in data processing, take the pzt ' linear influence into account, calibrae the pzt. unwrapping the phase, gain the continuity, get the actual phase. analyzing the data with zernike orthogonal methord, fit polynomials that are not orthogonal over the data points, through visual c + + program, obtain polynomial parameters. calculate the shape of the surface, compare the result with zygo, then achieve the better experimental result

    首先,經光纖耦合輸出調整得到干涉,採用四步相移方法,控制干涉位相變化,實現相移;數據處理過程中,考慮壓電陶瓷的非線性影響,進行定;對位相進行模式展開性處理,得到實際位相;用zernike多項式正交化方法分析,在離散上處理數據,經visualc + +程序設計,得到多項式系數,計算出面形分佈,同zygo所得結果進行比較。
  8. Regarding of the moving continuity and the small change of object ' s features in frames, a kind of cost function is put forward in the tracking and counting algorithm, which is applied in the tracking match of the image

    跟蹤計數是本演算法的一個難。根據該類多目在相鄰幀間運動具有性,並且包圍窗口變化不大的特,本跟蹤計數演算法改進了一種代價函數,應用於像跟蹤的匹配過程中。
  9. Firstly, the paper sums up program foundation of the auto design system for the structure of prestressed composite slab, in which object - oriented programming and multi - language programming are discussed emphatically. secondly, the paper illustrates program design of the auto design system in preprocess section, analyses calculation section and postprocess section respectively, in which the function design of the intellectualized collocation, the continuous beam model, the check of the precast slab, auto generation of the calculations and shop drawings is described weightily. finally, the practical design methods and process of the structure system of prestressed composite slab are expatiated by representative example

    在綜述了預應力樓蓋體系以及計算機輔助設計的相關內容,分析了國內外研究現狀,研究了疊合樓蓋的受力機理、抗彎抗剪性能以及經濟指后,文中首先概括了預應力疊合樓蓋體系自動設計系統的編程基礎,其中重討論了面向對象程序設計和混合語言編程技術;然後分前期處理、分析計算、後期處理三部分,詳細說明了預應力疊合樓蓋體系自動設計系統的程序設計,其中突出描述了程序所特有的智能布置、梁模型、預制板校核、生成計算書及施工等功能的設計;最後用實例講述了預應力疊合樓蓋體系的實際設計方法及步驟。
  10. The game is very simple format, a total of sisishiliu lattice box, each one corresponding box logo, players have to do, which is to couple the same logo to find out click the left mouse button to open the box can box design, if two consecutive hi

    游戲的進行方式非常簡單,總共四四十六格方格,每個方格對應一個案,玩家所要做的,就是將其中一對對相同的案找尋出來,鼠左鍵擊空格即可打開該方格的案,如果兩次擊的案相同,這兩個空格就被永遠打開,反之則統統關閉,需要玩家繼擊。
  11. The game is very simple format, a total of sisishiliu lattice box, each one corresponding box logo, players have to do, which is to couple the same logo to find out click the left mouse button to open the box can box design, if two consecutive hi enter the name of the game

    游戲的進行方式非常簡單,總共四四十六格方格,每個方格對應一個案,玩家所要做的,就是將其中一對對相同的案找尋出來,鼠左鍵擊空格即可打開該方格的案,如果兩次擊的案相同,這兩個空格就被永遠打開,反之則統統關閉,需要玩家繼擊。
  12. The game is very simple format, a total of sisishiliu lattice box, each one corresponding box logo, players have to do, which is to couple the same logo to find out click the left mouse button to open the box can box design, if two consecutive hits to the same designs, two spaces were never opened, the contrary is completely closed, the player needs to continue it

    游戲的進行方式非常簡單,總共四四十六格方格,每個方格對應一個案,玩家所要做的,就是將其中一對對相同的案找尋出來,鼠左鍵擊空格即可打開該方格的案,如果兩次擊的案相同,這兩個空格就被永遠打開,反之則統統關閉,需要玩家繼擊。
  13. Depending on the scale of your images and the fwhm of real objects in your images, you may want to raise that limit to exclude further noise sources, such as clusters of hot pixels or bumps in the background

    基於你的片大小與目半最大值寬度的大小比例,你可以將此值設置更高些用於檢測剔除更多的噪音,比如一堆熱噪的宇宙射線撞擊。
  14. Game controls : left mouse control, as long as the logo for the click the same two cards to find the same will suffice

    游戲操作:用鼠左鍵控制,只要選同樣案的紙牌找到個一樣的便可以了。
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