錐頂點 的英文怎麼說

中文拼音 [zhuīdǐngdiǎn]
錐頂點 英文
conical point
  • : Ⅰ名詞1. (錐子) awl2. (似錐物) awl-shaped things 3. (錐體) cone Ⅱ動詞(鉆) drill; bore
  • : i 名詞(人體或物體的最上部) crown; peak; top Ⅱ動詞1 (用頭支承) carry on the head 2 (從下面拱...
  • : Ⅰ名詞1 (液體的小滴) drop (of liquid) 2 (細小的痕跡) spot; dot; speck 3 (漢字的筆畫「、」)...
  • 頂點 : apex; zenith; acme; vertex; corner; tip top; pinnacle; acnode; perfoot; top; grand climax; full; ...
  1. All vertices are clipped by the back plane of the viewing frustum

    所有都被視圖截的后平面所剪輯。
  2. All vertices are clipped by the top plane of the viewing frustum

    所有都被視圖截平面所剪裁。
  3. All vertices are clipped by the left plane of the viewing frustum

    所有都被視圖截的左平面所剪裁。
  4. All vertices are clipped by the right plane of the viewing frustum

    所有都被視圖截的右平面所剪裁。
  5. All vertices are clipped by the front plane of the viewing frustum

    所有都被視圖截的前平面所剪輯。
  6. All vertices are clipped by the bottom plane of the viewing frustum

    所有都被視圖截的底平面所剪裁。
  7. If a vertex is inside of the viewing frustum, its screen coordinates are computed

    如果在視平截體內部,則會計算其屏幕坐標。
  8. We learned the character of a taper. a taper has a point, a height, two sides. the underside is a circle, and we learned the formula of a taper

    生:知道了圓的特徵,圓有一個,有一條高,有兩個面,底面是圓形,圓的體積公式。
  9. In the case of 16 boundaries, cubic b - spline function taken as trial function, the solutions to nonlinear stability of truncated conical shells and spherical shells with variable thickness were obtained by the method of point collocation

    在16種邊界條件下,以三次b樣條函數為試函數,用配法計算變厚度開殼和球殼的非線性穩定。
  10. Face apex beyond crossing point

    至相錯距離
  11. Root apex beyond crossing point

    至相錯的距離
  12. Pitch apex beyond crossing point

    超出至相錯
  13. Reference cone apex

    錐頂點
  14. If the vertex is outside of the viewing frustum, it is stored in the destination vertex buffer in projection space coordinates

    如果在視平截體外部,則會以投影空間坐標的形式將其存儲在目標緩沖區中。
  15. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光向圖像平面投影計算的次數,以邊池搜索取代散亂集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾創新:在圖像平面以退化多邊形組織投影體和物體輪廓的交集,把任意面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓的光線和對應其它圖像輪廓的光進行求交計算,最後得到每次求交計算得到線段的交集,該線段的就認為是物體表面,從而得到物體表面的雲。
  16. Taper a is taller than taper b. measure its height from top down

    生: a圓比b圓高。從向下量。
  17. The normal direction of such polygons is the normal direction of the cone face, on which the polygons lie

    表面網的基本單位是多邊形,該多邊形的所有在一個經由物體輪廓邊的體平面上。
  18. The distance from the top to the underside is called the height of a taper

    結論:到底面圓心的距離叫做圓的高。
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