錐形演算法 的英文怎麼說
中文拼音 [zhuīxíngyǎnsuànfǎ]
錐形演算法
英文
taper algorithm- 錐 : Ⅰ名詞1. (錐子) awl2. (似錐物) awl-shaped things 3. (錐體) cone Ⅱ動詞(鉆) drill; bore
- 演 : 動詞1 (演變; 演化) develop; evolve 2 (發揮) deduce; elaborate 3 (依照程式練習或計算) drill;...
- 算 : Ⅰ動詞1 (計算數目) calculate; reckon; compute; figure 2 (計算進去) include; count 3 (謀劃;計...
- 法 : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
- 錐形 : [機械工程] taper; cone; cone-shape
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Based on the computer geometrical models of straight bevel gears built, a iso - parametric tool path algorithms which was fit for the machining of multiple surfaces has been designed. the algorithms can solve the problems which exist in machining multiple non - rectangle parameter surfaces and avoid the calculation of sufaces intersection
在建立直齒圓錐齒輪計算機模型的基礎上,提出了適于多曲面加工的等參數線刀軌生成演算法,避免了在對多張相鄰非矩形參數域齒面進行加工時所產生的干涉問題,而且曲面無需求交,使得計算成本下降。The paper is about the application of genetic algorithm ( ga ) in daylightning design in architecture. it first establishes the cone model of a single point measurement and the mathematical model shade of the rectangle construction, then gives the algorithm of the latter modal, which is called single point algorithm
本文所研究的是遺傳演算法在建築中日照採光設計方面的應用,首先從一些天文學的概念和理論知識出發,建立單點日照圓錐的模型,然後建立起矩形建築單點遮擋的數學模型,給出其演算法即單點演算法。In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object
同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓頂點的光線和對應其它圖像輪廓的光錐進行求交計算,最後得到每次求交計算得到線段的交集,該線段的頂點就認為是物體表面點,從而得到物體表面的點雲。In this thesis, a 2 - d axial symmetric n - s equation was solved by using steger - warming flux splitting, muscl, b - l model and finite volume method to simulate an experiment, which was to observe explosion phenomenon
本文用steger - warming分裂和b - l湍流模型的有限體積演算法求解二維軸對稱navier - stokes方程,數值模擬了錐形激波管中爆炸波運動和爆炸波正壓和負壓脈沖。分享友人