behavioral techniques 中文意思是什麼

behavioral techniques 解釋
行為技術
  1. ( 3 ) there are some effective techniques in behavioral therapy, such as behavior obligation, reinforcement, and detestation therapy

    ( 3 )行為療法中的有效技巧主要有行為契約法、強化法、厭惡療法。
  2. Mendelian genetics, genetic mapping techniques, and statistical analysis of large populations and their application to particular studies in behavioral genetics

    孟德爾遺傳學,遺傳定位技術,和大母群的統計分析及其在行為遺傳學中特定研究之應用。
  3. Treatments for different anxiety disorders range from medication, including antidepressants and antianxiety drugs ; to psychotherapy, including cognitive - behavioral therapy ; to relaxation techniques and biofeedback

    針對不同的憂郁癥患者,治療的方法從藥物治療(包括抗憂郁、抗焦慮藥物) 、精神療法(包括認知行為療法) ,到放鬆技巧及生物反饋不等。
  4. The studies were not limited to any one psychological approach. included in the review were behavioral and cognitive - behavioral techniques ; self - regulatory techniques such as hypnosis, biofeedback, and relaxation ; and supportive counseling

    該項研究並未對心理治療方法進行限定,包括行為方法、認知行為方法以及自我調節方法,例如催眠、生物反饋、放鬆法以及支持性咨詢。
  5. Governments should exert their macro - regulation function to establish more efficient extension systems for agricultural techniques, and to select proper extension ways according to local conditions. setting up risk mechanisms for whole agriculture, enhancing technical diffusion, improving farmers " behavioral environment and guiding them properly, were also effective ways to promote the acceptance of new techniques

    加快農業科技成果推廣應充分發揮政府宏觀調控職能,建立高效的農業技術推廣體系,因地制宜,選擇適宜的推廣模式,建立健全農業風險機制,改善行為環境,引導行為主體,改變傳播方式,有效促進農戶積極採用新技術。
  6. Presents the perception mechanism of virtual humans based on a dead - reckoning algorithm to overcome the drawback of the synthetic vision approach, promotes the study of perception techniques in behavioral animation, and lays the foundation for the behavior control study for virtual humans, and points out that with the development of behavioral animation in more than one decade, researchers have been more and more convinced of the importance of the behavior study for virtual humans ; perception mechanism is the core of the above study ; the perception mechanism for virtual humans has been generally founded by the sensory approach, not by the synthetic vision approach because the complexity of virtual human itself and the dynamic quality of environments make it difficult to transmit visual information between virtual humans in multi virtual human environment like a virtual war field

    近十幾年來,隨著對行為動畫研究的開展,研究者們越來越認識到行為研究對虛擬人研究的重要性.感知機制是虛擬人行為研究的核心,迄今為止研究者們一般採用傳感器方法而不是合成視覺方法建立虛擬人的感知機制,這是因為在象虛擬戰場這樣的多虛擬人環境中,虛擬人本身的復雜性、環境的動態性,使得虛擬人間可視信息的傳遞很困難.為了解決這個問題,提出了基於位置推算演算法的虛擬人感知機制.該項研究彌補了合成視覺方法的不足,豐富了行為動畫中感知技術的研究,從而為虛擬人行為控制的研究奠定了基礎
  7. As an interfirm organization , the virtual enterprise has ful ly showed great vitality in the past ten years some scholars even foretell that the virtual enterprise will be the main form of organization in the 2 1 st century following the creation of new techniques , the development of institutions and the evolution of culture , the virtual enterprise characterized by dynamism and flexibility is fit for the changing economic environments besides , compared with other forms of organization , the virtual enterprise may have low organization costs and high net profits due to its special organizational culture and mechanism this thesis analyzes two questions on the virtual enterprise in terms of the new institutional economics , behavioral science , game theory, management and so on ( 1 ) the nature of the virtual enterprise after building the model of organization selection , i compare the virtue of the virtual enterprise with that of the market , firms in the realistic economic background , and i confirm that the change of environments determines the selection of the virtual enterprise in addition , i analyze the border of the virtual enterprise , which i mean is not the scale or scope of it but the extent to which firms , composing the virtual enterprise , can separate their organizational function so , that is the shrinking border of firms ( 2 ) the construction of the virtual enterprise at first , the operation of the virtual enterprise and the steady mechanism of maintaining this operation are analyzed then , through the analyses of the organizational norms , the life circle , the thoughts of design , the building of internal environments and organizational structure of the virtual enterprise i draw some valuable conclusions on the end of the thesis , i introduce two cases about the virtual enterprise , from which we can understand how the virtue of the virtual enterprise is realized and that the more important is to avoid the pitfalls when choosing the virtual operations

    隨著技術的創新、制度的發展及文化的變遷,虛擬企業以動態靈活的品性在相當程度上適應了同樣變化著的經濟環境;此外,它特色的組織文化和組織機制使其在與其它組織形態相比時,依然可能具有低組織費用、高凈收益的特徵。本文運用了新制度經濟學、行為科學、博弈論及管理學等方面的知識,探討了虛擬企業兩大問題: 1 )虛擬企業的性質。在構建了組織選擇模型的基礎上,筆者以現實的經濟環境為背景比較了虛擬企業與純市場形態及企業的組織優勢,證明了現實環境的變化決定了虛擬企業選擇;另外,筆者分析了虛擬企業的"邊界"問題,這里"邊界"的含義不是指虛擬企業的規模或范圍的大小,而是指構成虛擬企業的企業單元究竟能在多大程度將其一部分的組織職能分離出去,也就是指一個企業的"收縮"邊界。
  8. We combine a sophisticated behavioral methodology with techniques for examining the activity of groups of neurons

    並將檢測神經元群活動的技術與與精密行為的方法學做結合。
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