邊棱節 的英文怎麼說

中文拼音 [biānléngjié]
邊棱節 英文
arris knot
  • : 邊Ⅰ名詞1 (幾何圖形上夾成角的直線或圍成多邊形的線段) side; section 2 (邊緣) edge; margin; oute...
  • : 棱名1. (物體上不同方向的兩個平面接連的部分) arris; edge; corner 2. (物體上一條一條的凸起部分) corrugation;ridge;raised angle
  • : 節構詞成分。
  1. Perfect pre - processing and post - processing function is one of the main factors to evaluate the vitality and market value of the finite element analysis system surveying today development of finite element analysis technology, most of which concentrate on establishing fine user interface, also has some limitation on application, and especially, the research on the visualization of arbitrary cut - plane is always in ascendants to realize the visual processing on cut - plane needs reprocessing the results of finite element analysis which have get, so the algorithm is two parts : seeking the physical value of cut - plane and drawing 2d contours, the former, based on the theory of stress on " arbitrary inclined plane " in physical mechanics, use the method of linear interpolation method to get the coordination and physical value of intersection between cut - plane and element arris ; the latter, based on the tables on elements, nodes, stress and strain, summarize a rapid algorithm of generating 2d contours based on the grid. this thesis synthesizes there two parts and get a visual processing program under fortran

    縱觀有限元分析技術的發展,目前大多集中在建立良好的用戶界面上的研究仍存在許多應用上的局限性,其中對任意剖面上可視化的研究仍處于方興未艾的階段。要實現任意剖面上可視化處理,必須先將得到的有限元計算結果進行再處理,因此在演算法上分為兩部分:求任意剖面上物理量值的演算法及二維等值線演算法。前一部分以彈性力學中「任意斜截面的應力」為理論基礎,利用線性插值方法得到截面與單元的交點坐標及交點物理量值;在此基礎上;根據已得到的單元及點序號表、應力應變物理量表,總結出一種基於有限元剖分網格的快速生成二維等值線的演算法。
  2. 3. again applying the idea of singular blending to case of surfaces, a nuat b - spline interpolating blending surface is constructed by a explicit means and maximum distance between the interpolating surface and singular bilinear patch can be adjusted by the blending parameter similar to the case of the curve above. furthermore, some singular elements such as edges 、 ruled surfaces and plane can be conveniently embedded in the interpolating blending surface

    3 .將奇異混合思想應用到曲面插值上,提出了nuatb樣條曲面混合插值方法,該方法不僅給出了插值的顯格式,而且在插值曲面中可任意鑲嵌、直紋面或平面,利用混合因子,調插值曲面與相應奇異雙線性曲面片之間的最大距離
  3. In general, point and curve primitives are able to provide sharp corners and ridge features ; sphere primitives are able to achieve smoothing effects and provide semi - sharp features ; and cube primitives are able to handle sharp corners, sharp edges and flat faces with the corners, edges and faces of the cubes respectively

    點和曲線編輯工具可以用來獲取尖銳的或「脊」的編輯效果,球體編輯工具可以用來作為平滑工具或得到半尖銳的細特徵,立方體編輯工具可以用來獲取尖角、尖銳的和平坦的小面。
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