bump mapping 中文意思是什麼

bump mapping 解釋
不規則面處理技術
  • bump : vi 1 碰,撞,沖撞 (against into) 2 (笨重車子在壞路上)嘎噔嘎噔地走,顛簸 (along) bump agains...
  • mapping : n. 【數學】映像,映射。
  1. Environment mapped bump mapping

    環境凹凸映射
  2. The emicroscope shading network is a good example of how facing ratio and surface normal information supplied by utility nodes, can be used to produce custom contour shading and bump mapping effects

    電子顯微鏡材質網路是一個好例子,去學習分形比率和表面法線信息,通過功能節點賦予,能使用去產生定製的材質和凹凸貼圖效果。
  3. To realize the illusion of bumpy of geometric surface, traditional bump mapping changes the normals of geometric surface instead of changing the geogetric attributes of body surface

    傳統的凹凸紋理映射技術並沒有真正改變物體表面的幾何屬性,而是通過紋理來改變物體表面的法向量,從而實現物體表面具有粗糙感的假象。
  4. During the resent years, bump mapping is one of the hotspot in reasearching the 3d graphics. it is used for rendering the details of geometric surface, which makes the geometric surface look bumpy and increases the fidelity of scene

    凹凸紋理映射技術是三維圖形學中近年來研究的一個熱點,它被使用來繪制物體表面的細節,使物體表面看起來具有粗糙感,增加繪制場景的真實程度。
  5. Two - dimensional texture mappings are summarized in this paper including catmull algorithm and blinn algorithm, two - step texture mapping, environment mapping and bump mapping. moreover, a new method of regional texture mapping based on intermediate surface is presented and a new algorithm is promoted to reduce texture distortion in the process of mapping onto the sphere surface

    在二維紋理方面,本文討論了適用於參數曲面的catmull演算法與blinn演算法,適用於一般曲面的兩步紋理映射技術,現已廣為應用的環境紋理映射技術及凸包紋理映射技術,還分析了紋理映射的幾種快速反走樣技術。
  6. Parallex bump mapping is a new technology to archive the target that renders wrinkle surface of high quality with a relatively low cost. it uses a much smart way that offsets the surface ' s texture coordinates than the ordinary displacement bump mapping technology that offsets the surface ' s geometry vertex instead. we will propose a bulk of idea to improve this technology ' s performance and quality

    視差紋理映射技術是新近提出的實現物體表面粗糙感的一種凹凸映射技術,它是對目前因計算量過大而無法應用於實時渲染系統中的位移映射技術的改進,這種技術不是對物體表面的頂點進行偏移,而是藉助于高度圖對紋理坐標進行偏移,從而近似達到位移映射技術的效果。
  7. Then, the typical emboss bump mapping is delivered, so is the dot3 bump mapping that is the main techmology used in graphics card. they are discussed fully, which is based on the principle of them. and the pros and cons of them are discussed in detail

    接著介紹了比較典型的浮雕凹凸紋理映射技術和現在主流顯卡採用的點乘凹凸紋理映射技術,從實現的原理入手對二者進行了詳細的論述,並對二者的優缺點進行了細微的比較。
  8. First of all, the common color texture mapping, anti - aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced

    本文首先介紹了普通的顏色紋理映射技術,反走樣技術和多重紋理映射技術,它們是實現凹凸紋理映射技術的基礎。
  9. Firstly, the creation and rendering theory of 3d model is introduced, as a part of which the technique of substituting texture mapping for polygonal modeling is discussed in detail. bump mapping, as an emphasis, is studied to represent the concavo - convex detail of rivets and screws on the surface of first - segment, second - segment, third - segment and cowling of launch vehicle

    首先,本文闡述了真實感三維模型生成理論,著重論述了採用紋理映射來代替多邊形建模的技術,運用凹凸紋理映射技術來表現火箭箭體一子級、二子級、三子級和整流罩表面鉚釘、螺絲釘和?架等表面細節。
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