decoding time 中文意思是什麼

decoding time 解釋
解碼時間
  • decoding : 解解碼
  • time : n 1 時,時間,時日,歲月。2 時候,時刻;期間;時節,季節;〈常pl 〉時期,年代,時代; 〈the time ...
  1. A sub - optimum decoding algorithm for system concatenated with turbo - tcm and space time block codes

    與時空分組碼的級聯系統的次優譯碼演算法
  2. It uses adi company ’ s blackfin 533 as a cpu to realize vedio real - time decoding, and uses pc to realize vedio real - time coding. then the solution of the vedio command system in sse is presented

    文章採用adi公司的blackfin533來作為核心硬體處理器來實現視頻實時解碼,採用pc機實現視頻實時編碼,給出了單兵作戰視頻指揮系統解決方案。
  3. By the present time, the author has designed 2d components of checking errors, 2d components of decoding, 2d components of tools " s compensatingn 2d components of interpolation, components of operating port, 3d components of checking errorss 3d components of decoding 3d components of tool " s compensating

    本論文到目前為止,已經設計完成了二維錯誤檢查組件、二維譯碼組件、二維刀補組件、二維插補組件、埠操作組件、三維錯誤檢查類組件、三維譯碼組件、三維刀補組件。
  4. Viterbi algorithm is a kind of maximum likelihood decoding method, which can obtain high decoding speed and cost fixed decoding time, so it is widely used in deep space communication

    維特比譯碼演算法是一種最大似然譯碼,它可以得到較高的譯碼速度以及譯碼計算時間固定,因而在深空通信中得到廣泛應用。
  5. Fractal image compression coding is focused attention upon by researchers for it ' s good quality of high compression ration, resolution irrelevancy and fast decoding. but it ca n ' t be put into practice for the matching search of domain and range is too difficult and the coding time is too long

    分形圖像壓縮編碼以其高壓縮比、解析度無關性、快速解碼等優越特性而引起世人矚目,但卻常因為龐大的定義域計算和煩瑣的定義域值域匹配搜索而使編碼時間過長,從而影響了其實用性。
  6. In order to enhance coding / decoding speed, we have rewritten image wavelet decomposition and composition program with c6701 assembly language in which we made use of parallel instructions and pipeline optimizing skill to lessen calculating time

    為了提高編解碼速度,圖像小波分解與合成程序完全用c6701匯編指令編寫,其中大量使用并行指令和流水線優化,使運算時間大大減少。
  7. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  8. This master ’ s degree thesis firstly introduces and discusses the principle of ofdm and the merged blue print for digital terrestrial television broadcasting in china, then proposes a scheme for the test platform of narrowband ldpc decoding efficiency based on fpga. this scheme includes techniques such as time - domain synchronization using pn and power estimation using pilots

    本論文首先介紹並討論了數字電視傳輸標準tds - ofdm的實現原理,對其中的一些關鍵問題做了詳細的分析,在此基礎上提出了一種基於fpga的窄帶ldpc解碼-誤碼測試平臺設計方案,即利用時域pn頭同步及頻域導頻進行功率估計的fpga設計。
  9. We put the emphases on the soft output viterbi algorithm ( sova ), which is one of turbo code ’ s decoding algorithms, and presents the derivation and computation step of the sova decoding algorithm. after presenting sova and map decoding algorithms and analyzing four kinds of decoding algorithms, the paper makes a comparison among the different decoding algorithms by emulation analysis, and analyzes the time complexity of various algorithms, and then contrasts them. in the last part of this paper, according to the criterion recommended by the consultative committee for space data systems ( ccsds ), including code rate,

    根據空間數據系統顧問委員會( ccsds )為turbo碼應用於深空通信系統推薦的標準,包括碼率、碼塊大小、分量碼類型、約束長度、碼生成多項式,以及交織器的選擇等參數的建議以及sova譯碼演算法的理論基礎,設計了sova演算法的實現結構,通過模擬驗證了本文所採用的turbo碼的性能,從而證明turbo碼確實是一種很好的通道糾錯編碼方式,它適用於要求功耗低或信噪比低的深空通信系統中。
  10. The experimental results manifest that the psnr of both the full reconstructed video sequences and the ones of frame rates changed are improved compared to the system base on haar wavelet. moreover, the decoding time of db2 filters is shorter than the haar one, the shorter the decoding time, the better the real - time displaying in the client side

    實驗結果表明,本系統與基於haar小波的可伸縮性視頻編解碼系統相比,完全重建的視頻圖像質量和幀速率改變后的重建視頻圖像質量都有了明顯的提高,並且解碼時間也有所縮短,具備了更好的實時性。
  11. The paper compares some algorithms on rs decoding, makes improvements based on the me algorithm, removes the modifying step in decoding truncate rs code, corrects unsuitable statements in the related papers, and parameterizes the rs decoding module, reducing its area by 20 %. the paper overcomes the signal integration problem in multi - clock design, greatly lowers the phase jitter without area increase, introduces pll to adjust rate for the first time, and parameterizes the module

    本文比較了實現rs解碼的幾種演算法,並在me演算法基礎上進行改進,創造性的去掉了縮短碼解碼中的校正環節,糾正了有關論文中的不當論述,並將rs解碼模塊進行了參數化設計,同時也將rs解碼的規模縮小了20 ;克服了多時鐘設計中的信號完整性難題,在沒有增加模塊面積的條件下,大幅降低數據的相位摘要抖動,首次引入鎖相環來調整速率。
  12. Space - time iterative equalization and decoding system and algorithm in mimo channel

    通道下空時迭代均衡譯碼系統及演算法
  13. There are two key technologies in the utilization of real - time continuous media transmission : encoding and decoding technology and network transfer technology

    在連續媒體實時傳輸應用中,涉及到的關鍵技術主要有兩個方面:編解碼技術和網路傳輸技術。
  14. By summarizing the encoding and decoding technology schemes of ocdma system, researching works are done about two dimensions ocdma system of the wavelength and time in the second section

    第二章首先對一維和二維ocdma系統的編解碼技術方案進行歸納和總結。為使ocdma系統容納更多的用戶,對
  15. It is introduced in detail in this thesis, too. thirdly, on the basis of analyzing the capability requirement of g. 723. 1 ’ s real time realization, various methods are used to optimize the original code. finally, g. 723. 1 speech coding and decoding are realized on tms320vc5501 dsp in real time

    接著設計了整個系統的軟體結構,然後在分析g . 723 . 1標準實時實現的性能指標的基礎上,對標準給出的演算法進行了多方面的優化,最終在tms320vc5501dsp上實時實現了該標準,話音質量良好,達到了通信質量的要求。
  16. And it has been integrated in a prototype chip which is fabricated with tsmc 0. 18 - um cmos technology, and the experimental results show that this architecture can achieve the real time avs - p2 decoding for the hdtv 1080i 1920 1088 4 : 2 : 0 60field s video. the efficient design can work at the frequency of 148. 5mhz and the total gate count is about 225k

    為支持直接模式預測,該模塊通過一個fifo來實現p圖像下mv緩存和b圖像下mv預取的功能,以突發方式來進行訪存操作,從而避免了頻繁而瑣碎的訪存請求,使外存控制器能夠更好地為其他訪存模塊服務。
  17. At the same time, the simulation analysis on the decoding performance of turbo codes was given, and the results show that under the certain conditions, turbo codes approaches the theoretical shannon limit, which proves its excellent performance of decoding

    同時對其譯碼性能進行了模擬分析,結果表明,在特定的參數條件下,其誤碼率接近香農極限,驗證了其優異的糾錯譯碼性能。
  18. Erasure codes which belong to standard classes of rs codes and their erasure correcting principles are introduced with emphasis on cascaded low - density erasure codes with linear time encoding and erasure recover algorithms. the encoding and decoding complexities of these codes are analyzed. 2

    介紹了標準的rs碼類糾刪碼及其糾刪原理,重點介紹了具有線性時間編碼和恢復演算法的漸近好碼?級聯型低密度糾刪碼,分析了這幾類糾刪碼的編譯碼復雜度; 2
  19. In this paper, the decoding flow of ac - 3 is analyzed, moreover, optimization for software and hardware of decoding of audio. acs real - time decoding will be archieved with ip - based embedded risc core by adding special instructions, such as getbits, max, min and adding hardware for the operation of nop and the optimization of the program

    本文分析了ac - 3音頻的解碼流程,並針對音頻解碼進行軟硬體優化,對運用ip技術的嵌入式risc核,通過增加特殊指令getbits , max和min ,以及增加硬體邏輯完成nop操作和解碼程序的優化,實現了ac3音頻的6聲道的實時解碼。
  20. It has been playing an important role in equipping all kinds of arms and services for campaigns, tactical exercises and emergent actions etc. based on the detailed analysis of the exchange ' s architecture and implementing, this thesis points out some disadvantages of the device, such as too many absolute components, not very high enough reliability and security, very large size and weight, operating and maintaining difficultly. considering low power requirement and man - machine interface optimizing design at the same time, the thesis come up with an integrated design scheme to the previous device based on " mcu + cpld / fpga architecture " : ( 1 ) signal frequency dividing, timing frequency producing, 20 customers " led states controlling are implemented in cpld ; ( 2 ) decoding, latching data and controlling signals are implemented in cpld by bus interface between mcu and cpld ; ( 3 ) chip selecting principles and mcu idle mode design are completed under the consideration of low power requirement ; ( 4 ) operation by chinese lcd menus is adopted in the man - machine interface

    本項目以該交換機為研究對象,在詳細分析原設備的系統結構和功能實現方式的基礎上,指出該機型在使用過程中存在技術相對陳舊、分立元件過多、可靠性和保密性不夠、體積大、重量大、維修困難等問題,同時結合系統的低功耗需求和優化人機介面設計,本文提出基於「單片機+ cpld fpga體系結構」的集成化設計方案:在cpld中實現信號音分頻和計時頻率生成電路、 20路用戶led狀態控制電路; cpld與單片機以總線介面方式實現譯碼、數據和控制信號鎖存功能的vhdl設計;基於低功耗設計的器件選型方案和單片機待機模式設計;人機介面的lcd菜單操作方式。
分享友人