being cognition 中文意思是什麼

being cognition 解釋
存在認知
  • being : n. 1. 實在,存在。 2. 生存,生命,人生,一生,人間。 3. 物;生物,人;實在物。 4. 本質,特質,本性。 5. 〈B-〉 上帝,神;本體。 adj. -less 不存在的。
  • cognition : n. 認識;認識力;(在認識過程中形成的)知識。adj. -al
  1. Its symbolic connotation from this owes to the returning cyclical nature of the seasons ; the oscillations of the night sky ; self - fecundation ; disintegration and re - integration ; truth and cognition complete ; the androgyne ; the primaeval waters ; the potential before the spark of creation ; the undifferentiated ; the totality ; primordial unity ; self - sufficiency, and the idea of the beginning and the end as being a continuous unending principle

    它含蓄地象徵著季節的來回循環;黑夜的振動;自我受胎;瓦解和綜合;真理和認識的完成;雌雄同體;原始的水;潛在的創世火花;無差別性;整體;原初的合一;自給自足;象徵無休止的永恆法則下的開始和終結。
  2. Virtual reality technology can provide " participants " with a feeling of being personally on the scene. as a main actor in the virtual environment, userscan control any objects in the virtual environment arbitrarily and can get reaction in time. in the hyperspace of the information, he can get acknowledge with their own percipience and cognition, and, seek the solutin, and form the new conception. the association of the virtual reality technology and java technology intensify the interaction between the users and viryual reality technology. with the interface provided by java, the user can control any objecs and change the attributes ( such as position, angle, color and etc. ). this paper formulizes application of the virtual reality technology in the system of the building seilling which uses the real three dimensions models to replace of static picture ' s and word ' s description. in the process of the practice, the paper analyses the difference between javascript, java claa and java applet, and formulize the their applications in this system

    用戶在多維信息空間中,依靠自己的感知和認知能力全方位地獲取知識,發揮主觀能動性,尋求解答,形成新的概念。虛擬現實技術與java技術的結合增加了虛擬現實技術與用戶的交互功能,用戶可以通過java提供的界面,操縱場景中的任何物體,並改變相應的屬性(如:位置,角度,顏色等等) 。本篇論文闡述了虛擬現實技術應用在售樓系統中,用真實的三維模型來代替原有的靜態圖片及文字描述,在實踐過程中,分析了javascript , java類,及javaapplet實現功能中的利弊,分別闡述了它們在本系統中的應用,從理論上講,本課題所研究的虛擬現實技術不只適用於售樓系統的電子商務中,同樣可用於軍事和演習、醫學、教育、娛樂和工程設計等領域。
  3. Writer proposes, be living to educate young boys and girls when in order to guide them takeing shape well moral character and the action means, community education, educational institution education, the home education have to be thawed to to a man, sufficiently bring into play various sides initiative, in order to impel young boys and girls are living the idol when adoreeing, through takes personage as the core direction community that act as the core studys the alteration with the attribute ; the development is venerated to the reason that the perception through the surface level is adoreeed to the deep straturm ; through look up at, the mind appearance direction being captivated lessens the actual operation of disparity transforing. allow the idol genuinely become the driving force that such gos forward, allowwing such pair of idol adore against self develops one another to get in touch with, achieve through the cognition up the operation, adore the qualitative leap of reason emulate through the perception

    而且由於原因是多方面的,其對青少年身心發展的影響也既有積極的一面也有消極的一面。作者提出,在對青少年進行教育以引導他們形成良好的道德品質和行為方式時,社會教育、學校教育、家庭教育必須融為一體,充分發揮各方面的積極性,以促使青少年在偶像崇拜時,由以人物為核心向以特質為核心的社會學習改變;由表層的感性崇拜向深層的理性敬仰發展;由仰望、著迷的心態向縮小差距的實際行動轉化。讓偶像真正成為其前進的動力,讓其對偶像的崇拜與自我發蔚目聯系,實現從認知到行動,從感性崇拜到理性模仿的質的飛躍。
  4. Three propositions are proposed based the vector base network. cognition of human being and vector base cognition model are compared, the corresponding connection is created. 7 ) the application for rubber mixing process is given : abnormal modeling samples first removed, svm is applied to build the discharge model to establish the rubber discharge condition, and long term practical production validated the discharge modeling method ; adopting dynamic rkrls and rsvm, mooney time serials is used to model and predict, which shows better prediction ability than rls ; using v

    7 )將本文演算法在橡膠工業的密煉過程得到實際的應用:在排除異常樣本點的情況下,利用5vm的工業特性,進行排膠點的建模,獲得好的應用效果:利用動態的rkrls和rsvm演算法,通過對橡膠棍煉質量的門尼指標進行建模和預測分析,表明演算法具有較好的跟蹤預測性能;利用矢量基學習網路對密煉過程的門尼進行辨識建模和預報,獲得了較好的效果,從而實現了更好的門尼波動的控制。
  5. Content : research study is a modern study pointview formed after man has entered the highly - civilized, highly - synthesized and highly - informed society. its process of being carried out requires us to break the traditional course aim of single cognition to enhance affection aim to important position of both cognition and ability. theprocess particularly emphasizes experiencing the experience and collection of students " feelings. its purpose is to have some new improvements in changing the students ' intermost attitude, theview of value and life style in the deepest development through practice. being carried out of research study can improve tarching methods. the two methods are to create a unique area of research study ( that is research course ) and to probe classroom teaching. the essay looks into the research study of chemistry classroom tearching to education science theory, definition structure. chracter function developing trend of teaching method to build a researching teaching method

    研究性學習是人類進入高度文明,高度綜合,高度信息化社會后形成的一種現代的學習觀,研究性學習的實施過程要求我們突破傳統的認知性單一的課程目標,把情意目標提高到認知目標,能力目標並列的重要地位。研究性學習的實施過程特別強調體驗這一心理過程,特別關注學生情感體驗和積累,其目的在通過實踐體驗,在改變學生的心理態度,價值觀和生活方式這些發展最深層的指標上有新的進展。用研究性學習的開展來促進教學方法的學習方法的根本改變,改變的途徑有兩條:一是設立一個獨特的研究性學習領域(研究性課程) ;二是課堂教學中的研究性學習。
  6. The secondary vocation - oriented ducation in fushun has being stepped into dilemma. the specified objectives and motive force of the modernization in fushun rural area as well as the particular position of the junior education and task require that the vocational education in fushun rural area should be the one beyond the technological training. it is the general education, which orients students towards the vocational cognition, ideal, value, personality and ability and so on

    富順平等職業專向教育步入困境,富順農村現代化特定的指標和動刀以及初中教育特殊的地位和任務規定了富順農村所開展的職業教育應該超越以技術操作性培訓為目標的職業專向教育,開展以職業認知、理想、價值觀、人格和能力等方面的發展為定向的普通教育。
  7. A study on the predictive validity of self - concept for subjective well - being with the approach of implicit social cognition

    自我概念對主觀幸福感預測的內隱社會認知研究
  8. In the 40 years of the development process, happiness feeling concept model experienced emotion model, cognition model, subjective wellbeing model, psychological well - being model, integration the model has five development stages, delineate happiness feeling of the concept and research development grain

    摘要在40年發展歷程中,幸福感概念模型經歷了情感模型、認知模型、主觀幸福感模型、心理幸福感模型、整合模型五個發展階段,勾畫出幸福感的概念與研究發展脈絡。
分享友人