animation control 中文意思是什麼

animation control 解釋
動畫控制項
  • animation : n. 1. 生氣;生機。2. 生動,活潑。3. 動畫片(製作)。
  • control : n 1 支配,管理,管制,統制,控制;監督。2 抑制(力);壓制,節制,拘束;【農業】防治。3 檢查;核...
  1. Activex controls provide functionality not directly available in html, such as animation sequences or a stock ticker control

    Activex控制項提供某些html不能直接提供的功能,如動畫序列或股價標記控制項。
  2. The pseudo - muscle method is used to implement all the low level faps which mimic the elastic deformations of the skin in each region and the rigid motions of the face. to generate the face animation freely, we construct a multi - level control model of face animation which is complex to simple, low level to high level from the bottom up. last, we develop a 3d face animation system compliant to mpeg - 4. in our system, fdp stream is imported to personalize the generic face model

    該方法首先根據mpeg - 4人臉模型規范對人臉模型進行功能區域的劃分,每個功能區域都有一些與fap相關的控制點;然後採用偽肌肉模型的方法,實現了fap集中所有的低級動畫參數,這些動畫參數模擬了每個功能區域的肌膚彈性形變以及臉部的剛性運動;建立了一個從下至上由復雜到簡單,由低級到高級的多層次的人臉動畫控制模型,這種控制方式方便了人臉動畫的生成。
  3. Finally, the thesis developed 3d animation flight simulation platform for helicopter using opengl in visual c + +. and the 3d terrain and helicopter model are constructed. the simulation of two typical maneuver ( s maneuver flight and bopup - bopdown ) and terrain following shows that the fight control system of attack helicopter is improved by the realistic optical impact

    本文最後在vc環境下用opengl開發了直升機三維動畫模擬平臺,構造了三維地形和直升機模型,模擬了直升機做蛇形機動、急躍升急躍降、地形跟隨等機動飛行,通過逼真的視覺效果驗證了飛控系統的正確性。
  4. Through the introducing the conception of " animal behavior logic " in behavior animation, the concerted control scheme that combined the high - level uncertainly goal - directed behavior and lower - lever predefined behavior was established, and the imu1ation experiment was carried on taking the fish group animation as an example

    通過在行為動畫中引入「動物行為邏輯」的概念,給出了高層非確定性目標導向行為與低層確定性預定義行為相結合的協調控制方案,並以魚群動畫為例進行了模擬實驗。
  5. Expression animation : based on water ' s muscle model, 17 muscle vectors are presented to simulate facial muscles " motion by nonlinear interpolation. meanwhile, some other parameters, for example, open of jaw and eyelids, could simply be substituted by rotation transform. through these control parameters " interaction, highly natural looking animations have been able to generated

    在人臉表情動畫方面:基於waters的幾何肌肉模型定製了一個具有17個肌肉向量的人臉模型的動畫結構,用非線性插值來模擬肌肉的簡單運動;同時,採用旋轉變換來模擬其它的表情控制參數,例如下巴的張開角、眼簾的張開角等。
  6. Displays the caption and control bar when you play audio, video, or animation

    在你演奏聲音、圖像或視頻時,顯示標題和控制條。
  7. 16 mihalef v, metaxas d, sussman m. animation and control of breaking waves. in acm siggraph eurographics symposium on computer animation 2004, grenoble, france, pp. 315 - 324. 17 greenwood s t, house d h. better with bubbles : enhancing the visual realism of simulated fluid

    為了處理任意多種流體共存時的動態行為,我們進一步提出了任意多種流體的平滑加權函數,將二相流公式推廣到了任意多種流體的情況,從而使得多流體動力學的求解能夠像單流體求解一樣簡單。
  8. The system basically realizes the following functions such as network construction and management, simulation of animation for vehicle motion, traffic control simulation, data statistics, openly input of traffic schedule and so on

    該軟體具備了路網構造和管理、交通流運行的實時動畫模擬、交通控制模擬、數據統計以及開放式交通方案輸入等功能。
  9. This article mainly studies the characteristics of the human motion model and the motion ' s man - machine engineering, and then studies the characteristics of the model showing and the motion control method. in this edicle, we develop the ediculated animation software based on motion capture, so as to support various applications such as apparel design, the motion arrangement of model showing and the virtual dress fitting

    本文將研究人體運動模型和人體運動的人機工程特點,進而研究模特動畫運動控制方法,最後研製了基於運動捕獲的動畫展示和編輯系統,以支持服裝設計,模特走臺動作編排以及虛擬試衣等多方面的應用。
  10. Then in the second part, we describe our work on water animation in details, namely the physical model of shallow - water, the numerical solution of the 2d navier - stokes equations using the finite volume method, and the disturbance model which are used to control the behaviors of water waves

    本論文的前兩章介紹水流模擬課題方面的挑戰及人們所採用的方法。第三章以後具體地介紹如何利用有限體積法求解淺水波方程得到水波的運動形態,以及如何利用干擾模型擾動方程的數值解來產生各種形狀的水波。
  11. Triangle mesh models have been established as the most general and flexible schemes to represent complex surface models in the area of reverse engineering ( re ), rapid prototyping manufacturing ( rpm ), numerical control ( nc ) programming, 3d animation, etc. but the models reconstructed from real - world data may contain unavoidable noise and many narrow triangles, so the models must be optimized and modulated under given tolerances

    三角網格模型是逆向工程、快速原型製造、數控加工編程、三維動畫等技術中常用的模型表示方法,模型的質量直接影響到產品的質量,尤其在逆向工程中,直接通過測量數據得到高質量的網格模型幾乎是不可能的。因為,測量數據中不可避免地存在各種噪聲和擾動,因此在滿足幾何精度要求的前提下,對網格模型進行優化調整,以提高模型質量就十分必要。
  12. In this paper involved several aspects about the inner and outer loops design for helicopter flight control system, maneuver flight simulation for helicopter, terrain following simulation and 3d animation flight simulation system designed with opengl

    主要的內容包括直升機飛行控制系統內外迴路設計、直升機機動飛行的模擬、地形跟隨的模擬以及opengl三維動畫模擬等方面的內容。
  13. This thesis which unifies china air force logistics department advanced research topic ? air - to - air missile intellectualized guiding law and the three dimensional animation simulation research, had made a widespread thorough research on air - to - air missile guidance law and control law, and aimed at the two parts of contents to launch a series of research work

    本文結合空軍裝備部預研課題? ?空空導彈智能化制導律和三維動畫模擬研究,對空空導彈的導引律和控制律進行了較為廣泛深入的研究,並針對這兩部分內容展開了一系列的研究工作:導彈制導規律的研究從第二次世界大戰以來一直是各國國防部門關注的熱門課題。
  14. Realization of interactive animation control in chinese medicine acupuncture web - based courseware with flash

    實現中醫針灸網路課件動畫的互動式控制
  15. What chapter five among the books of " modeling and animation controls " introduced is to establish and control for the reality role

    書中的第五章所介紹的是為真實的角色創建控制。
  16. Presents the perception mechanism of virtual humans based on a dead - reckoning algorithm to overcome the drawback of the synthetic vision approach, promotes the study of perception techniques in behavioral animation, and lays the foundation for the behavior control study for virtual humans, and points out that with the development of behavioral animation in more than one decade, researchers have been more and more convinced of the importance of the behavior study for virtual humans ; perception mechanism is the core of the above study ; the perception mechanism for virtual humans has been generally founded by the sensory approach, not by the synthetic vision approach because the complexity of virtual human itself and the dynamic quality of environments make it difficult to transmit visual information between virtual humans in multi virtual human environment like a virtual war field

    近十幾年來,隨著對行為動畫研究的開展,研究者們越來越認識到行為研究對虛擬人研究的重要性.感知機制是虛擬人行為研究的核心,迄今為止研究者們一般採用傳感器方法而不是合成視覺方法建立虛擬人的感知機制,這是因為在象虛擬戰場這樣的多虛擬人環境中,虛擬人本身的復雜性、環境的動態性,使得虛擬人間可視信息的傳遞很困難.為了解決這個問題,提出了基於位置推算演算法的虛擬人感知機制.該項研究彌補了合成視覺方法的不足,豐富了行為動畫中感知技術的研究,從而為虛擬人行為控制的研究奠定了基礎
  17. This method is mainly based on high level parameters control mechanisms, and uses inverse kinematics algorithms to generate human animation on uneven terrain. these techniques can reduce computational time, and so ensure motions are generated in real - time

    主要基於高層參數的控制機制,採用逆運動學的控制方法實現了適應于任意三維復雜地形的人體行走跑步運動,降低了系統的運算量,保證了運動的實時性。
  18. Real - time animation interface design for a missile control system

    導彈控制系統實時視景模擬軟體介面設計
  19. Taking linux ’ s multi - proceses character into account, the whole animating system is divided in 2 parts : control process is responsible of setting variables and displaying data, while animation process in charge of animating simulation

    本系統利用linux多進程的特點,把整個系統分為兩個進程:控制進程和動畫進程。控制進程負責相關變量的設定和數據顯示;動畫進程負責場景演示。
  20. This professional requirement has solid art strength, rich artistic theory knowledge and the underlying law that master film language adroitly ; at the same time the tool of animation of development control computer that make is mixed the technology that make

    本專業要求具有扎實的美術功底、豐富的藝術理論知識以及熟練把握電影語言的內在規律;同時深入把握計算機動畫製作工具和製作技術。
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