部分自流船 的英文怎麼說

中文拼音 [fēnliúchuán]
部分自流船 英文
partial free flow ship
  • : Ⅰ名詞1 (部分; 部位) part; section; division; region 2 (部門; 機關或組織單位的名稱) unit; mini...
  • : 分Ⅰ名詞1. (成分) component 2. (職責和權利的限度) what is within one's duty or rights Ⅱ同 「份」Ⅲ動詞[書面語] (料想) judge
  • : Ⅰ代詞(自己) self; oneself; one s own Ⅱ副詞(自然;當然) certainly; of course; naturally; willin...
  • : Ⅰ動1 (液體移動; 流動) flow 2 (移動不定) drift; move; wander 3 (流傳; 傳播) spread 4 (向壞...
  • : 名詞1. (水上的運輸工具, 船舶的通稱) boat; ship; vessels 2. (姓氏) a surname
  • 部分 : (整體中的局部或個體) part; section; portion
  1. Beijing seven - color ring technology products television limited is the development, production, marketing, and system engineering for the main business, the renowned products of complete autonomy in r & d and production arm of a large series of video products, its overall performance can be fully verified, the process equipment and its key components are world - class manufacturers, by the authority of physical abnormalities destructive testing and the safety of a number of patented technologies, a declaration rocker flying boat full compatibility broadcasting class, professional - level film cameras, video cameras, small hdtv cameras, boom achieve the same product serialization

    北京七色光環科技發展有限公司是影視產品的開發、生產、銷售、及系統工程為主營業務,產品有享譽中外的完全主研發生產的大型影視搖臂系列產品,其整機性能得以充驗證,其工藝設備及其關鍵件均由世界一的廠商提供,通過權威物理異常破壞性的安全測試及多項專利技術的申報,飛行搖臂全面兼容廣播級、專業級膠片攝影機、攝像機,小型高清攝像機,實現了同一臂型產品系列化!
  2. We fixed up a short forked stick to hang the old lantern on, because we must always light the lantern whenever we see a steamboat coming down - stream, to keep from getting run over ; but we wouldn t have to light it for up - stream boats unless we see we was in what they call a " crossing " ; for the river was pretty high yet, very low banks being still a little under water ; so up - bound boats didn t always run the channel, but hunted easy water

    我們豎起一根矮樹杈子,把那盞舊的燈掛了上去,因為每當有輪往下游開來,我們必須點亮這盞燈,防止它把我們撞翻。不過,有上水的輪開來,我們不用點燈,除非我們發現己漂到了人家所說的「橫水道」上,因為河水還漲得很高,很低的河岸還有一小淹沒在水下,因此上水的往往不闖這個水道,而尋找得慢一些的水道走。
  3. Based on the dynamic analysis of the three - dimensions finite element model of three - gorges ship lift structure, the equivalent reduced mechanical model is established. the comparisons beween the dynamic characteristics and seismic response of these two models demonstrate that the reduced mechanical model can be used in the research on the seismic whipping effect control in the top machinery building of the ship lift structure

    本文基於三維有限元模型的動力析建立了等效的簡化力學模型。兩種模型的動力特性和地震反應表明,升機頂廠房地震鞭梢效應的磁變智能適應減震控制可以採用本文建立的簡化力學模型模型。
  4. Three - gorges ship lift structure is one of important navigation facilities in the three - gorges projects. as far as its scale for navigation, its lifted weight and height are concerned, the ship lift structure is the greatest one in the world. in this paper taking the ship lift structure as background, the principle of mr adaptive reduced vibration control system is proposed to solve the problem of seismic whipping effect of the top machinery building of ship lift structure

    三峽大壩升機是三峽水利樞紐工程中重要的通航設施之一。就其通航規模、提升重量及高度而言,均屬國內外已建、在建升機之首位。本文以該大型升機為工程背景,對升機頂廠房地震鞭梢效應問題提出了磁變智能適應減震控制的原理、設計方法和效果析。
  5. According to different water phenomena, we use two different method to produce waves source : the first method is by specifying the boundary conditions and initialization conditions, this method simulate the dam breaking, reflection and diffraction of water waves ; the second method is by specifying disturbance model, this method simulate water droplets, waterfall, waves of ship ; in the first part of this thesis, we discuss the prevalent methods of the simulation of water scenes, in the second part of this thesis, we describe the numerical methods of solving the shallow water equations using the finite difference method and the finite volume method respectively, in the third part of this thesis, we simulate some realistically liquid phenomena such as rain droplets, the waves of ship, dam breaking etc

    產生水波首先要有波源,設置不同的波源便可以得到不同的水情形,我們用兩種方法來產生波源:一種是通過設置邊界條件和初始條件產生,這種方法用於模擬潰壩波的反射、折射等現象;另一種是通過擾動控制產生,這種方法用於模擬雨滴、瀑布、波等然現象。本論文的第一我們討論了目前水動畫模擬常用的幾種方法;在第二討論了我們所使用的兩類數值方法:有限差方法和有限體積方法;在第三我們模擬了雨滴、波、潰壩波等一些水現象。
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