coordinate graphics 中文意思是什麼

coordinate graphics 解釋
坐標制圖法
  • coordinate : adj 1 同等的,同位的;協調的,配合的;【語法】對等的。2 【數學】坐標的。3 (圖書、資料編目)交叉...
  • graphics : n. pl. 〈用作單數〉1. (建築或工程的)繪圖學,制圖學。2. 圖解計算,圖式計算;(可用人工操作的)電子計算機圖解法。3. 【語言學】書法,字體。
  1. The authoring system displays graphics and permits the writer to insert a pointer or a callout to a specific spot ( coordinate ) on a graphic

    創作系統顯示圖形並且允許作者在一個圖形的某個地方(由坐標確定)插入一個指針或插圖編號。
  2. The graphics engine maintains the coordinates of geometric shapes in a path in world coordinate space

    圖形引擎在世界坐標空間中維護路徑內的幾何形狀的坐標。
  3. First, by using coordinate rotation, we have discussed the computer - generated hologram composed by planar object whose plane does n ' t run parallel with that of its hologram. second, through coordinate transform, the computer - generated hologram of curvy planar object has been discussed again, in which, conformal map in computer graphics has been creatively applied, and generated the computer - generated hologram of simple curvy plane ( e. g. spherical surface ) ; also, in this section, the correctness of transformation has been confirmed by numerical reconstruction

    首先利用坐標旋轉討論不平行於全息面的平面所構成的物體的計算全息圖:接著採用坐標變換討論曲面物體的計算全息圖,創造性地將計算機圖形學中的共形對應原理運用到計算全息中,生成了簡單曲面(如球面)物體的計算全息圖,並用數字重現驗證了變換的正確性,為今後復雜三維物體的計算全息圖的研究奠定基礎。
  4. Firstly, the paper introduces the development and application of computer graphics & image technique, discusses the principle and method of cg and digital image processing, such as matrix of the graphic transformation, homogeneous reference frame, sampling and quantization of the image, file format of the image, template operation, etc. secondly the paper introduces the purpose and method of image enhancement processing, explains the each occasion of those methods such as threshold transformation, smoothing processing, sharpening processing, analyzes and contrasts the processing results of object image. thirdly, the paper introduces the method of mathematics morphologic, edge detection and thinning processing, attains character description of image and character dots of the contour. fourthly, the paper processes the coordinate transformation to character dots and basic splines fitting, imports correlative condition to devise meshing line and meshing track

    本文首先介紹了計算機圖形圖像技術的發展與應用情況,對計算機圖形學和數字圖像處理的一些基本理論和方法如圖形變換矩陣、齊次坐標系、圖像采樣和量化、圖像文件格式、模板操作等內容進行了討論:然後對圖像增強處理的目的和方法進行了介紹,對諸如閥值變換、平滑處理、銳化處理等方法的應用場合進行了說明,並對實物圖像的處理結果進行了分析與比較;接下來介紹了數學形態學方法、對增強后的圖像進行邊緣檢測的方法和圖像的特徵描述方法,並獲取輪廓的特徵點:隨后對獲取的特徵點進行坐標變換,並進行b樣條曲線擬合,引入相關條件生成齒輪副的嚙合線及嚙合軌跡:最後引入等值線和區域填充表示方法,並以等值線和區域填充的形式對弧齒錐齒輪嚙合模擬的載荷分佈情況進行了直觀的表示。
  5. Two - dimensional vector graphics are primitives ; such as lines, curves, and figures ; that are specified by sets of points on a coordinate system

    二維矢量圖形為基元(例如,直線、曲線和圖形) ;它們由坐標系統上的多組點指定。
  6. To analyze conveniently, analysis personnel regularity need to make the operation of background color filling, anode 、 cathode filling, gradual change filling of anode and cathode to eliminate burr phenomena and mosaic phenomena during the filling process. earthquake interpret deal with a lot of data, a mass of proportion operation, coordinate conversion and coordinate mapping must be dong in the plot process, it may frequently appears the phenomena of memory deficiency, graphics refurbish in low speed, graphics overlap and twinkle, so it make use of the technique of memory mapping document, memory dc plotting and local plotting twice and so on to implement quickly and top - quality plotting of lots of gigantic graphics and implement continuous and rolling display

    分析人員為了方便分析,也經常需要把波形進行底圖彩色填充,正級、負級填充,正負極的彩色漸變填充,並消除在填充過程中出現的毛刺現象、馬賽克現象。因地震解釋所涉及的數據量很大,在繪圖過程中要進行大量的比例運算、坐標轉換及坐標映射等,就會經常出現內存不足、圖形刷新速度過慢、圖形重疊和閃爍等現象,所以需要採用內存映射文件、內存dc繪圖、局部重繪等技術,實現大數據量巨幅圖形的快速度、高質量繪制以及圖形的連續滾動顯示。
  7. In computer graphics, a locator device with a flat surface and a mechanism that converts indicated positions on the surface into coordinate data

    在計算機圖形學中,一種定位裝置,它有一塊平板和一個把該面上所指示的位置轉換成坐標數據的機構。
  8. This paper studies the processing of the graphics data by the graphics engine, coordinate transforming and voxel ordering are applied in the course to deal with the graphics data

    本論文研究了圖像數據在圖像引擎中的處理過程,通過使用矩陣映射和體素排序等技術使得生成的體素說明符符合顯示單元的顯示要求。
  9. To the display unit, the display volume, projection unit, and input device are studied and analysed. to the graphics engine, the working principle is studied, including conversion of coordinate systems, processing of the image data, the process of conversion matrix, voxel ordering, and some simple methods of graphics engine hardware

    對于顯示單元,分別對顯示體,發射單元投影系統和輸入裝置進行了研究和分析;對于圖像引擎,分析其工作原理,包括坐標轉換,圖像引擎處理圖像數據的過程,推導了轉換矩陣的實現過程,提出了體素排序的方法,並對圖像引擎的硬體提出了簡單的設計方法。
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