遠端操作介面 的英文怎麼說

中文拼音 [yuǎnduāncāozuòjièmiàn]
遠端操作介面 英文
remote shell
  • : Ⅰ形容詞1 (空間或時間的距離長) far; distant; remote 2 (血統關系疏遠) distant in relationship 3...
  • : Ⅰ名詞1 (東西的頭) end; extremity 2 (事情的開頭) beginning 3 (門類; 方面) item; point 4 (原...
  • : Ⅰ動詞1 (抓在手裡; 拿; 掌握) hold; grasp 2 (做; 從事) act; do; operate 3 (用某種語言、方言說...
  • : Ⅰ名詞1 (頭的前部; 臉) face 2 (物體的表面) surface; top 3 (外露的一層或正面) outside; the ri...
  • 遠端 : atu atu at the remote end
  • 操作 : 1 (按照一定的程序和技術要求進行活動) operate; manipulate; handle 2 (所進行的若干連續生產活動的...
  • 介面 : joggle; nozzle; mouthpiece; [計算機] interface
  1. As a crucial embedded development tool, the embedded system debugger is usually used to debug and test embedded software 。 a embedded system debugger consists of a cross debugger and a debugger agent, which characteristic lies in the separation of running environments between the cross debugger and the debuggee and the dependence on the gdb agent in the debug session 。 with the development of embedded technique, various embedded debug techniques continuously advance and all kinds of embedded system debuggers are playing a more and more important role in the embedded software development 。 the gnu debugger, gdb as a tool in the gnu toolkits, is an extremely powerful source - level debugger 。 among gdb ’ s many noteworthy features, its ability to debug programs “ remote ” is fascinating 。 this capability is not only essential when porting gnu tools to a new operation system or microprocessor, but it ’ s also useful for developers who need to debug an embedded system based on a processor that gnu already supports 。 gdb is the preferred solution in embedded development because it provides portable, sophisticated debugging over a broad rang of embedded systems 。 this paper discusses the status quo of various embedded system debuggers ; deeply analyses the overall structure of gdb and the debugging mechanism of gdb based on its source codes ; introduces the gdb ’ s remote debug technique and gdb / mi, which are usually used to develop the gdb - based embedded system debugger 。 then dwells on how to use gdb / mi to develop a gui front and how to use rsp 、 stub and gdbserver to design a debug agent, in order to expatiate on the design method of the gdb - based embedded system debugger 。 in the end, provides a concrete implementation of the gdb - based embedded system debugger of “ embedded simulation development platform ”, the project of the innovation fund for technology based firms 。

    這個特性不僅在將gnu工具移植到一個新的系統和微處理器的時候很有用,對于想調試一個基於gnu支持的晶元的嵌入式系統的開發人員來說,也是非常有用的。由於gdb提供了在大多數嵌入式系統上的可移植的、復雜的調試功能,它已成為嵌入式開發的首選解決方案。本文討論了當前的各種嵌入式調試器的現狀,結合源代碼詳細分析了gdb的結構和調試原理,紹了開發基於gdb的嵌入式系統調試器常用的程調試技術和gdb / mi;然後詳細闡述了如何使用gdb / mi開發gdb的圖形前和怎樣使用rsp協議、 stub和gdbserver設計一個調試代理,從而較深入地討論了基於gdb的嵌入式調試器的設計方法;最後,結合國家中小型企業創新基金項目「嵌入式模擬開發平臺」 ,給出了一個基於gdb的嵌入式系統調試器具體實現。
  2. Aim at the current practical situation, a kind design procedure is presented on terminal which based on arm and c / os -, and selects the arm microprocessor and operating system combine with the demand of the subject. it designs the hardware system based on the lpc2124 and the periphery interface chipset, and implements the transplantation of c / os - on the lpc2124, compiles the hardware drivers and the api based on c / os -, the system introduces multitask based on dispatching priority to solve the disadvantage of the foreground / background system. a kind of project on remote update software based on gprs and iap is presented, and discusses the reliability in the end

    針對目前實際情況,在研究了終設計多項技術的基礎上,設計了一種基於arm和c / os -的配變監控終,結合課題的要求對arm處理器和系統進行了具體選型,在基於lpc2124的mcu和外圍晶元上,進行了終硬體系統的設計;實現了cos -在lpc2124mcu上的移植;編寫了基於c / os -的api函數和底層硬體驅動程序;採用多任務按優先權調度的方式解決了任務處理的實時性,克服了傳統前後臺軟體在復雜的監控終設計中實時性差的問題;針對終軟體升級方案進行了探討,提出了一種基於gprs網路的程在應用編程( iap )的軟體升級方案,對終軟體升級模塊進行了軟、硬體設計,並對升級方案的可靠性進行了探討。
  3. This paper opens out this system combining spm technology with vr technology on network, analyses the characteristic of the long - distance simulation training system inside and outside and in being spm training system, and for the first time brings forward the exploiture client end with java3d in b / s structure at home. the system offers the mutral interface for the longdistance users, the construction and the display of dimensional virtual scene, the inter - operation and the range of the scene, and so on. and it solves bandwidth of network and favorable interoperability problems well in the long - distance training

    該系統將spm技術與網路虛擬現實技術相結合,分析國內外程模擬培訓系統特點,以及現有的spm培訓系統,在國內首次提出b s體系的客戶用java3d進行開發,提供與程用戶交互的界、三維虛擬場景的構造和顯示、場景的交互和漫遊等,很好地解決了程培訓所必須具備的網路帶寬和良好的互性問題, java3d這一新技術的應用使本系統呈現出嶄新的貌。
  4. This paper sums the situations and trends of domestic and international engineering machinery firstly, discusses the demands and implements of intelligent and long - range monitoring and controlling, and constructs a three - layer model of the engineering machinery long - range monitorin and control system : the front unit control systems, the machine - mounted monitoring system and the long - range control center ; proposes a kind of structure of embedded system based on c / os - ; dissects the characteristics, structure, operation and schedule principle of c / os -, modified the kernel, and improves dependability of the schedule algorithm ; designs the hardware in detail : the microprocessor at91rm9200, the store unit, the serial interface, the human - computer interaction interface, the can bus control module, the debug interface and the reset circuit etc. ; on this basis, succeeds in transplanting c / os - to the system, sets up the operating system framework, designs the driver, sets up the institutional framework of upper user ' s application, provides the method and concrete application process of the graphical user interface module based on c / os -. the system designed in this paper, not only has the functions of local control, friendly human - computer interface, but also has various interfaces which make the system can be managed by the long - rang center

    本文首先綜述了國內外工程機械行業發展的現狀和趨勢,闡明了實施工程機械智能化及程監控的意義和需求,並為此構建了工程機械程監控系統三層結構模型:前單元控制系統、車載監控系統和程監控中心;提出了一種基於c / os -的嵌入式車載監控系統構建方案;深刻剖析了c / os -的特點、內核結構、運機理、調度演算法,在此基礎上對其內核進行移植前的必要修改,並對其調度演算法進行了可靠性改進;對構成嵌入式系統硬體的各個主要部分:嵌入式微處理器at91rm9200 、存儲單元、串列、人機交互、 can總線控制模塊、調試以及復位電路等做了詳細的設計;在此基礎上,成功地將c / os -實時內核移植到本文研發的嵌入式硬體系統中,建立了車載監控系統的系統體系結構,編寫了該系統的底層硬體驅動程序,建立了上層用戶應用程序的組織結構,並給出了圖形用戶界模塊化應用程序在c / os -系統上的建立方法和具體應用過程。
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