convex polygon 中文意思是什麼

convex polygon 解釋
凸多邊形
  • convex : adj. 中凸的,凸圓的,凸面的。n. 凸狀,凸面,凸圓體。 convex glasses 遠視眼鏡,老花眼鏡。adv. -ly
  • polygon : n. 【幾】多邊形,多角形。 a regular polygon 正多邊形。adj. -lygonal 多邊多角形的(地面龜裂)。
  1. The convex decomposition of arbitrary planar polygon

    任意平面多邊形的凸分解。
  2. A problem in combinatorial geometry about convex polygon

    邊形的一個組合幾何問題
  3. Normalized b - basis, namely optimal normalized totally positive basis, plays an important role in cagd, for it possess positive properties such as variation diminishing, convex - hull, affine invariance, tangency to the control polygon at the endpoints and b - algorithm

    規范b基即最優規范的全正基,因其具有凸包性、仿射不變性、最優保形性,端點插值性及b演算法等重要性質,在cagd中起著重要的作用。
  4. Decomposing a simple polygon into convex cell is one of elementary problems of computational geometry

    摘要簡單多邊形凸單元剖分是計算幾何的基本問題之一,剖分演算法在許多領域均有較廣泛的應用。
  5. Cross section is a set of polygons and for this reason some relative algorithms for polygon are studied firstly. new algorithms for orientation and inclusion test for simple polygon are proposed. and ghosh ' s convex hull algorithms for simple polygon and convex polygons, subramanian ' s triangulation algorithm for arbitrary planar domain and o ' rourke ' s intersection algorithm for convex polygons are modified to make them more robust

    斷層輪廓為簡單多邊形,首先對多邊形的一些相關演算法進行了研究,提出了一種判斷簡單多邊形方向及點在多邊形內外的新方法,改進了subramanian的平面多連通域的三角劃分方法、 ghosh的多邊形的凸包及多個多邊形的凸包演算法和o ' rourke的凸多邊形的求交演算法。
  6. Algorithm on the convex hull of a simple polygon

    簡單多邊形凸包的演算法
  7. Closed convex polygon

    閉凸多面體
  8. The effective stiffness are compared with the ones by nozaki for n = 4. numerical results show that the nature of the imperfect interface has significant effect on stiffness of a convex polygon - shaped fibers composites

    並以正四邊形纖維橫截面作為算例,將所得有效模量與nozaki結果比較,數值結果表明界面的非完美性質對凸多邊形纖維增強復合材料的有效性能有明顯影響。
  9. According to the characters of three - dimension engineering, it designs data structure and data model by the method of oop. data structure of oop is applied to the modelling based on graphics. it realizes the display of three - dimension graphics in engineering. the system can import / export 3ds files. it realizes selection, feedback of 3d shape and the management of 3d shape ' s properties ; 3d shape frome 2d contour lines and the medial axis of a convex polygon and an arbitrary simple polygon are discussed

    針對三維工程的特點,採用面向對象的思想進行數據結構與數據模型的設計;將面向對象數據結構應用於基於圖形的建模技術中,實現了工程中三維圖形的顯示,並通過與3ds文件的介面,導入造型復雜的模型進行補充;基於二維設備的三維交互問題,實現了對三維形體的選擇、反饋以及三維形體的屬性數據的管理;對由二維輪廓線構造三維形體,本文創造性的提出了利用多邊形的中軸來構造三維形體,並修正了求多邊形中軸的演算法。
  10. This article proposes in order to quickly hidden processing is carried on to multi concavo - convex polyhedron, the hierarchical structure is applied to carried on description on topo relations of three dimensional physique ; the bidirectional link table is applied to carried on the dynamic node assignment, for enhancing the efficiency of the algorithm ; when multi three - dimensional body is being hidden processing, the screen projection polygon should be carried on the overlaped eliminating confirmation and the polygon edges be carried on the computation of the intersectant points, the depth inspection, the comprehensive test and so on

    摘要文章提出一種對多個凹凸形多面體進行消隱處理演算法,並介紹了採用層次結構進行三維形體的拓撲關系描述;採用雙向鏈表進行動態結點分配的演算法,提高了演算法效率;對多個三維物體消隱處理時,進行屏幕投影多邊形的重疊排除驗證,對多邊形邊進行交點計算,深度檢查,包容性測試等。
  11. Convex polygon amalgamation algorithm used in real - time obstacle avoidance in virtual environment

    用於虛擬環境中實時避障的凸多邊形融合演算法
  12. However, the difficulty to derive the no - fit polygon of two non - convex polygons limited its application

    但是由於直接求解兩個凹多邊形的臨界多邊形比較困難,長期以來限制了它的應用。
  13. In this thesis, i simplified this problem into the problem to calculate the nfp of two convex polygons by decomposing the non - convex polygon into convex polygon

    本文提出了多邊形凸化分割的方法,將求解兩個凹多邊形的nfp問題轉化為求解兩個凸多邊形的nfp問題,並加以理論證明,成功地解決了這一問題。
  14. The present paper is concerned with the solution for elastic field arising from an arbitrary convex polygon - shaped inclusion with uniformly distributed eigenstrains in an infinite elastic body having the imperfect interface

    本文研究彈簧型非完美界面條件下,無限大彈體內具有均勻本徵應變的任意多邊形夾雜所引起的彈性場問題。
  15. In [ 6 ] andras bezdek proved that if a convex n - gon and n points are given, then the points and the sides of the polygon can be renumbered so that at least [ n / 3 ] triangles spanned by the ith point and the ith side ( i = 1, 2, … n ) are mutually non - overlapping

    …久; }為任一給定平面點集,幾存在八中的點和尹約邊的一個匹配,使得由abst丑act相匹配的點和邊所形成的三角形中至少有二/ 21個三角形是互不交疊的
  16. In the algorithm, the convexity - concavity of vertexes and arcs must be identified, and a fast approach for identifying the convexity - concavity of line - arc closed curve is proposed. firstly, the orientation of a closed - curve is determined by constructing a new convex polygon. secondly, by using the orientation of the closed curve the convexity - concavity of vertices and arcs are identified

    在演算法實現過程中,由於需要對圓弧和直線段組成的封閉曲線的頂點、圓弧的凸凹性進行判定,本文提出了一個圓弧和直線段組成的封閉曲線凸凹性快速判定方法,該方法首先通過構造一中介凸多邊形求出封閉曲線的方向,然後根據封閉曲線方向確定頂點及圓弧的凸凹性,進而確定封閉曲線的凸凹性。
  17. Instead of 640 fibers, it realized the large area multi - object observation by use of 4 000 fibers. according the request of project, mechanical character, controlling and positioning method were firstly analysized. then through studying geometry modeling, convex hull, polygon collision test and other arithmetic, the positioning, controlling and collision test method are proposed which are suitable for radial coordinates unit

    本文根據工程的要求,首先對光纖定位裝置的機械特徵、控制方式、定位方法做了分析,然後通過研究現有的幾何造型、凸包構建、多邊形碰撞判斷等演算法理論,研究出適合極坐標運動單元的表示、控制、判斷方法,並最終在虛擬系統中實現了4000個光纖定位單元的存儲表示、定位控制、碰撞判斷(即實時監控) 。
分享友人