選言三段論 的英文怎麼說

中文拼音 [xuǎnyánsānduànlún]
選言三段論 英文
disjunctive syllogism
  • : Ⅰ動詞1. (挑選) select; choose; pick 2. (選舉) elect Ⅱ名詞(挑選出來編在一起的作品) selections; anthology
  • : Ⅰ名詞1. (話) speech; word 2. (漢語的一個字) character; word 3. (姓氏) a surname Ⅱ動詞(說) say; talk; speak
  • : Ⅰ數詞1. (二加一后所得) three 2. (表示多數或多次) more than two; several; many Ⅱ名詞(姓氏) a surname
  • : Ⅰ量詞(部分) section; segment; part; paragraph; passage Ⅱ名詞(姓氏) a surname
  • : 論名詞(記錄孔子及其門徒的言行的「論語」) the analects of confucius
  1. 1. the preface consists of three parts : research setting, contemporary progress of the subject domestic and abroad, techniques of this field. on the base of clearing the study value of the apply the international network to tourism market development and the research achievement of this field, the author analyses technical route which combines theory and practice together with help from tourism economics, tourism marketing, message economics, message technology, social economics etc, and lay much emphasis on the importance of practice and the instructing meaning of paper

    題背景、國內外學術研究前沿進展、本研究主要技術手部分構成,在明確國際網際網路絡在旅遊市場開發中應用的研究價值和國內外學術研究成果的基礎上重點分析了以旅遊經濟學、旅遊市場學、信息經濟學、信息技術學、社會經濟學為主的文理與實踐相結合的技術路線構成,並強調了實證研究的重要性和文的指導意義。
  2. On the base of these principles and methods or the logical process, we provide some general policies of marketing channels for people in marketing practice to refer to. this dissertation has six sections. introductory introduces ces the background, objective, methods, theory bases and limit of research ; the first chapter is simple review on the theories and models ; the second chapter is the analysis of the basic aspects of marketing channels, including channels structure, channels " behaviors and the effect on the both, which comes from the computer information system ; the third chapter provides a mechanism of policies " choice of marketing channels ; the forth chapter provides some policies conclusions ; the final section simply criticizes this dissertation, including contributions, defects ect

    本文分六部分共四章,導部分介紹本文的研究背景、目的、方法、研究的理基礎及限制條件;第一章對現有的產品生命周期理和模型進行簡單回顧並作出一些評價;第二章對渠道結構、渠道行為及計算機信息系統對營銷渠道結構和行為的影響等營銷渠道的個基本問題進行分析;第章提出不同產品生命周期階營銷渠道政策的擇機制,這個擇機制實質上也是消費者行為和競爭者行為在渠道擇中的一個均衡過程;第四章實際上是政策結的部分,所提出的一般性渠道政策建議是渠道政策擇機制合理的邏輯結果;文章的最後一部分是筆者自己對文章所作的一些簡要評價:包括文章的貢獻、缺陷等,並指出在這一領域中未來的研究方向。
  3. Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail, and analyzes entities of the system. realizes the randomness of traffic flow and constructs vehicle arriving model, vehicle movement model on road segments and vehicle movement model on intersections, so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation, and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout, analyzes and decomposes the system to deduce a certain simplification method. and researches the application of urban traffic route choice

    文主要工作如下: 1 )利用面向對象技術分析交通模擬系統模型之間的橫向關系和交互作用,研究靜態實體的狀態變化和動態實體的運動規律;利用面向對象的程序設計語實現系統中模型的縱向關系; 2 )詳細闡述交通微觀模擬系統的功能設計、軟體設計,分析模擬系統中的實體;實現車流的隨機性,建立車輛的到達、車輛在路上的行駛過程、車輛通過交叉口的行駛過程等模型,完成交通模擬的核心內容; 3 )利用維建模軟體multigencreator和實時模擬軟體vega建立交通狀態微觀模擬的維虛擬環境,在靜態視景中驅動駕駛員-車輛單元、信號燈等動態實體; 4 )研究棋盤式道路格局的特點,從理上分析並分解系統,得到一定的簡化依據,進一步研究城市交通路線擇的應用。
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