頂點著色 的英文怎麼說

中文拼音 [dǐngdiǎnzhāoshǎi]
頂點著色 英文
vertex coloring
  • : i 名詞(人體或物體的最上部) crown; peak; top Ⅱ動詞1 (用頭支承) carry on the head 2 (從下面拱...
  • : Ⅰ名詞1 (液體的小滴) drop (of liquid) 2 (細小的痕跡) spot; dot; speck 3 (漢字的筆畫「、」)...
  • : 著助詞1. (表示動作的持續) 2. (表示狀態的持續) 3. (用在動詞或表示程度的形容詞後面, 加強命令或囑咐的語氣) 4. (加在某些動詞後面, 使變成介詞)
  • : 色名詞[口語] (顏色) colour
  • 頂點 : apex; zenith; acme; vertex; corner; tip top; pinnacle; acnode; perfoot; top; grand climax; full; ...
  • 著色 : put colour on; colour; dye; tinting
  1. Calyx tube constricted at apex ; petals 5, white, with pellucid dots, pubescent ; fertile stamens 5 ; filaments longer than petals, anthers 1. 5 - 2. 5 mm long, pubescent ; staminodes 15, 10 of them gland - like, ovoid, inserted on the base of filaments, rest 5 globose ; style villous ; stigma dilated into an undulate crest

    花萼管端稍縊縮;花瓣5 ,白,有透明腺,被短柔毛;發育雄蕊5枚,花絲長于花瓣,花約1 . 5 - 2 . 5毫米,被短柔毛;退化雄蕊15枚,其中10枚腺體狀,卵球形,生於發育雄蕊花絲基部,另5枚球形;花柱被柔毛,柱頭雞冠狀。
  2. With her head bent back, she was gazing up at the sky and singing, while one of her little hands was pointing to a tiny cloud that hovered like a golden feather above her head

    她仰頭,望天空,唱歌兒,她的小手指一朵飄浮在她頭的金羽毛般的小彩雲。
  3. Also with the help of graph rewriting, a new decision selection algorithm is proposed. this algorithm takes advantage of the weighted vertex cover algorithm, finds the vertexes with different color, and puts the minimum one into the group of chosen by sequence

    同時,利用圖重寫規則實現了一個決策選擇演算法:採用圖的最小覆蓋集合的演算法,首先通過圖找出相異的,依次將可以使系統效益最大化的決策加入到決策集合中。
  4. Based on the conclusion of organizing into trains and simulating the thoughts of dispatchers in district stations, this paper analyzes the features of time sets of shunting locomotives, constructs the reasonable graph model in the way of making out time sets, and converts it into the problem of graph coloring

    在車流推算的基礎上,從應用計算機模擬區段站調度員思維的角度出發,通過分析車列佔用調車機車時區集合的特,使用劃分時間片的方法建立合適的調車機車安排的圖論模型,將調機運用問題轉化為具有加權的圖的k -問題。
  5. You can create your vertex shader in two ways ( that i know )

    創建頂點著色程序你可有兩種方法。
  6. If you are debugging your vertex shader code, then, it is a must that you use software vertex processing

    但當你調試頂點著色程序的時候,你可以使用軟體模擬處理進程。
  7. The programmable gpu permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms

    可編程圖形處理器允許用戶編寫運行在其上的頂點著色程序與片斷程序,取代內置的固定功能渲染流水線,實現定製的渲染演算法。
  8. Software vertex processing provides a guaranteed set of vertex processing capabilities, including an unbounded number of lights and full support for programmable vertex shaders

    軟體處理提供可保證的處理能力集,包括無限制的光源數量和對可編程的頂點著色器的完全支持。
  9. Applies the vertex processing defined by the vertex shader to the set of input data streams, generating a single stream of interleaved vertex data to the destination vertex buffer

    頂點著色器定義的處理過程應用到輸入數據流組,從而生成從插入的數據到目標緩沖區的單個流。
  10. Dual vertex shaders

    頂點著色引擎
  11. Set up the vertices and vertex shader

    設置頂點著色器。
  12. Vertex shader code usually sits on the card. hence, not too much time lost between shader switches

    頂點著色代碼通常擱置在顯卡里。因此,不會有太多時間消耗在的轉換上。
  13. Till now we have only talked about vertex shaders and lighting models. let ' s take a look at how they actually work

    迄今我們還一直在談論頂點著色及光照模型的理論知識。現在讓我們來看看它們實際是如何工作的。
  14. The differences involve lack of support for pixel and vertex shaders because mobile devices do not currently provide this capability

    存在的差異在於缺少對像素和頂點著色器的支持,因為移動設備目前不具備此能力。
  15. Each stage s texture coordinate index must be set to its default value. the default index for each stage is equal to the stage index

    當使用頂點著色器進行呈現時,必須將每個貼圖層的紋理坐標索引設為各自的默認值。
  16. For assembling a vertex shader, you will need the vertex shader assembly source and its declaration. the declaration describes the ( flexible ) vertex format

    為了使用頂點著色,你必須使用頂點著色匯編代碼對其進行描述。聲明(可塑)格式。
  17. For more information about the architecture of the programmable sections of the microsoft ? direct3d ?, see programmable vertex shader architecture and programmable pixel shader architecture

    請查看可編程頂點著色器體系結構和可編程像素器體系結構。
  18. Vertex shader is that part of the graphics pipeline which gives the user the power to do his own custom transformation and lighting without sacrificing any speed

    頂點著色是圖形管道的一個部分,其提供給程序員在不損失任何速度性能的情況下,自定義變換與光照處理。
  19. The algorithm applies a simple clique finding and weighted coloring to determine lower and upper bounds, and actives exactly one new search tree node at each branching stage which using the information obtained in the weighted coloring to choose a branching vertex, and uses backtracking method to obtain optimum solution

    該演算法用團的簡單啟發式演算法提供下界;用加權的啟發式演算法提供上界;在分支階段,每次只產生一個新的子問題,並利用信息來選擇分支;最後利用回溯法來檢驗整體最優性。
  20. Vertex lighting : light intensity is calculated for every vertex. the intensities will be interpolated linearly across the polygon by the gouraud shader

    光照:光照強度是通過計算每個而得的。其強度將按照高德洛進行線性內插運算處理。
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