animation foundation 中文意思是什麼

animation foundation 解釋
動畫基礎
  • animation : n. 1. 生氣;生機。2. 生動,活潑。3. 動畫片(製作)。
  • foundation : n 1 建設,創設,創立。2 基礎,根本;根據;地基,地腳。3 基金;捐款;用捐款創辦的事業;慈善機關;...
  1. Integrate english learning with lively animation, helping children to establish a solid foundation in english

    顯淺易學flash動畫製作,生動活潑輕松愉快看故事讀英語!
  2. Born in scotland, director, producer, composer, writer and technical innovator norman mclaren relocated to canada in 1941, and is best known for his foundation of and work at the national film board of canadas renowned animation studio. with a career spanning 50 years, mclaren was one of the worlds most influential filmmakers, and won dozens of awards prior to his death in 1987. among his most notable films are : hen hop, le merle, stars and stripes, blinkity blank, neighbours, lines - horizontal, stars and stripes, pas de deux, and narcissus

    麥拿倫屬于fine art animation的重量級人馬,善用pixilation真人結合的傑作中,有反映冷戰的《親善鄰居》和《友椅故事》 , 《開場白:麥拿倫》他更親自落場表演mic玩人; 《星與條》在菲林繪畫, 《地平線》和《黑鳥》則是簡單線條微模主義, 《聲畫同步》 、 《雙人舞》及《幻艷之舞》是後期力作,重拾少年時鍾情舞蹈的繆思神想。
  3. Presents the perception mechanism of virtual humans based on a dead - reckoning algorithm to overcome the drawback of the synthetic vision approach, promotes the study of perception techniques in behavioral animation, and lays the foundation for the behavior control study for virtual humans, and points out that with the development of behavioral animation in more than one decade, researchers have been more and more convinced of the importance of the behavior study for virtual humans ; perception mechanism is the core of the above study ; the perception mechanism for virtual humans has been generally founded by the sensory approach, not by the synthetic vision approach because the complexity of virtual human itself and the dynamic quality of environments make it difficult to transmit visual information between virtual humans in multi virtual human environment like a virtual war field

    近十幾年來,隨著對行為動畫研究的開展,研究者們越來越認識到行為研究對虛擬人研究的重要性.感知機制是虛擬人行為研究的核心,迄今為止研究者們一般採用傳感器方法而不是合成視覺方法建立虛擬人的感知機制,這是因為在象虛擬戰場這樣的多虛擬人環境中,虛擬人本身的復雜性、環境的動態性,使得虛擬人間可視信息的傳遞很困難.為了解決這個問題,提出了基於位置推算演算法的虛擬人感知機制.該項研究彌補了合成視覺方法的不足,豐富了行為動畫中感知技術的研究,從而為虛擬人行為控制的研究奠定了基礎
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