built-in edges 中文意思是什麼

built-in edges 解釋
嵌入邊
  • built : adj. 1. 建造成的,組合的,拼成的。2. 〈俚語〉體型美的。n. 〈俚語〉體型美,肉體美。
  • in : adv 1 朝里,向內,在內。 A coat with a furry side in有皮裡子的外衣。 Come in please 請進來。 The ...
  • edges : 邊界
  1. But the early factories built in the 1830 ' s and 1840 ' s were located along waterways and near railheads at the edges of cities, and housing was needed for the thousands of people drawn by the prospect of employment

    但是建於18世紀三四十年代的早期工廠位於城邊的航道和鐵路附近,被工作機會吸引到這里的成千上萬的人們需要住房。
  2. This thesis was divided into eight chapters, and the main results and innovations obtained here can be summarized as follows : ( 1 ) the physics model of tsrs in frequency conversion crystals has been built up firstly. based on quantum - mechanical viewpoints and the following physical processes and parameters : the two - photo interaction of light with matter, paraxial diffraction of stokes, langevin noise sources, reflection at the faces and the edges of crystals, gain coefficient, beam aperture, pulse width and fluence of 3, the physics model of tsrs in kdp and kdp crystals acting as high - fluence frequency convector and the paraxial operator maxwell - bloch - langevin equations have been built up

    全文共分八章,取得的主要成果及創新點如下: ( 1 )首次建立了諧波轉換晶體的tsrs物理模型本文根據量子力學原理,在考慮如下物理過程和參量的基礎上:光與物質的雙光子相互作用; stokes光的傍軸衍射; langevin (郎茲萬)噪聲源;晶體表面反射和端面反射;增益系數、光束口徑、脈寬和三倍頻光能量密度,推導出高通量激光在kdp和kd ~ * p諧波轉換晶體中的tsrs物理模型和空間上的近軸算符maxwell - bloch - langevin方程組。
  3. The classical method of the edge detection is built on the grad of the image function, and in this method the edges are detected well, ( especially the log operator )

    經典的邊緣檢測方法利用梯度的思想檢測邊緣,有很好的效果(特別是log運算元) 。
  4. Shiphandling simulator is a device that can partly imitate the true environment at sea , and is specially designed to satisfy marine education and trains and maritime research etc. one of its key techniques is to create the virtual environment at sea , and the terrain is its important component. according to the needs of the real time visual display of the shiphandling simulator , this paper analyses the requirements of the geometry precision of the important islands and background hills which are within the ships ' visible scope , and brings forward the modeling methods of the hill ' s pileup and the hill ' s silhouette edges based on contour lines. it also presents the definition of error that the hill ' s silhouette edges graph has been given and the effective scope of application , and firstly established the error criterion of terrain model that is built in shiphandling simulator. with these two kinds of method , the size of data storage can be minimized greatly , and the requirements of high update rate and geometry precision for the real time visual display of the shiphandling simulator can be satisfied

    船舶操縱模擬器是一種能夠部分模仿海上真實情況,專門為滿足航海教育與培訓、航海技術研究等目的而設計研製的裝置,其核心技術之一是海上視景模擬,而地形地貌是海上視景中的重要組成部分.根據船舶操縱模擬器實時視景顯示的需要,在分析航行船舶對可視范圍內重要島嶼與背景山脈的幾何精度要求的基礎上,提出了基於等高線的山形堆積建模和山形輪廓建模方法,並給出了山形輪廓圖形的誤差定義、有效適用范圍,以及船舶操縱模擬器中地形建模的誤差準則,該方法生成圖形的數據量較小,其圖形更新速率與幾何精度能達到船舶操縱模擬器實時視景顯示的要求
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